> Shared + Reverb use the same DirectSound buffers, so you can use as many > of them as you like and not even bother with deactivating! Why? These audiopaths will not be using CPU while active? Yes I know that they share same buffer, but buffer is just final stage, as I understand those audiopaths will continue sending messages. So it looks like shared + reverb is best choice for non-3D audiopaths? Does it have some disadvantages in compare with Dynamic audiopath? Thank you! Vytautas