[gameprogrammer] Re: 3d file formats

  • From: Tom Wilson <t.wilson@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 04 Mar 2005 10:27:46 +0000

You might like to also try OBJ format

It can be exported from blender and a lot of other packages.  Has 
texture mapping support and is totally text based.  It's also very simple.

It's what I currently use;

http://www.wes.hpc.mil/faq/tips/vis_tips/obj.htm


- Tom

>hehe :-)
>I will answer my questions also, 'cause meanwhile I found 2 interesting 
>links:
>1) http://www.dcs.ed.ac.uk/home/mxr/gfx/3d/
>2) http://myfileformats.com/
>
>
>  
>




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