[dance-tech] DIMEA 2008: CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS

  • From: "Maria Chatzichristodoulou" <drp01mc@xxxxxxxxxx>
  • To: dance-tech@xxxxxxxxxxxxx, netbehaviour@xxxxxxxxxxxxxxxx
  • Date: Sun, 20 Apr 2008 17:17:13 +0100 (BST)

(Please accept our apologies if you receive multiple copies of this message)
=======================================================================================
                        CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS

3rd ACM International Conference on Digital Interactive Media in
Entertainment and Arts
                                     DIMEA 2008

                               10-12 September 2008
                  Athens Information Technology (AIT), Athens, Greece
                     Conference Web site: http://www.dimea2008.org


        Full Papers and Art Works/Games/Demos Submission Deadline: May
12th, 2008
                     Workshop Proposals Deadline: April 21st, 2008 (EXTENDED)
                     Tutorial Proposals Deadline: April 18th, 2008

=======================================================================================

The advances in computer entertainment, multi-player/online gaming,
technology-enabled art,
culture and performance have created new forms of entertainment that
attract, immerse and
absorb their participants. The phenomenal success of such a "culture" to
initiate a mass
audience in patterns and practices of its own consumption has supported
the evolution of an
enormously powerful mass entertainment, digital art and performance
industry extending deeply
into every aspect of our lives, leading further to major societal and
business contacting
changes.

The International Conference on Digital Interactive Media in Entertainment
and Arts (DIMEA),
in cooperation with ACM, is the premier forum for the presentation of
societal, business and
technological advances and research results in cross-disciplinary areas
related with digital
interactive media in entertainment, art and creative technologies. This
conference is
dedicated to build common ground between research, design and development,
learning and
collaboration in its myriad digital media forms: one of its many
objectives is the
exploration of 'play & learn', demonstrating new arenas and applications
for digital gaming
and incorporating leading edge technologies, designs and models in our
changing views about
what is involved in gaming.

DIMEA 2008 is jointly organized by Athens Information Technology (AIT),
ACM Special Interest
Group on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and
the Society for
Excellence and Innovation in Interactive Experience Design (InExDe).

DIMEA 2008 will bring together academics, technologists, artists,
designers, and industry
representatives to address and advance the leading edge of new digital and
interactive media.

Who should attend:
------------------
Academics, Animators, Artists, Designers, Developers, Educators,
Engineers, Game Designers,
Industry Professionals, Media Industry, Video Producers, Directors,
Writers, Performers,
Photographers, Videographers, Researchers, Students. Anyone who wants to
be inspired to adopt
advanced ways in industry, society, business, research and teaching,
expand their knowledge
on a wide variety of topics within the field of digital media, network with
cross-disciplinary experts from digital media professionals to academic
experts, and evolve
with this ever-changing field!

DIMEA 2008 is one of the few conferences that combines full technical
papers as well as
artwork/game/demo submissions, to accomodate, after evaluation and
selection, both technical
oral sessions as well as artwork/game/demo exhibition sessions. For each
one of the two
tracks of the conference further information is separately provided below.


==========================
Technical Conference Track
==========================

 The following, non exclusive, topics are called for:

    *    Entertainment, Art and Technology
    Location-based and Pervasive Gaming, Mobile Entertainment, Digital
Games in Practice,
Computer Entertainment Research, Open-Source Gaming Engines, Implications
for Multimedia and
Web Design, Artistic Games, Commercial Games, Edutainment,
Educational/Serious Games,
Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance
(e-Opera,e-Theatre,
e-Concert, ...), Virtual Exhibitions and Museums

    *     New Media Emerging Technologies
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications
for Mobile Phones,
Social and Interactive Computing Applications, Collaborative
Spaces/Environments, Innovative
Applications of Technology in the Arts, Mixed Reality and Enhanced
Visualization,
Context-aware Environments and Devices, Immersive Learning Experiences,
Communication
Technologies and Systems for Digital Media, Advanced Authoring and
Composition of Media,
Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI

    *     Code Art
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art

    *     Digital Visual and Auditory Media
    Digital Photography, Digital Imaging as Art, Advances in 3D Modelling,
Digital Printing,
Non-Photorealistic Rendering, Digital Sound and Music, Digital Music
Synthesis and
Composition, Graphics and Animations, Digital Comics

    *     Moving Media
    Digital Video, Distance Collaboration/Performance, Computer Animation,
Interactive Movies

    *     Culture of New Media
    Network Culture, Philosophy of New Media, Digital Identity

