[gameprogrammer] Re: 3d multiplayer game
- From: Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 05 Dec 2007 14:25:01 +0100
Olivier Delannoy wrote:
I don't think the camera position is the main issue. Honestly, doing
one or the other is just about the same. In one case the camera is
attached to the player at the position of the head. In the second case
it is attached to the player at a position above and behind. But in
both case its just a translation. Third person camera is definitely
not easier than first person camera solution. I know of only a few
game which give a good view to the player in all situation for third
person view. You have to solve the problem of visibility, indeed the
player must always be visible from the location of the camera. This
implies geometry removal, or camera position automatic control or ...
I think a first person camera view controled using the mouse /
keyboard is really not that difficult. And there is plenty of example
already available. But the best solution is to assume you will
implement both and try to associate movement to a player/character
object and have the camera attached to the player. Then you can switch
from one solution to the other without many modification (just the
camera class).
yeah right. but I mean a game like Worm World Party. The camera points
you and a determinated area. You movge and the camera vision area moves
with you
Or like Smash Bros. Melee
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I don't think the camera position is the main issue. Honestly, doing one or the other is just about the same. In one case the camera is attached to the player at the position of the head. In the second case it is attached to the player at a position above and behind. But in both case its just a translation. Third person camera is definitely not easier than first person camera solution. I know of only a few game which give a good view to the player in all situation for third person view. You have to solve the problem of visibility, indeed the player must always be visible from the location of the camera. This implies geometry removal, or camera position automatic control or ... I think a first person camera view controled using the mouse / keyboard is really not that difficult. And there is plenty of example already available. But the best solution is to assume you will implement both and try to associate movement to a player/character object and have the camera attached to the player. Then you can switch from one solution to the other without many modification (just the camera class).
- [gameprogrammer] Re: 3d multiplayer game
- From: Roger D. Vargas
- [gameprogrammer] 3d multiplayer game
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: 3d multiplayer game
- From: Olivier Delannoy