[gameprogrammer] Re: 3d multiplayer game
- From: "Sam Nova" <sam@xxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Thu, 6 Dec 2007 16:31:50 +0100
Did I miss something?
He was talking about camera locally, not what others can see or any
thing related to that. Just how to control the camera locally!!!
So I think he got the point and was mentioning what kind of game he was
considering.
Regarding the comments from Olivier, total agree :)
-Sam
> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of
> Roger D. Vargas
> Sent: Wednesday, December 05, 2007 10:40 PM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: 3d multiplayer game
>
>
> You are not getting the point. other players dont need to
> know what do
> you see. They need to know where are you.
>
>
> Yasser Gonzalez Soto escribió:
> > Olivier Delannoy wrote:
> >> I don't think the camera position is the main issue.
> Honestly, doing
> >> one or the other is just about the same. In one case the camera is
> >> attached to the player at the position of the head. In the second
> >> case it is attached to the player at a position above and
> behind. But
> >> in both case its just a translation. Third person camera is
> >> definitely not easier than first person camera solution. I know of
> >> only a few game which give a good view to the player in
> all situation
> >> for third person view. You have to solve the problem of
> visibility,
> >> indeed the player must always be visible from the location of the
> >> camera. This implies geometry removal, or camera position
> automatic
> >> control or ... I think a first person camera view
> controled using the
> >> mouse / keyboard is really not that difficult. And there
> is plenty of
> >> example already available. But the best solution is to assume you
> >> will implement both and try to associate movement to a
> >> player/character object and have the camera attached to
> the player.
> >> Then you can switch from one solution to the other without many
> >> modification (just the camera class).
> >>
> >>
> >>
> >>
> > yeah right. but I mean a game like Worm World Party. The
> camera points
> > you and a determinated area. You movge and the camera
> vision area moves
> > with you
> > Or like Smash Bros. Melee
> >
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