[gameprogrammer] Re: Random Integer Problem :(

  • From: "Olivier Delannoy" <olivier.delannoy@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sun, 24 Sep 2006 12:17:17 +0200

I think you are right :)
So forget the method I suggest and long live to modulo :p


On 9/24/06, Chris Nystrom <cnystrom@xxxxxxxxx> wrote:

On 9/24/06, Olivier Delannoy <olivier.delannoy@xxxxxxxxx> wrote:

> If anyone has a better explanation (which is not going to be really
> hard) or a better way to highlight the benefits of one method over the
> other,  I would be really pleased to read of it here.
>

From reading the man page it appears that in older implementations the lower
order bits are not as random as the higher order bits and so the problem
with modulus method is that it uses the (less random) lower-order bits.

However, the man page also says that in the modern implementation this has
been fixed, so I presume that the modulus method would now be just be just
as effective (and simpler), which may be why your experiment did not show a
difference.


Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
http://www.newio.org/
AIM: nystromchris


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