[ggo-discussion] Re: gGo next generation ?

Great work, Peter, this has great potential.

I am seeing a graphics problem with gIGo on my computer (WinXP Pro; 1.4GHz 
Athlon; 512MB DDR; Abit KG7-RAID; Geforce3 w/ latest nVidia driver, OpenGL 
at default settings).  The stones' transparent polygon mesh is not 
overdrawn by the skin so the stones look kind of ghostly.  You can view two 
screen captures of the problem 
here:  http://mysite.verizon.net/mdrohn/images/gIGo/goban.JPG and 
http://mysite.verizon.net/mdrohn/images/gIGo/gostone.JPG.  I tried all the 
tweaks I could think of to my video card settings and nothing helped the 
problem.  FWIW this problem does not occur on the various other 3D apps and 
games I run on my computer.

And by the way Peter the screen captures on the gIGo page are huge (500K+) 
and thus bandwidth-heavy; would you consider replacing them with more 
highly compressed images?

I love the look of this new interface and I hope you can get where you want 
it to be without having to spend too much time on it ;)

Regards,

At 09:20 PM 08/12/2003 +0200, you wrote:

>For the curious, this the "maybe next generation gGo prototype":
>
>http://panda-igs.joyjoy.net/java/gGo/glGo/

Matthew Rohn
mdrohn@xxxxxxxxxxx 



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