RE: USF4 changes!

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Sun, 22 Jun 2014 17:58:13 +0000

http://store.steampowered.com/app/236090/

instant KO

Date: Sun, 22 Jun 2014 19:35:48 +0200
Subject: Re: USF4 changes!
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

cr.LK into super will work, but why am I going to do rolls against a fully 
stacked Hugo player in the first place?
I'm not disregarding the option, just saying that it's the same reason why 
players will stop doing something if an opponent has an Ultra or Super that can 
beat it.

Maybe it's my screen, but c.MP doesn't always connect, and this is offline.

On Sun, Jun 22, 2014 at 7:26 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

Have you tried lp/lk/c.lp/lkxxsuper for the punish?
I did some research and I see his C.MP is 8 frames and does 110 damage if this 
hit then Hugo should not have problems with the roll(except online that is).



https://docs.google.com/spreadsheets/d/1Z_9kfsKhSnXWfnr66aUX_hwXWxAAuh4xRRWbFtTKyts/edit?pli=1#gid=0




On Sun, Jun 22, 2014 at 7:14 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:


*lol* I tend to look at it from both characters' perspectives, not just one. 
It's not a dilemma really, it's just a matter of facts :) Hugo benefits from 
his armor moves (especially s.FP). If you take that away, you're already pretty 
close to beating him. There's not really much else that he's going to use in 
this matchup to close the gap other than clap or jump-ins, both of which don't 
pose a threat to Rolento at all.




cr.LK xx LP Lariat combos, yes. It's the only lariat that does. But I'm trying 
to understand the significance of it comboing in this matchup? That's why I 
asked you to elaborate :) When Hugo tries to punish the roll on block, the only 
thing that will connect is the LK. The lariat will whiff because its range is 
ass. 



Forget trying to punish rolls with anything other than cr.LK or cr.LP. Doesn't 
matter which version it is.


On Sun, Jun 22, 2014 at 6:53 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

I asked if it combos and you said yes...I don't know what happens when Hugo 
tries to punish the roll with c.lkxxlariat on block.


Rolento has a few things to beat focus so Hugo should restrain from focusing or 
using amour moves to just get in.

What other normals/moves/super/utlra can Hugo use that are 8 frames or faster 
and can punish the roll/ex roll?By the way it's a Hugo players's dilemma not 
mine :D 







On Sun, Jun 22, 2014 at 6:43 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:




Bra, you'll have to elaborate. How will roll not be a threat against Hugo and 
how will he walk Rolento to the corner? I have yet to see Hugo actually 
legitimately do that against any character in this game.





Roll breaks armor, it's tough to react to at the best of times, and Hugo can't 
really punish it for shit.
If you meant that Hugo can just punish roll on block, that won't work. You can 
test this yourself in training mode. Try and punish roll on block with cr.LK xx 
LP Lariat. See what happens. There's a reason why Alucard just does cr.LK xx LP 
clap after it. It's the only way for him to at least do chip damage in that 
situation.





Considering that a good Rolento would be mobile against Hugo, I fail to see how 
j.FP is going to make any kind of difference in the matchup. In order for it to 
be effective, you'd have to at least be able to hit Rolento first. Hugo's not 
exactly the most mobile character in the game.




I 

On Sun, Jun 22, 2014 at 6:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:





There you have it, the roll will no longer trouble big hugo.All Hugo needs to 
do is walk the bugger to the corner and his done.




Did you know that Hugo's jumping FP stuffs rolento's non existent anti-air game?
There is only Ultra 1 to worry about but every other option at best will trade 
and that's great for Hugo.


On Sun, Jun 22, 2014 at 6:13 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

Yeah he can.


On Sun, Jun 22, 2014 at 6:08 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

Can Hugo combo his c.lk into running close line/lariat?That's all they guy 
pretty much did and that was dumb. 









On Sun, Jun 22, 2014 at 5:58 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:








*lol* Well this isn't exactly a favourable matchup for Hugo. Rolento has the 
tools and mobility to keep Hugo at bay while also nullifying his armored 
options. Alucard's been doing quite well with Hugo thus far, but it's plain as 
day that his options in this matchup are limited to building meter and hoping 
that the Rolento player does something stupid (which was the only time Alucard 
was able to do any kind of damage in this match). Hugo has no safe way of 
getting in and all of his armored moves have weaknesses. 









Rolento is less ridiculous against characters who can pressure him effectively; 
especially characters who can push him to the corner and keep him there.



On Sun, Jun 22, 2014 at 2:57 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:









Rolento is a ridiculous character.  In this match the only buttons the dude 
presses is 3 Punches and Hard Kick.  He accidentally presses light kick 
somewhere in the round

https://www.youtube.com/watch?v=Kh3XKgc-zts




























                                          

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