Hi Guys, I have another question regarding OpenGL and I am hoping you can clear something up for me. If I run matrix manipulation functions using OpenGL (e.g. glTranslate(), glRotate(), gluLookAt(), etc.) I am assuming that the calculations required to perform these functions are performed by the GPU on the Graphics adapter rather than the CPU. Is this correct? Does that mean that the glMatrix is stored in the memory of the graphics adapter or in my system RAM? I am asking because I assume that the GPU can process these calculations quicker and more efficiently than the CPU can. For example, if I want to calculate a cross-product or face normal I can use sin(), cos(), etc to perform the calculations but, IMO, these can be quite costly as far as CPU time. So what if, instead of using sin() & cos() I was to use glXxxx functions instead. I could load an identity matrix and then use gluLookAt() to look at point A and supply point B as an Up Vector. I can then translate 1.0 along the X axis and pluck my normalised cross-product from the matrix. No sin(), cos() or sqrt() in sight. Do you think this will be quicker? Also, I am not sure about the overhead of pulling the values from the Matrix as (another assumtion) would this involve copying the matrix from the Graphics Memory into the System Memory? Regards Richard --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html