[gameprogrammer] Re: Algo to break any password?
- From: "Alan Wolfe" <atrix2@xxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 18 Jul 2004 11:59:04 -0700
get applied cryptography, all your cryptographical questions will be
answered, even questions you didnt know to ask.
----- Original Message -----
From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Sunday, July 18, 2004 10:24 AM
Subject: [gameprogrammer] Algo to break any password?
> I was thinking of this last night. It seems like a way you can beat any
> password based security measure. Please tell me if I'm wrong.
>
> s2c: Encyrption data (nonce, public key, whatever).
> c2s: Hash containing the password.
>
> I have a packetsniffer on a router inbetween them.
>
> I don't try to break the hash. Instead, I run whatever algo the client
was
> using to generate the hash using every possible password until our hashes
> match. Short of using an algo that takes several minutes to generate a
> single hash, I can run through all reasonable passwords pretty quick. If
I
> assume the passwords are alpha-numeric then I can do it even faster.
>
> So it seems like a packetsniffer can beat any security measure. Am I
wrong?
>
>
>
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- References:
- [gameprogrammer] Re: Linux equivalent of CreateDirectory
- From: Jason Clark
- [gameprogrammer] Frequency table for standard english for huffman encoding tree
- From: Kevin Jenkins
- [gameprogrammer] Re: Frequency table for standard english for huffman encoding tree
- From: Alan Wolfe
- [gameprogrammer] Re: Frequency table for standard english for huffman encoding tree
- From: Kevin Jenkins
- [gameprogrammer] Re: Frequency table for standard english for huffman encoding tree
- From: Alan Wolfe
- [gameprogrammer] Algo to break any password?
- From: Kevin Jenkins
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- [gameprogrammer] Algo to break any password?
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