[gameprogrammer] Re: RES: Re: RES: RES: Re: RES: Re: DirectX Line and Triangle
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 17 Jul 2008 16:24:28 +0200
On Thursday 17 July 2008, Yasser wrote:
> Why you use DirectX instead OpenGL?. There is something that have
> DirectX and OpenGL not have?
Well, a significant number of Windows systems do not have proper
OpenGL support... Your average user doesn't even know what a "driver"
is, and certainly doesn't understand why random games want you to
install some "driver", while other games work fine anyway.
Then there is Xbox. I'm not even sure if you *can* install OpenGL on
that, without hacking it. Not exactly my area of expertise.
So, as developers, we either support Direct3D(/DirectGraphics), or we
lose users. Either way, M$ wins. (That is, they have us use Direct3D,
making it harder and more expensive for us to support non-Windows
platforms.)
Our only option, if we want proper support for all relevant platforms,
is to support *both* OpenGL and Direct3D - but as it is, that's an
extra cost that many developers certainly don't need.
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
'-- http://www.reologica.se - Rheology instrumentation --'
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- References:
- [gameprogrammer] DirectX Line and Triangle
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] RES: Re: RES: RES: Re: RES: Re: DirectX Line and Triangle
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: RES: Re: RES: RES: Re: RES: Re: DirectX Line and Triangle
- From: Yasser
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- » [gameprogrammer] Re: RES: Re: RES: RES: Re: RES: Re: DirectX Line and Triangle
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- [gameprogrammer] DirectX Line and Triangle
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- [gameprogrammer] Re: RES: Re: RES: RES: Re: RES: Re: DirectX Line and Triangle
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