Hello! Thanks for allowing me to use your fixed point code. It's actually very valuable to me! :-) I plan on using fixed point for my physics code, so that I have a little more control of the maths involved so nothing "crazy" happens. It's also nice if I ever want to make a "record your game" feature, as fixed point will be the same on all machines, whereas I've heard there can be differences with floating point operations. Thanks again! - Jeremiah Martell http://inlovewithGod.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html