You might like to also try OBJ format It can be exported from blender and a lot of other packages. Has texture mapping support and is totally text based. It's also very simple. It's what I currently use; http://www.wes.hpc.mil/faq/tips/vis_tips/obj.htm - Tom >hehe :-) >I will answer my questions also, 'cause meanwhile I found 2 interesting >links: >1) http://www.dcs.ed.ac.uk/home/mxr/gfx/3d/ >2) http://myfileformats.com/ > > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html