[gameprogrammer] Re: 3d multiplayer game

  • From: "Sam Nova" <sam@xxxxxxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Thu, 6 Dec 2007 16:31:50 +0100

Did I miss something?

He was talking about camera locally, not what others can see or any
thing related to that. Just how to control the camera locally!!!

So I think he got the point and was mentioning what kind of game he was
considering.

Regarding the comments from Olivier, total agree :)

-Sam

> -----Original Message-----
> From: gameprogrammer-bounce@xxxxxxxxxxxxx 
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of 
> Roger D. Vargas
> Sent: Wednesday, December 05, 2007 10:40 PM
> To: gameprogrammer@xxxxxxxxxxxxx
> Subject: [gameprogrammer] Re: 3d multiplayer game
> 
> 
> You are not getting the point. other players dont need to 
> know what do 
> you see. They need to know where are you.
> 
> 
> Yasser Gonzalez Soto escribió:
> > Olivier Delannoy wrote:
> >> I don't think the camera position is the main issue. 
> Honestly, doing 
> >> one or the other is just about the same. In one case the camera is 
> >> attached to the player at the position of the head. In the second 
> >> case it is attached to the player at a position above and 
> behind. But 
> >> in both case its just a translation. Third person camera is 
> >> definitely not easier than first person camera solution. I know of 
> >> only a few game which give a good view to the player in 
> all situation 
> >> for third person view. You have to solve the problem of 
> visibility, 
> >> indeed the player must always be visible from the location of the 
> >> camera. This implies geometry removal, or camera position 
> automatic 
> >> control or ... I think a first person camera view 
> controled using the 
> >> mouse / keyboard is really not that difficult. And there 
> is plenty of 
> >> example already available. But the best solution is to assume you 
> >> will implement both and try to associate movement to a 
> >> player/character object and have the camera attached to 
> the player. 
> >> Then you can switch from one solution to the other without many 
> >> modification (just the camera class).
> >>  
> >>
> >>
> >>   
> > yeah right. but I mean a game like Worm World Party. The 
> camera points
> > you and a determinated area. You movge and the camera 
> vision area moves 
> > with you
> > Or like Smash Bros. Melee
> > 
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