I want to implement a TPS camera system, but more similar to The Witcher
2/3 or Mass Effect cameras. The traditional and widely documented
system, sets the camera on a point behind the character, this camera is
rotated when the character is rotated, keeping it looking forward. The
system I want uses a free look camera, with the character being rotated
in the direction the camera is looking when it starts walking. I havent
been able to find a tutorial about this and the Unity3d forums are
blocked for me. Can somebody suggest me some detailed guide? Im a novice
with Unity and my math skills are not advanced.
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Roger Durañona Vargas
http://arkanum.cubava.cu/
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