[gameprogrammer] Font Help

  • From: Sharu <warehouseofsharu@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 10 Sep 2005 11:33:01 -0700 (PDT)

I am using D3DXCreateFontIndirect to create fonts to
be displayed in DirectX.

For this i am using the D3DXFONT_DESC structure to
fill in the font details.

The problem i encountered is that when i display a
text such as "ABCDE" the 

last character i.e "E" is only printed partially. How
can i reslove this?



Also i need to specify certain other options for my
fonts that are not available in

D3DXFONT_DESC but they are available in LOGFONT.
However D3DXCreateFontIndirect does not

allow us to pass LOGFONT. Is there any way around
this?



Thank You...


        
                
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