Andrew Falgout wrote: > Perhaps you can explain why the modulus would be the improper way of > getting a random number? Because it isn't a random number with infinite range. If you look at RAND_MAX modulo an integer X (the range you want, 6 or 10 or whatever) it's very unlikely to be zero. If the modulus is non-zero, and the random number generator is truly random, then the result you get is subtly weighted to the lower numbers. If RAND_MAX were 10 and the range you wanted was 6, then the range is 0-9 % 6 = (0, 1, 2, 3, 4, 5, 0, 1, 2, 3) As you can see, a third of the numbers (4 and 5) are half as likely to be the result as the smaller numbers are. For sufficiently large RAND_MAX this doesn't much matter to most people, although cryptographers have to worry about statistical-based attacks. For games... it really shouldn't matter. -- Matthew Weigel --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html