[gameprogrammer] Re: What do the new processors mean forgameprogramming?

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Fri, 04 Mar 2005 13:47:20 -0600

On Fri, 2005-03-04 at 11:45 +0000, Trollfiddler wrote:
> True, but is a one-man-band capable of producing a game for dual core 
> processors and dual video cards in time to sell it before the next great 
> thing? I don't think so. The threading is easy enough per se, but it's all 
> the technical stuff you have to do IN those threads that's the bummer!

LOL! How right you are! Of course, the reasons for raising questions
like this is so we can all think about it and share our thoughts so we
don't have to be completely alone. We are not all one man bands and we
don't need to be one man bands.

                Bob Pendleton

> 
> ----- Original Message ----- 
> From: "Bob Pendleton" <bob@xxxxxxxxxxxxx>
> To: "Gameprogrammer Mailing List" <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Thursday, March 03, 2005 4:28 PM
> Subject: [gameprogrammer] Re: What do the new processors mean 
> forgameprogramming?
> 
> 
> > On Wed, 2005-03-02 at 10:34 +0000, Trollfiddler wrote:
> >> Of course if you want to sell games you have to go to the lowest common
> >> denominator machines. Even the best commercial games claim to run on P3
> >> boxes with 64MB of RAM (lol). So getting all steamed up about
> >> multi-threading is probably a bit premature. The vast majority of the 
> >> market
> >> (PC anyway) are still sitting with machines they bought years ago.
> >
> > Yes, but... at a best guess based on a quick google search it looks like
> > Intel has sold several 10s of millions of HT Pentium 4 processors. Both
> > Intel and AMD have announced dual core chips that are supposed to ship
> > this year. Games designed to run on the hottest computers of 2006 can,
> > maybe, ignore those machines, but games coming out in 2007 need to take
> > advantage of dual core and HT processors.
> >
> > Two years is not that long a schedule for developing tools and even for
> > developing games. So, the people who worry about it now will be ready
> > when it matters. I wouldn't get all worried about it for a game that is
> > going to ship in 2005. Unless I could get a boost from using threads on
> > on current HT Pentium 4s.
> >
> > At this stage it is sort of like worrying about SLI video cards. I doubt
> > anyone is going to build a game that requires dual video cards to run.
> > But, you can be sure that new games are going to run on dual cards and
> > are going to give you some great eye candy on those systems.
> >
> > Bob Pendleton
> >
> >>
> >> If you're looking for a good fast Java games engine, then have a look at 
> >> J
> >> Monkey Engine. It's back in business and free. Feature list is far from
> >> complete, but by the time you have a worthwhile game ready it should all 
> >> be
> >> there.
> >>
> >> Cheers,
> >>
> >> Troll.
> >>
> >> ----- Original Message ----- 
> >> From: "Bob Pendleton" <bob@xxxxxxxxxxxxx>
> >> To: "Gameprogrammer Mailing List" <gameprogrammer@xxxxxxxxxxxxx>
> >> Sent: Tuesday, March 01, 2005 11:01 PM
> >> Subject: [gameprogrammer] Re: What do the new processors mean for
> >> gameprogramming?
> >>
> >>
> >> > On Tue, 2005-03-01 at 14:19 -0800, Evan Stone wrote:
> >> >> > It seems to me that most programming languages currently in use have
> >> >> > little to no built in support for multithreaded programming. Java is
> >> >> > the
> >> >> > only one I can think of.
> >> >>
> >> >> ..and the .NET platform + languages as well (C#, VB, C++, etc.).
> >> >
> >> > I'm no expert on C# or VB so I can't comment on those languages.
> >> >
> >> > As far as I can determine the only support for threads in standard 
> >> > C/C++
> >> > is the "volatile" storage class modifier. In fact, I was thinking about
> >> > C and C++ when I wrote what I wrote. Standard C and C++ have near zero
> >> > support for threads in the language.
> >> >
> >> > It wasn't that long ago when it was hard to get a thread safe runtime
> >> > library for those languages.
> >> >
> >> > Bob Pendleton
> >> >
> >> >>
> >> >> evan stone | recombinant
> >> >> ----------------------------------------
> >> >> independent game developer
> >> >> petaluma, ca, usa
> >> >>
> >> >>
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> >> >>
> >> >
> >> >
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