    *     Interactive Stories
    Digital Narrative, Digital Asset Management, Semantic Web
Technologies, Interactive
Television and Cinema, Game Design and Storytelling


Full Paper Submissions
----------------------
Prospective authors are invited to submit full technical papers of not
more than 8 pages,
including tables, figures and references at the conference online paper
submission system.
Prospective authors should adhere to the conference full paper submission
guidelines. Full
Papers should present original research related to the above mentioned
scientific areas, not
published elsewhere. Please refer to the conference Web site
(http;//www.dimea2008.org) for
detailed submission guidelines. Full papers will be peer-reviewed by at
least three reviewers
from the International Technical Program Committee in a single-blind
process, judging on
their relevance, novelty and technical quality.


==============================================
Art Work/Game/Demo Exhibition Conference Track
==============================================

DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to
offer the opportunity
to artists, independent creators, multimedia authors, programmers and
theorists to exhibit
their digital interactive rich-media works in art and entertainment, and
at the same time to
create a forum of communication, discussion and collaboration on advances
in the already
deployed practices.

We cordially invite artists, creators, designers, game developers,
generally practitioners
working with digital interactive media to submit their original
contributions to the
DIMEA2008 Artworks/Games/Demos exhibition track, in the context of the
following five DIMEA
2008 subject art-related areas:

    * Entertainment, Education, Art and Technology
    Location-based and Pervasive Gaming, Mobile Entertainment, Digital
Games in Practice,
Computer Entertainment Research, Open-Source Gaming Engines, Implications
for Multimedia and
Web Design, Artistic Games, Edutainment, Educational/Serious Games,
Interactive Games, Games
as Pedagogy, e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual
Exhibitions and
Museums

    * New Media Emerging Technologies
    Personal Broadcasting (Podcasting and Vlogging), Novel Applications
for Mobile Phones,
Social and Interactive Computing Applications, Collaborative
Spaces/Environments, Innovative
Applications of Technology in the Arts, Virtual and Augmented Reality,
Mixed Reality and
Enhanced Visualization, Context-aware Environments and Devices, Immersive
Learning
Experiences, Communication Technologies and Systems for Digital Media,
Advanced Authoring and
Composition of Media, Advanced Interaction, Targeted/Personalized Media,
Adaptable Media and
AI, Semantic Web Technologies, Digital Identity

    * Code Art
    Algorithmic Art, Software Art, Net Art, Installation Art, Tangible
Computing, Sonic Art,
Artificial Entities

    * Digital Visual and Moving Media
    Computer Animation, Interactive Movies, Advances in 3D Modeling,
Semantic-based
Approaches, Real-time 3D

    * Interactive Media
    Digital Narrative, Interactive Television and Cinema, Interactive
Drama, Interactive
Storytelling


Art Work/Game/Demo Submission Guidelines
----------------------------------------
Practitioners in the above areas are invited to submit not more than 1
page short description
of their Art Work/Demo/Game at the conference online paper submission
system to be considered
for demonstration at DIMEA2008. Submitting practitioners should adhere to
the conference art
work/game/demo submission guidelines, found at the conference Web site at
http://www.dimea2008.org. Art Work/Game/Demo submissions will be reviewed
by the respective
Chairs and their formulated committees.


===================
General Information
===================
Accepted full papers or artworks/games/demos will be indexed at the ACM
Digital Library and
included in the Conference Proceedings.

At least one author/practitioner is required to attend the conference and
present the
accepted paper or demonstrate the selected digital artwork/game.

Tutorials and Seminars, Special Sessions and Industrial Exhibitions will
additionally be
organized during DIMEA2008.


===============
IMPORTANT DATES
===============
Full Paper Submission:       May  12, 2008
Art Work/Game/Demo Submission:  May  12, 2008
Notification of Acceptance:  June 20, 2008
Camera-ready Submission:  June 30, 2008

Workshop Proposals Deadline: April 21, 2008 (extended)
Notification of Acceptance: May 16, 2008

Tutorial Proposals Deadline: April 18, 2008
Notification of Acceptance: May 19, 2008


=============
KEYNOTE TALKS
=============
1. "Looking at you, kid... (interaction in augmented worlds)", by Prof. Nadia
Magnenat-Thalmann, MIRALab/C.U.I., Switzerland

2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and
Knowledge,
European Commission (title pending)


====================
ORGANIZING COMMITTEE
====================
Honorary Conference Chair
 Christos Halkias, AIT, Greece

