Re: gRE: this is what i found in canal walk

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 3 Apr 2014 16:28:58 +0200

If a man doesn't talk in a forest, do you still not hear him?

The more said, the more listened.
On 3 Apr 2014 16:22, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:

> Let's see if they 'attend' to it. We need to give them specifics on the
> round times though, or we might see a slight adjustment instead of what is
> actually required. Good job all the same Nic :) I hope they're not just all
> talk and no action.
>
>
> On Thu, Apr 3, 2014 at 4:15 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx
> > wrote:
>
>> Got a message from Wonderland:
>>
>> Here's my mail, and the reply -
>>
>> On 3 Apr 2014 16:09, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
>> >
>> > Thank you Tracy
>> >
>> > I'm sure I will hear from my group of friends about the positive
>> changes.
>> > Keep up the good work.
>> >
>> > Kind regards
>> > Nicholas Robertson-Muir
>> >
>> > On 3 Apr 2014 13:59, "Wonderland N1 City & Canal Walk" <
>> wonderlandn1city@xxxxxxxxx> wrote:
>> >>
>> >> Hello Nicholas,
>> >>
>> >> Thank you for your e-mail.  We will attend to your points mentioned.
>> >>
>> >> Kind regards,
>> >> Tracy
>>
>> >>
>> >> On Tue, Apr 1, 2014 at 8:55 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>> >>>
>> >>> Dear Wonderland Group
>> >>>
>> >>> I have recently noticed that you have acquired a Super Street Fighter
>> 4 and King of Fighters XIII arcade cabinets at your Canal Walk branch.
>> >>>
>> >>> Points about The King of Fighters XIII cabinet:
>> >>> 1) The cab's buttons are positioned awkwardly.
>> >>> 2) There is almost a second of "input lag" from when a button is
>> pushed to when an action occurs on screen.  This may make the game
>> nigh-unplayable for people who are new at the series.
>> >>> 3) The game's loading is being hampered by incorrect setup within the
>> PC.  This causes slowdown within the game's levels as well as delayed
>> loading from stage to stage.
>> >>>
>> >>> - Side note:  This can be improved if you create a new partition on
>> the PC and place the game contents (and the loader) within this partition.
>> >>>
>> >>> 4) The timer speed is ludicrously fast.  Nearly all rounds end in a
>> "time over" making it impossible to finish the game properly.
>> >>>
>> >>> Points about the Super Street Fighter cabinet:
>> >>> 1)The ball-top sticks are not aligned properly, the diagonal
>> directions are suffering as a result.  It's pretty common with the
>> leaf-switches.
>> >>> 2) Again, the timer speed is too fast.
>> >>>
>> >>> Kind regards
>> >>> Nicholas Robertson-Muir
>> >>
>> >>
>>
>> So, kak me out now if you like, it's too late.
>> Peace
>>
>
>

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