Yes, a shared audiopath does not use any additional CPU if nothing is playing in it. When something plays, the only additional CPU is the software synth rendering each note. The CPU overhead of the buffer is the overhead to stream audio data and processing through any effects in the buffers (for example the reverb.) The disadvantage of a shared path is you end up sharing any changes you apply to the buffers. For example, if you call SetFrequency() on the buffer, it will shift the pitch of all audiopaths sharing that one buffer. Likewise, changing a DMO setting, for example Reverb. I hope this helps, Todor -----Original Message----- From: directmusic-bounce@xxxxxxxxxxxxx [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Vytautas Leonavicius Sent: Thursday, July 08, 2004 7:55 AM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] Re: Audiopath question > Shared + Reverb use the same DirectSound buffers, so you can use as many > of them as you like and not even bother with deactivating! Why? These audiopaths will not be using CPU while active? Yes I know that they share same buffer, but buffer is just final stage, as I understand those audiopaths will continue sending messages. So it looks like shared + reverb is best choice for non-3D audiopaths? Does it have some disadvantages in compare with Dynamic audiopath? Thank you! Vytautas