General Conference Chairs
 Sofia Tsekeridou, AIT, Greece
 Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University
of Singapore,

Singapore
 Konstantinos Giannakis, InExDe, Greece
 John Karigiannis, InExDe, Greece

Technical Program Chairs
 Ryohei Nakatsu, National University of Singapore, Singapore
 Kevin Wong, Murdoch University, Australia
 Thanassis Tiropanis, University of Southampton, UK

Special Sessions Chairs
 Krzysztof Walczak, Poznan University of Economics, Poland
 Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece

Art & Demos Chairs
 Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New
Technology,

Greece
 Thomas Rist, University of Augsburg, Germany
 Naoko Tosa, Kyoto University, Japan

Publications Chair
 Aristodemos Pnevmatikakis, AIT, Greece

Industrial Exhibitions Chairs
 David Fuschi, Giunti Interactive Labs, Italy
 Vassilis Kyriazis, Telmaco S.A., Greece

Tutorials Chairs
 Maria Roussou, makebelieve design & consulting, Greece
 Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK

Logistics Chair
 Katerina Protonotariou, Athens Information Technology, Greece

Publicity/Sponsorships Chair
 Maro Paleologou, Athens Information Technology, Greece

Local Arrangements Committee
 Thomas Pliakas, Athens Information Technology, Greece
 Charalampos Doukas, Athens Information Technology, Greece
 Panagiotis Ritsos, Intracom Telecom, Greece
 Thanassis Perperis, Athens Information Technology, Greece
 Katerina Papadopoulou, Athens Information Technology, Greece
 Vlado Menkovski, Athens Information Technology, Greece
 Menelaos Bakopoulos, Athens Information Technology, Greece


===========================
TECHNICAL PROGRAM COMMITTEE
===========================
 Antonis Argyros, University of Crete, FORTH, Greece
 Stephen Barrass, University of Canberra, Australia
 Philip Branch, Swinburne University of Technology, Australia
 Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA
 Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy
 Andrew Chiou, Central Queensland University, Australia
 Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil
 Nuno Correia, New University of Lisbon, Portugal
 John Dack, Sonic Arts, Middlesex University, UK
 Abdennour El Rhalibi, Liverpool John Moores University, UK
 Chek Yang Foo, Temasek Informatics & IT School, Singapore
 Lance Fung, Murdoch University, Australia
 Anastasia Georgaki, University of Athens, Greece
 Yutaka Ishibashi, Nagoya Institute of Technology, Japan
 Arnav H. Jhala, North Carolina State University, USA
 Carmen Juan, Technical University of Valencia, Spain
 Haruhiro Katayose, Kwansei Gakuin University, Japan
 Dimitrios Kontarinis, Velti SA, Greece
 Michael Kwok, IBM, Canada
 Peter Loh Kok Keong, Nanyang Technological University, Singapore
 Artur Lugmayr, Tampere University of Technology, Finland
 Moises Manas, Polytechnical University of Valencia, Spain
 Nipan Maniar, University of Portsmouth, UK
 Panos Markopoulos, Eindhoven University of Technology, Netherlands
 Carsten Matysczok, UNITY AG, Germany
 Ramon Molla Vaya, Technical University of Valencia, Spain
 Peter Nelson, University of Edinburgh, UK
 Elina M.I. Ollila, Nokia Research, Finland
 Samir Otmane, Evry University, France
 Narcis Pares, Universitat Pompeu Fabra, Spain
 George Pavlidis, Cultural and Educational Technology Institute, Greece
 Yusuf Pisan, University of Technology, Australia
 Lazaros Polymenakos, Athens Information Technology, Greece
 Cristina Portales, Polytechnic University of Valencia, Spain
 Shri Rai, Murdoch University, Australia
 Christian Reimann, Siemens AG, Germany
 Gemma San Cornelio, Open University of Catalonia, Spain
 Shigeru Sakurazawa, Future University-Hakodate, Japan
 Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan
 Isis Truck, University Paris 8, France
 Lucia Vera, University of Valencia, Spain
 Charles Woodward, VTT Technical Research Centre, Finland
 R. Michael Young, North Carolina State University, USA
 Sebastian Zander, Swinburne University of Technology, Australia
 Suiping Zhou, Nanyang Technological University, Singapore


-- 
Maria Chatzichristodoulou
[aka maria x]
PhD Art & Computational Technologies
Goldsmiths Digital Studios


Other related posts:

  • » [dance-tech] DIMEA 2008: CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS