On Jul 18, 2009, at 11:17 PM, Brian wrote:
This sounds like overkill. Most people use 2 vector types, 2D and 3D.
I agree, but don't forget 4D for homogeneous transformation.Also, as the math is different (you can't cross product 2d vectors), it doesn't really make sense to have something generic.
My two cents -- kuon Crazy programmer Bear. http://kuon.goyman.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html