[ggo-discussion] Re: gGo next generation ?
- From: Matthew Rohn <mdrohn@xxxxxxxxxxx>
- To: ggo-discussion@xxxxxxxxxxxxx
- Date: Thu, 14 Aug 2003 12:31:49 -0400
Great work, Peter, this has great potential.
I am seeing a graphics problem with gIGo on my computer (WinXP Pro; 1.4GHz
Athlon; 512MB DDR; Abit KG7-RAID; Geforce3 w/ latest nVidia driver, OpenGL
at default settings). The stones' transparent polygon mesh is not
overdrawn by the skin so the stones look kind of ghostly. You can view two
screen captures of the problem
here: http://mysite.verizon.net/mdrohn/images/gIGo/goban.JPG and
http://mysite.verizon.net/mdrohn/images/gIGo/gostone.JPG. I tried all the
tweaks I could think of to my video card settings and nothing helped the
problem. FWIW this problem does not occur on the various other 3D apps and
games I run on my computer.
And by the way Peter the screen captures on the gIGo page are huge (500K+)
and thus bandwidth-heavy; would you consider replacing them with more
highly compressed images?
I love the look of this new interface and I hope you can get where you want
it to be without having to spend too much time on it ;)
Regards,
At 09:20 PM 08/12/2003 +0200, you wrote:
>For the curious, this the "maybe next generation gGo prototype":
>
>http://panda-igs.joyjoy.net/java/gGo/glGo/
Matthew Rohn
mdrohn@xxxxxxxxxxx
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