For those of you that haven't heard about Ian Bogost's book, _Racing the Beam_, about the Atari VCS, I've put some links below. I'm working on bringing my research on the NES into a similar kind of form. I already have a great deal of technical, patent, legal, etc, information about the platform, but lack information about how developers at companies who worked on licensed titles went about it. The NES is a difficult beast because of its hardware lockout mechanisms and custom chip sets. One of the things I'm attempting to do to help bridge this gap of knowledge is to contact developers (artists, engineers, designers) who have worked on the NES. If you know anyone, who might be interested in talking with me about their experiences, please forward my contact information on to them. I would be grateful for this. One of the things that amazes me is how much information is continually lost about game development because it never gets written down or talked about. These kinds of projects are crucial for our craft and ultimately the long term health of the game industry. Thanks for any information or contacts you might have. Sincerely, Casey O'Donnell Links: http://www.gamasutra.com/view/news/26360/Game_Developer_Announces_2009_Front_Line_Award_Finalists.php http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11696 -- Casey O'Donnell, Ph.D. Assistant Professor, Department of Telecommunications Grady College, University of Georgia http://www.caseyodonnell.org --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html