I loved Lilo and Stitch! I thought it was the best Disney animated film I had seen in quite some time. I'm ready for the weekend! Brad and I have plans with some friends tomorrow, and I hope to watch the extended LoTR this weekend. On Sunday Brad and I are going to King's Gap. This Sunday and next Sunday they are decorating the mansion for the holidays. It's a beautiful area, and well worth your time, if you have it. The view from the mansion is gorgeous, and I can't wait to see it with the snow. Robert Deibler wrote: > Is everyone ready for the weekend???? Matt and Damon are you colds better?? I > have high hopes of going out to pick up a tree tonight, but my hopes have > been crushed before. > > I saw Lilo and Stitch last night funny movie. I pick up my copy next week. > > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Tue 12/3/2002 4:01 PM > To: dungeoncrawl@xxxxxxxxxxxxx > Cc: > Subject: [dungeoncrawl] Re: Rules > > Actually, as a thespian, Cullen doesn't need a spellbook. And > Jim's clerics > don't either (I think). The person that would affect the most if > Arkette. > However, the point is well taken. Some rules good, as they make > the players > think, but bad if they get too detailed. I think we all trust you > enough to > know the difference. The only thing I would caution is consistency. > Find the > rules that work, and then use them all the time, for all PCs and > NPCs. Things > like making Kage roll for casting a spell in melee (which is a rule > we used to > use, but haven't in some months) may seem out of the blue, and last > night, it > seemed to me that you were picking on Jim. Now, I'm all for picking > on Jim :), > but being consistent will help to keep those sorts of rules to a > minimum. And I > know you would never intentionally favor a character over another, > but it could > seem that way. > Of course, the benefit to Jim and Matt being rules illiterate is > that the > rest of us can take advantage of them. Within a few weeks, we'll > rule this > game! Bwah-ha-ha-ha!!! > > Damon Kline wrote: > > > I agree with both of you. I don't want to bog down the game with > too much > > detail. For instance, when we started playing these guys back in > the summer > > for a few weeks, I was thinking of making the characters keep spell > books > > and spell components. I think that is a cool idea and it could > lead to some > > interesting adventures, if the mage has a neat spell that he has > found, but > > he needs to get some rare components to use it. However, I made the > > decision not to do it because I felt that it would slow down the > pace of the > > campaign too much if the characters constantly had to go back and > get spell > > components. Plus, I knew that they would be ending up in a > situation like > > they have now, where they have no way to get spell components, > unless they > > pull them off of a dead mage. While that could force some > interesting role > > playing, I don't think John would have as much fun with Cullen if he > > couldn't cast any spells. Jim has two spell casters, so he'd be > screwed. > > > > Anyway, my point is that I want to introduce things that will make > the game > > more interesting and detailed, while at the same time, having as > minimal an > > impact on the pace as possible. > > > > Now that I think about it, I could easily do the spell component > thing and > > the spell book thing by having these items become part of treasure > that the > > party finds. But, would it be adding too much detail to the > campaign and > > just end up bogging it down? My thought is yes, it probably would. > > > > -----Original Message----- > > From: Robert Deibler [mailto:rdeibler@xxxxxxxxxxxxxxxxxx] > > Sent: Tuesday, December 03, 2002 2:36 PM > > To: dungeoncrawl@xxxxxxxxxxxxx > > Subject: [dungeoncrawl] Re: Rules > > > > I agree to much can be cumbersome, but to bring it up once in a > while > > reminds folks. Like the dwarven meeting. We talked to then and they > could > > have seen out beaten image ect... not a daily status of Tori smell > of BO > > what would you liek to do this round. But if we are going to enter > a town > > what we look like is a big deal... But its a nice DMs tool to put > characters > > on their toes, a deep pit come sup and they have no rope. ect. or > they had a > > rope but they left back at the lair to empty their pack to put gold > in. due > > to being over ladened. > > > > -----Original Message----- > > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Tue 12/3/2002 2:22 PM > > To: Riders II > > Cc: > > Subject: [dungeoncrawl] Re: Rules > > > > > > > > I agree with Bobby to a certain point (again, trying to > respond > > to his > > e-mail is causing my system to crash, because of it's > length). Some > > more > > realism in the game is good. However, it can go too far. > If we > > begin to > > track all minutiae of the characters, it can slow things > down. When > > you > > only play for 120 minutes a week, slowing things down isn't > a good > > idea. > > I think general things (like Ivan climbing in his > armor) should > > be > > watched, and the amount that characters carry is always > something to > > keep an > > eye on. I should point out, that Cullen does not look and > smell bad > > from > > being in the underdark. He has cantrips that allow him to > clean > > himself and > > his clothes, so he always looks pretty good. Not as spiffy > as he > > would on > > the surface, but not too bad. > > > > Johnathan Detrick wrote: > > > > > I tried to respond to Damon's e-mail, and my computer > crashed, > > due > > > to the number of replies. Basically, I think Damon's > idea is > > great, and > > > the cheat sheet is a wonderful idea. > > > I also say that, while it is understandable for Jim > and Matt > > not to > > > want to read the rules, it doesn't take long to read up > on your > > > characters. Read their feats and spells and make notes > on your > > sheet. > > > It would take 20 minutes. Do it on a Monday night before > we play, > > and > > > you haven't had to "waste" any of your personal time. > > > I also appreciate Damon pointing out Cullen's > boo-boo. I > > forgot > > > that a Light spell needed a target. I encourage anyone > to point > > out my > > > rules blunders. I'm not infallible. The more of us that > know the > > > rules, the better. > > > > > > > > > > -- Binary/unsupported file stripped by Ecartis -- > > -- Type: application/ms-tnef > > -- File: winmail.dat > > > > > -- Binary/unsupported file stripped by Ecartis -- > -- Type: application/ms-tnef > -- File: winmail.dat