[gameprogrammer] Algo to break any password?
- From: "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 18 Jul 2004 10:24:21 -0700
I was thinking of this last night. It seems like a way you can beat any
password based security measure. Please tell me if I'm wrong.
s2c: Encyrption data (nonce, public key, whatever).
c2s: Hash containing the password.
I have a packetsniffer on a router inbetween them.
I don't try to break the hash. Instead, I run whatever algo the client was
using to generate the hash using every possible password until our hashes
match. Short of using an algo that takes several minutes to generate a
single hash, I can run through all reasonable passwords pretty quick. If I
assume the passwords are alpha-numeric then I can do it even faster.
So it seems like a packetsniffer can beat any security measure. Am I wrong?
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