Re: gRE: this is what i found in canal walk

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 11 Apr 2014 07:49:32 +0200

Here we go again...


On Thu, Apr 10, 2014 at 11:41 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Oh lord why?
>
> On Thu, Apr 10, 2014 at 11:37 PM, iuhzdf a6twr <stopovergold2@xxxxxxxxx>
> wrote:
> > it takes time 2 master a original new comer tht cody dust u on his
> > fall the same as I" freeze u whn I hve enough mcrzzz 4 the day.u) dnt
> > even knw practical cody old streetfighter 3 alpha wht do u knw about
> > new cody ssfxt counter or any other new comers unique moves.
> >
> > On 4/10/14, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
> >> *lol*
> >>
> >>
> >> On Thu, Apr 10, 2014 at 9:31 PM, Nicholas Robertson-Muir
> >> <nicmuir@xxxxxxxxx>wrote:
> >>
> >>> And finally, Gouken too!
> >>> On 10 Apr 2014 21:25, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
> wrote:
> >>>
> >>>> At least he has some anti airs :) can't you also as a last measure use
> >>>> his ex tatsu as an AA ?
> >>>>
> >>>>
> >>>> On 10 April 2014 20:59, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
> >>>>
> >>>>> *Guy:*
> >>>>>
> >>>>> *EX Bushin Senpukyaku startup changed to 2 frames from 4. Hitbox
> >>>>> increased, easier to pull opponent in.*
> >>>>>
> >>>>> If this is true, LOL. No safe jumps when Guy has meter? Or I suppose
> it
> >>>>> won't really matter now with delayed wakeup. It will have other
> >>>>> applications now that it's 2 frame startup instead of 4.
> >>>>>
> >>>>> I hate that cr.MP can no longer be used as an anti-air. Such a stupid
> >>>>> and unnecessary nerf.
> >>>>>
> >>>>> Loving some of the other changes, especially the target combo buff. I
> >>>>> see they buffed s.LK (bigger hitbox, no one really used this as an
> >>>>> anti-air
> >>>>> before) and s.RH (which was an effective anti-air to begin with,
> >>>>> slightly
> >>>>> faster startup, better recovery, more active frames, bigger hitbox),
> >>>>> most
> >>>>> likely to compensate for the loss of cr.MP.
> >>>>>
> >>>>>
> >>>>> On Thu, Apr 10, 2014 at 6:29 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >>>>>
> >>>>>> Oh here is a translation of the final arcade version of USF4 :)
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> http://www.eventhubs.com/news/2014/apr/10/ultra-street-fighter-4-full-changelog-capcom-all-characters-and-system-mechanics/
> >>>>>>
> >>>>>>
> >>>>>> On Thu, Apr 10, 2014 at 4:26 PM, Ilitirit Sama
> >>>>>> <ilitirit@xxxxxxxxx>wrote:
> >>>>>>
> >>>>>>> USFIV final (?) changes are out.
> >>>>>>>
> >>>>>>> Gief LP Greenhand nerfed again.  Now -3 on block.
> >>>>>>>
> >>>>>>> http://t.co/QCNztFG0SO (Japanese PDF)
> >>>>>>>
> >>>>>>>
> >>>>>>> On Thu, Apr 10, 2014 at 4:23 PM, Ilitirit Sama
> >>>>>>> <ilitirit@xxxxxxxxx>wrote:
> >>>>>>>
> >>>>>>>> Have you guys seen the Topanga standings?
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> http://www.eventhubs.com/news/2014/apr/10/topanga-world-league-results-standings-battle-logs-and-more-super-street-fighter-4-arcade-edition-v2012-round-robin-tournament/
> >>>>>>>>
> >>>>>>>> Bonchan owning at the moment.  Beat Infiltration and Fuudo, two
> bad
> >>>>>>>> matchups for Sagat.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> On Thu, Apr 10, 2014 at 2:25 PM, Ashraf Barendse <
> >>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
> >>>>>>>>
> >>>>>>>>> [image: Inline image 1]
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> On Thu, Apr 10, 2014 at 2:23 PM, Nicholas Robertson-Muir <
> >>>>>>>>> nicmuir@xxxxxxxxx> wrote:
> >>>>>>>>>
> >>>>>>>>>> A learning computer ?
> >>>>>>>>>> On 10 Apr 2014 14:14, "Ilitirit Sama" <ilitirit@xxxxxxxxx>
> wrote:
> >>>>>>>>>>
> >>>>>>>>>>> ST's AI was built partly on the habits of real players.  It
> >>>>>>>>>>> doesn't learn though.
> >>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>> On Thu, Apr 10, 2014 at 2:10 PM, Ashraf Barendse <
> >>>>>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
> >>>>>>>>>>>
> >>>>>>>>>>>> I wish somebody would work on some kind of ai that is able to
> >>>>>>>>>>>> play like a real person.
> >>>>>>>>>>>> Would probably be really hard to make a dynamic ai that learns
> >>>>>>>>>>>> and can play mind games.
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>> On Thu, Apr 10, 2014 at 2:05 PM, Ashraf Barendse <
> >>>>>>>>>>>> ashraf.barendse@xxxxxxxxx> wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>>> If I become super rich, I'll make a reality show where I'll
> >>>>>>>>>>>>> take
> >>>>>>>>>>>>> FG noobs and get top players to teach them how to play, like
> >>>>>>>>>>>>> dancing with
> >>>>>>>>>>>>> the stars combined with survivor gebas with the ultimate
> >>>>>>>>>>>>> fighter.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> start from them not being able to throw fireballs to being
> able
> >>>>>>>>>>>>> to play decently.
> >>>>>>>>>>>>> challenges can include going to the arcade and trying to get
> >>>>>>>>>>>>> your first win (asia/japan of course)
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>  get some hot females and random famous people.
> >>>>>>>>>>>>> profit.
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> On Thu, Apr 10, 2014 at 1:54 PM, Ryan Williams <
> >>>>>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>> The evolution of online scrubbery.
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> On Thu, Apr 10, 2014 at 1:37 PM, Ilitirit Sama <
> >>>>>>>>>>>>>> ilitirit@xxxxxxxxx> wrote:
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>> People have started creating Tool Assists and bots to play
> >>>>>>>>>>>>>>> SSFIV online:
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>> https://www.youtube.com/watch?v=d1MMzSYbtNU
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>
> >>>>
> >>
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