[gameprogrammer] Re: Indonesian Game Developers Gathering

  • From: "Lilith Calbridge" <lilith@xxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Mon, 23 Apr 2007 09:07:47 -0500


>>> On 4/22/2007 at 3:48 PM, "Charlie Lobo" <charlie.lobo@xxxxxxxxx> wrote:
> On 4/22/07, Paulo Pinto <pjmlp@xxxxxxxxxxxxx> wrote:
>>
>> I don't want to start a language/game's library flamewar, but it seems
>> that in a few years XNA might be the next DirectX, at least if Microsoft
>> keeps pushing it like that.
>>
> 
> Maybe that's Microsoft's intention, since, if you think about it, PC games
> are one of those few things that are programmed in C as an industry
> standard, by pushing that standard torwards XNA Microsoft pushes forward
> it's .Net (especially C#) and also gains more control over the market (it'd
> be harder to port, I'm quite sure Microsoft would make sure of that)

Well, in my case, it's working.  Not that knowing yet another language is bad.  
But when you feel comfortable with a language, especially one that's fairly 
portable, you like to stick with it.  But with the opportunity to do games 
using, at least initially, free software I had to take a look at C#.  Back in 
January I attended a session that indicated that the SOAP interface to our 
email system is geared towards C#.  This essentially got my interest up also.

As it is, if I ever get off the starting line of a game I have in mind, I'll 
probably do the game in C++ using SDL first and then try to port it to XNA.  

Lilith


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