I am using D3DXCreateFontIndirect to create fonts to be displayed in DirectX. For this i am using the D3DXFONT_DESC structure to fill in the font details. The problem i encountered is that when i display a text such as "ABCDE" the last character i.e "E" is only printed partially. How can i reslove this? Also i need to specify certain other options for my fonts that are not available in D3DXFONT_DESC but they are available in LOGFONT. However D3DXCreateFontIndirect does not allow us to pass LOGFONT. Is there any way around this? Thank You... ______________________________________________________ Click here to donate to the Hurricane Katrina relief effort. http://store.yahoo.com/redcross-donate3/ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html