It's so weird seeing you post on both gameprogrammer and music-dsp hehe... there can't be that many of us on both lists :P (do you use port audio for your audio?) Really awesome dude! On Thu, Jan 3, 2013 at 4:51 PM, David Olofson <david@xxxxxxxxxxx> wrote: > > Audiality 2 1.9.0 - Refactored, renamed, rearmed! > ------------------------------------------------- > "Audiality 2 is a realtime audio and music engine, > primarily intended for video games. While it supports > traditional sample playback as well as additive, > subtractive and granular synthesis, the distinctive > feature is subsample accurate realtime scripting." > > Audiality 2 (previously released as ChipSound) is > used for sound effects and music in the game Kobo II. > The name originates from an old structured audio and > sampleplayer engine, originally developed as part of > the XKobo port Kobo Deluxe. The old engine is no > longer maintained, so the new one, which has similar > goals but much greater potential, is now inheriting > the name. > > Key features: > * Microthreaded realtime scripting engine > * Modular voice structures > * Subsample accurate timing > * Designed for hard realtime applications > * No hardwired voice/channel/bus structures > * No hardwired "MIDI-isms" or similar > * No hardwired instruments or songs - only programs > * Lock-free timestamping C API > * Audio I/O drivers: > * SDL audio > * JACK > * Application provided drivers > * System drivers: > * libc malloc (soft RT) > * Application provided drivers > * Implemented in portable C > * zlib license > > Official site: > http://audiality.org/ > > Direct download: > http://audiality.org/download/Audiality2-1.9.0.tar.bz2 > > Related; Kobo II site: > http://kobo2.net/ > > > -- > //David Olofson - Consultant, Developer, Artist, Open Source Advocate > > .--- Games, examples, libraries, scripting, sound, music, graphics ---. > | http://consulting.olofson.net http://olofsonarcade.com | > '---------------------------------------------------------------------' > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > >