Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sat, 14 Jun 2014 09:19:18 +0200

Dammit
Didn't make the cut for the alpha release of Destiny on PS4.
Ah, it was worth a shot.
On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:

> Na na... it happened already, but then we got hype again.
> Right after we discovered fire... and just after making pointy things with
> sticks.
> On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
>> "In the dark ages hype shall die and tekken shall inherit the earth."
>>
>> When that happens, I'll die.
>>
>>
>> On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> > wrote:
>>
>>> Manase is still my superior in tekken.Man I need to make some sessions.
>>>
>>> "In the dark ages hype shall die and tekken shall inherit the earth.
>>>
>>> :)
>>>
>>> On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>> > I no longer play the game bro, I do get requests from online warriors
>>> > and that is as good as it can get. lol
>>> >
>>> > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >> why used to care?
>>> >>
>>> >>
>>> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> wrote:
>>> >>>
>>> >>> I discovered this during training mode(when I used to care) :)
>>> >>>
>>> >>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx>
>>> wrote:
>>> >>> > Hoooo,, nice to know,, thank you
>>> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>> >
>>> >>> > -----Original Message-----
>>> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>>> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> > Date: Fri, 13 Jun 2014 19:10:37
>>> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> > Subject: Re: USF4 changes!
>>> >>> >
>>> >>> > Nah bro a normal one can come out just as fast :)
>>> >>> >
>>> >>> >
>>> >>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx>
>>> wrote:
>>> >>> >> Serious????? I thought only EWGF was 14 frames,, but still
>>> punishing
>>> >>> >> -14 moves with it is hard
>>> >>> >> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>> >>
>>> >>> >> -----Original Message-----
>>> >>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
>>> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >> Date: Fri, 13 Jun 2014 19:04:32
>>> >>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >> Subject: Re: USF4 changes!
>>> >>> >>
>>> >>> >> Yes and that's why it not bother punishing -14 moves with it.
>>> >>> >> By the a normal wgf can also be 14 frames =3D just frame :)
>>> >>> >>
>>> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx>
>>> wrote:
>>> >>> >>> technically ewgf is just frame too...
>>> >>> >>>
>>> >>> >>>
>>> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> >>> >>> wrote:
>>> >>> >>>>
>>> >>> >>>> Just frame input for punishment is not fair.
>>> >>> >>>>
>>> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>>
>>> >>> >>>>> Yes, he can punish with that. I seem to recall us having a
>>> >>> >>>>> conversation
>>> >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say
>>> that
>>> >>> >>>>> you c=
>>> >>> >> ould
>>> >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> >> ]
>>> >>> >>>>> On Behalf Of Di Lhong
>>> >>> >>>>> Sent: 13 June 2014 12:20 PM
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> Subject: Re: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was
>>> that
>>> >>> >>>>> -15
>>> >>> >>>>> or
>>> >>> >>>>> -17...whoops too late to punish now"
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
>>> >>> >>>>> move
>>> >>> >>>>> is
>>> >>> >>>>> sufficient.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>>
>>> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at
>>> that
>>> >>> >>>>> speed=
>>> >>> >>  though.
>>> >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long
>>> >>> >>>>> range
>>> >>> >>>>> it=
>>> >>> >>  won=E2=80=99t do the
>>> >>> >>>>> same damage.
>>> >>> >>>>>
>>> >>> >>>>> The move is also -17 at all ranges. While there is pushback and
>>> >>> >>>>> some
>>> >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s
>>> not
>>> >>> >>>>> somet=
>>> >>> >> hing that
>>> >>> >>>>> should bother a Mishima.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> >> ]
>>> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>> >>>>> Sent: 13 June 2014 12:11 PM
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> Subject: Re: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and
>>> its
>>> >>> >>>>> hard t=
>>> >>> >> o
>>> >>> >>>>> punish and paul sounds like his taking a crap every second,,
>>> Law
>>> >>> >>>>> needs =
>>> >>> >> to
>>> >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
>>> >>> >>>>> nerfing 4=
>>> >>> >> 0%
>>> >>> >>>>> less damage
>>> >>> >>>>>
>>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>> >>>>>
>>> >>> >>>>> ________________________________
>>> >>> >>>>>
>>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>> >>>>>
>>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>>
>>> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>> >>> >>>>>
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>>>>
>>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>>
>>> >>> >>>>> Subject: RE: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
>>> >>> >>>>> BR,
>>> >>> >>>>> and=
>>> >>> >>  in TTT2,
>>> >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of
>>> the
>>> >>> >>>>> mid-t=
>>> >>> >> ier group.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to
>>> have
>>> >>> >>>>> bette=
>>> >>> >> r
>>> >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s
>>> >>> >>>>> more
>>> >>> >>>>> on =
>>> >>> >> the =E2=80=98really
>>> >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>>> >>> >>>>> playable=
>>> >>> >> =E2=80=99.
>>> >>> >>>>>
>>> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from
>>> >>> >>>>> all
>>> >>> >>>>> ang=
>>> >>> >> les. His
>>> >>> >>>>> punishment game is excellent. His wall damage is good. His
>>> pokes
>>> >>> >>>>> are
>>> >>> >>>>> av=
>>> >>> >> erage
>>> >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
>>> >>> >>>>> carry
>>> >>> >>>>> an=
>>> >>> >> d TA are very
>>> >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
>>> >>> >>>>> other
>>> >>> >>>>> too=
>>> >>> >> ls to make
>>> >>> >>>>> him viable.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> >> ]
>>> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>> >>>>> Sent: 13 June 2014 11:55 AM
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> Subject: Re: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> I have complaints about Paul and his move set
>>> >>> >>>>>
>>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>> >>>>>
>>> >>> >>>>> ________________________________
>>> >>> >>>>>
>>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>> >>>>>
>>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>>
>>> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>> >>> >>>>>
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>>>>
>>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>>
>>> >>> >>>>> Subject: RE: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>>> >>> >>>>> string =
>>> >>> >> a sentence
>>> >>> >>>>> together.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> >> ]
>>> >>> >>>>> On Behalf Of Di Lhong
>>> >>> >>>>> Sent: 13 June 2014 11:48 AM
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> Subject: Re: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> The story is pretty good for a fighting game. Tekken's
>>> storyline
>>> >>> >>>>> is
>>> >>> >>>>> so
>>> >>> >>>>> bad...if you're not part of the mishimas...you're just
>>> there...i
>>> >>> >>>>> mean l=
>>> >>> >> ook
>>> >>> >>>>> at christie, she's been after Eddy since T4. And her
>>> >>> >>>>> speech...Eddy!
>>> >>> >>>>> Edd=
>>> >>> >> y!
>>> >>> >>>>> wtf.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>>
>>> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>> >>> >>>>> didn=E2=
>>> >>> >> =80=99t
>>> >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>>> >>> >>>>> army.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> >> ]
>>> >>> >>>>> On Behalf Of Di Lhong
>>> >>> >>>>> Sent: 13 June 2014 11:29 AM
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> Subject: Re: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but
>>> with
>>> >>> >>>>> D'Vora=
>>> >>> >> h,
>>> >>> >>>>> i'm not sure they'll have another "monster" chick in the
>>> series.
>>> >>> >>>>> D'Vora=
>>> >>> >> h so
>>> >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>>> >>> >>>>> implemente=
>>> >>> >> d the
>>> >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not
>>> to
>>> >>> >>>>> see s=
>>> >>> >> ome
>>> >>> >>>>> of the original cast, but i welcome the new ones :)
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>>
>>> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like.
>>> For
>>> >>> >>>>> MK
>>> >>> >>>>> it=
>>> >>> >>  was
>>> >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena,
>>> but
>>> >>> >>>>> I
>>> >>> >>>>> als=
>>> >>> >> o
>>> >>> >>>>> wanted her to be a lot faster than she was. Actually I like
>>> most
>>> >>> >>>>> of
>>> >>> >>>>> the=
>>> >>> >>  MK
>>> >>> >>>>> cast=E2=80=A6
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
>>> much
>>> >>> >>>>> unplayable and they never fixed that. Next closest option was
>>> >>> >>>>> Bladam. T=
>>> >>> >> oo
>>> >>> >>>>> bad these turned out the really bad match-ups for
>>> Grundy=E2=80=A6
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> >> ]
>>> >>> >>>>> On Behalf Of Di Lhong
>>> >>> >>>>> Sent: 13 June 2014 11:05 AM
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> Subject: Re: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> True. But also it depends on who they hired i guess. I doubt
>>> they
>>> >>> >>>>> hired
>>> >>> >>>>> anyone in the Sindel community to balance her out. Some people
>>> are
>>> >>> >>>>> just=
>>> >>> >>  out
>>> >>> >>>>> to balance their own character, while some gets forgotten
>>> >>> >>>>> entirely.
>>> >>> >>>>> The
>>> >>> >>>>> worst are those who can't see why their character is broken and
>>> >>> >>>>> flip
>>> >>> >>>>> ou=
>>> >>> >> t
>>> >>> >>>>> completely when they want to nerf something of their
>>> character...i
>>> >>> >>>>> rath=
>>> >>> >> er
>>> >>> >>>>> win with my own skills than rely on OP characters.
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>>
>>> >>> >>>>> Yeah, I often wonder what the hell goes through the developer's
>>> >>> >>>>> heads.
>>> >>> >>>>> NRS specifically went out of their way to hire people (gamers)
>>> to
>>> >>> >>>>> help =
>>> >>> >> them
>>> >>> >>>>> balance the game. Then it got released and had to be patched
>>> >>> >>>>> almost
>>> >>> >>>>> immediately. Now I can understand that without a large scale
>>> beta
>>> >>> >>>>> test,=
>>> >>> >>  you
>>> >>> >>>>> will not know about every little broken thing, but a lot of the
>>> >>> >>>>> issues
>>> >>> >>>>> really should've been found by the testers.
>>> >>> >>>>>
>>> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
>>> >>> >>>>> Cyrax,
>>> >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
>>> were
>>> >>> >>>>> a
>>> >>> >>>>> jo=
>>> >>> >> ke
>>> >>> >>>>> from the release, all the way though the patches. How friggin'
>>> >>> >>>>> hard
>>> >>> >>>>> is =
>>> >>> >> it to
>>> >>> >>>>> listen to the comments from the serious fans?
>>> >>> >>>>>
>>> >>> >>>>> It's just shoddy quality control.
>>> >>> >>>>>
>>> >>> >>>>> Similarly Blizzard has admitted that none of the developers or
>>> >>> >>>>> testers
>>> >>> >>>>> for RoS bothered to play the Monk. That's why the class is
>>> such a
>>> >>> >>>>> joke
>>> >>> >>>>> compared to all the rest. I mean seriously? They couldn't be
>>> >>> >>>>> bothered t=
>>> >>> >> o
>>> >>> >>>>> test one of the classes? There are only 6 classes FFS.
>>> >>> >>>>>
>>> >>> >>>>> In one day you can read through all the posts on the Diablo
>>> >>> >>>>> character
>>> >>> >>>>> class forums for the past month. That's enough to get a feel
>>> for
>>> >>> >>>>> what t=
>>> >>> >> he
>>> >>> >>>>> real problems are and who is just a butthurt troll complaining.
>>> >>> >>>>> Then
>>> >>> >>>>> pa=
>>> >>> >> tch
>>> >>> >>>>> that shit.
>>> >>> >>>>> No one cares that you are patching the conversations of NPCs.
>>> Fix
>>> >>> >>>>> the
>>> >>> >>>>> core problems you retards...
>>> >>> >>>>>
>>> >>> >>>>>
>>> >>> >>>>> -----Original Message-----
>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >>> >> ]
>>> >>> >>>>> On Behalf Of Stephen Scheidel
>>> >>> >>>>> Sent: 13 June 2014 10:40 AM
>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> Subject: Re: USF4 changes!
>>> >>> >>>>>
>>> >>> >>>>> Well if they just resist the tendency to be utter fucktards and
>>> >>> >>>>> keep
>>> >>> >>>>> broken shit like kabal out of the game there won't be any need
>>> for
>>> >>> >>>>> baby=
>>> >>> >>  game
>>> >>> >>>>> mechanics to try and hide their shoddy balancing.
>>> >>> >>>>>
>>> >>> >>>>> We as a group could balance games better than nrs.
>>> >>> >>>>>
>>> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>> >>>>> > Not sure how much it'll nulify. But at least they're trying
>>> to
>>> >>> >>>>> > get
>>> >>> >>>>> > ri=
>>> >>> >> d
>>> >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
>>> >>> >>>>> > BS.
>>> >>> >>>>> >
>>> >>> >>>>> >
>>> >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>> >>> >>>>> > <gieroadsteve@xxxxxxxxx>
>>> >>> >>>>> > wrote:
>>> >>> >>>>> >
>>> >>> >>>>> >> So they are just giving noobs a chance to escape.
>>> >>> >>>>> >> Devs are really trying to make games purely a rock paper
>>> >>> >>>>> >> scissor
>>> >>> >>>>> >> thing.
>>> >>> >>>>> >>
>>> >>> >>>>> >> What's the point of a tough situation if you can just
>>> nullify
>>> >>> >>>>> >> it
>>> >>> >>>>> >> wit=
>>> >>> >> h
>>> >>> >>>>> >> some noob feature.
>>> >>> >>>>> >>
>>> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>> >>>>> >> > Let's put it this way. The movement is basically the same
>>> as
>>> >>> >>>>> >> > MK9.
>>> >>> >>>>> >> > But now they added a new metere called "agility bar" where
>>> >>> >>>>> >> > you
>>> >>> >>>>> >> > can
>>> >>> >>>>> >> > use it to do full/half screen run and do an evasive
>>> spacing
>>> >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume
>>> >>> >>>>> >> > such
>>> >>> >>>>> >> > meter/bar...) So if you had 0
>>> >>> >>>>> >> problem
>>> >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you
>>> any
>>> >>> >>>>> >> > trouble for your own movement. I see it as an escape
>>> >>> >>>>> >> > mechanism
>>> >>> >>>>> >> > mor=
>>> >>> >> e
>>> >>> >>>>> >> > than offensive.
>>> >>> >>>>> >> > because you need agility meter to use interactables and
>>> >>> >>>>> >> > "evasive"
>>> >>> >>>>> >> backdash.
>>> >>> >>>>> >> > the backdash range is big enough to punish wiff. so it
>>> SHOULD
>>> >>> >>>>> >> > caus=
>>> >>> >> e
>>> >>> >>>>> >> > bar.
>>> >>> >>>>> >> if
>>> >>> >>>>> >> > the normal backdash already does that, then no need to use
>>> >>> >>>>> >> > agility
>>> >>> >>>>> >> > bar.
>>> >>> >>>>> >> >
>>> >>> >>>>> >> > It doesn't take away anything. It's adding more escape
>>> >>> >>>>> >> > mechanism
>>> >>> >>>>> >> > for
>>> >>> >>>>> >> people
>>> >>> >>>>> >> > who have a tough time with rushdown characters up on their
>>> >>> >>>>> >> > face...
>>> >>> >>>>> >> >
>>> >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for
>>> full
>>> >>> >>>>> >> > 2
>>> >>> >>>>> >> > bars?
>>> >>> >>>>> >> dunno
>>> >>> >>>>> >> > will check again...might be faster)...so it's not like
>>> you'll
>>> >>> >>>>> >> > not
>>> >>> >>>>> >> > be able to use it every now and then. But if you abuse the
>>> >>> >>>>> >> > meter...then you'll
>>> >>> >>>>> >> pay
>>> >>> >>>>> >> > for it when you really need it. The bars are there so you
>>> >>> >>>>> >> > don't
>>> >>> >>>>> >> > just
>>> >>> >>>>> >> abuse
>>> >>> >>>>> >> > the agility bar backdash and jump off walls all the time
>>> with
>>> >>> >>>>> >> > no
>>> >>> >>>>> >> > consequences.
>>> >>> >>>>> >> >
>>> >>> >>>>> >> > We don't know how's the recovery on the agility bar
>>> either.
>>> >>> >>>>> >> > If
>>> >>> >>>>> >> > it'=
>>> >>> >> s
>>> >>> >>>>> >> > good then it should cost bars...if it's crap then no.
>>> >>> >>>>> >> >
>>> >>> >>>>> >> >
>>> >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>> >>> >>>>> >> > <nicmuir@xxxxxxxxx>
>>> >>> >>>>> >> > wrote:
>>> >>> >>>>> >> >
>>> >>> >>>>> >> >> I used the run button all the time.
>>> >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>> >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>> >>> >>>>> >> >> wrote:
>>> >>> >>>>> >> >>
>>> >>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used
>>> it
>>> >>> >>>>> >> >>> when
>>> >>> >>>>> >> trolling
>>> >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>>> >>> >>>>> >> >>> SubZero=
>>> >>> >> =E2=80=99s
>>> >>> >>>>> >> combos=E2=80=A6
>>> >>> >>>>> >> >>> not much else.
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki
>>> >>> >>>>> >> >>> game.
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean
>>> for
>>> >>> >>>>> >> >>> general
>>> >>> >>>>> >> play
>>> >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth
>>> enough.
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>> >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>> >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> >> >>> *Subject:* RE: USF4 changes!
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
>>> >>> >>>>> >> >>> last
>>> >>> >>>>> >> >>> dich when I use it.
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>> >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in
>>> KOF?
>>> >>> >>>>> >> >>> I
>>> >>> >>>>> >> >>> mean the rolls?
>>> >>> >>>>> >> >>> Who knows how this is going to work? I presume the
>>> >>> >>>>> >> >>> backdashing
>>> >>> >>>>> >> >>> will be enough to clear the space and either give you
>>> the
>>> >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>> >>> >>>>> >> >>> This is MK... they've never had proper backdashes
>>> before.
>>> >>> >>>>> >> >>> They'r=
>>> >>> >> e
>>> >>> >>>>> >> >>> now adding new movement and people are still complaining
>>> >>> >>>>> >> >>> that
>>> >>> >>>>> >> >>> this will reduce their ability to play the game? How?
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> -----Original Message-----
>>> >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>> >>>>> >> >>> On Behalf Of Manase Zote
>>> >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
>>> >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> >> >>> Subject: Re: USF4 changes!
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> In other games we can backlash until the cows come home
>>> and
>>> >>> >>>>> >> >>> ther=
>>> >>> >> e
>>> >>> >>>>> >> >>> is no meter for that and the game is still fair nothing
>>> >>> >>>>> >> >>> broken
>>> >>> >>>>> >> >>> about the mechanic. lol In street fighter if you
>>> backdash
>>> >>> >>>>> >> >>> non
>>> >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I
>>> still
>>> >>> >>>>> >> >>> don't
>>> >>> >>>>> >> >>> understand why you
>>> >>> >>>>> >> would
>>> >>> >>>>> >> >>> need meter in helping with your suicide(cornering
>>> >>> >>>>> >> >>> yourself).
>>> >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's
>>> >>> >>>>> >> >>> not
>>> >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>> >>> >>>>> >> >>>
>>> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>> >>> >>>>> >> >>> <numotd@xxxxxxxxx>
>>> >>> >>>>> >> >>> wrote:
>>> >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance
>>> than
>>> >>> >>>>> >> >>> > that
>>> >>> >>>>> >> >>> > i think.
>>> >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid
>>> normals
>>> >>> >>>>> >> >>> > and
>>> >>> >>>>> >> >>> > strings...rushdown/pressure characters will have
>>> problem,
>>> >>> >>>>> >> >>> > because they'll just backdash and avoid everything all
>>> >>> >>>>> >> >>> > the
>>> >>> >>>>> >> >>> > tim=
>>> >>> >> e.
>>> >>> >>>>> >> >>> >
>>> >>> >>>>> >> >>> > Unless they make backdashing more technical like
>>> Tekken.
>>> >>> >>>>> >> >>> > I
>>> >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit
>>> anything
>>> >>> >>>>> >> >>> > at
>>> >>> >>>>> >> >>> > all. It helps with tough situation.
>>> >>> >>>>> >> >>> >
>>> >>> >>>>> >> >>> >
>>> >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>> >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
>>> >>> >>>>> >> >>> > wrote:
>>> >>> >>>>> >> >>> >>
>>> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was
>>> just
>>> >>> >>>>> >> >>> >> fine s=
>>> >>> >> o
>>> >>> >>>>> >> >>> >> what was wrong with that?
>>> >>> >>>>> >> >>> >>
>>> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>> >>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> wrote:
>>> >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the
>>> same
>>> >>> >>>>> >> >>> >> > as
>>> >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The
>>> >>> >>>>> >> >>> >> > agility
>>> >>> >>>>> >> >>> >> > bar
>>> >>> >>>>> >> >>> >> > enhances that a lot more for
>>> >>> >>>>> >> >>> >> > 1-2
>>> >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
>>> >>> >>>>> >> >>> >> > movement
>>> >>> >>>>> >> >>> >> > of
>>> >>> >>>>> >> >>> >> > game at
>>> >>> >>>>> >> >>> all.
>>> >>> >>>>> >> >>> >> > Eg.
>>> >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash
>>> for
>>> >>> >>>>> >> >>> >> > 1
>>> >>> >>>>> >> >>> >> > agility
>>> >>> >>>>> >> bar
>>> >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get
>>> out
>>> >>> >>>>> >> >>> >> > of
>>> >>> >>>>> >> >>> >> > Nina's
>>> >>> >>>>> >> df+1
>>> >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
>>> >>> >>>>> >> >>> >> > nina's
>>> >>> >>>>> >> >>> >> > df+=
>>> >>> >> 1
>>> >>> >>>>> >> >>> >> > ss+1
>>> >>> >>>>> >> >>> >> > pressure by using stage interactables and jump
>>> away.
>>> >>> >>>>> >> >>> >> > Not
>>> >>> >>>>> >> >>> >> > sure if you're invincible or not during the
>>> >>> >>>>> >> >>> >> > jump...What
>>> >>> >>>>> >> >>> >> > was
>>> >>> >>>>> >> >>> >> > injustice
>>> >>> >>>>> >> like?
>>> >>> >>>>> >> >>> >> >
>>> >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at
>>> all.
>>> >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole
>>> movement
>>> >>> >>>>> >> >>> >> > gameplay.
>>> >>> >>>>> >> >>> >> >
>>> >>> >>>>> >> >>> >> >
>>> >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>> >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>> >>> >>>>> >> >>> wrote:
>>> >>> >>>>> >> >>> >> >>
>>> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above
>>> >>> >>>>> >> >>> >> >> system
>>> >>> >>>>> >> >>> >> >> mechanics are going to turn out.
>>> >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any
>>> fighting
>>> >>> >>>>> >> >>> >> >> game
>>> >>> >>>>> >> because
>>> >>> >>>>> >> >>> >> >> you need movement for everything you do in a
>>> fighting
>>> >>> >>>>> >> >>> >> >> game=
>>> >>> >> .
>>> >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.
>>>  So
>>> >>> >>>>> >> >>> >> >> for m=
>>> >>> >> e
>>> >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will
>>> only
>>> >>> >>>>> >> >>> >> >> give
>>> >>> >>>>> >> players
>>> >>> >>>>> >> >>> >> >> more problems rather than assisting them in a
>>> match.
>>> >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match
>>> ups,
>>> >>> >>>>> >> >>> >> >> zone=
>>> >>> >> r
>>> >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown
>>> >>> >>>>> >> >>> >> >> owns
>>> >>> >>>>> >> >>> >> >> up-close...
>>> >>> >>>>> >> >>> >> >>
>>> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>> >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> wrote:
>>> >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do
>>> with
>>> >>> >>>>> >> >>> >> >> > EX
>>> >>> >>>>> >> >>> >> >> > bar.
>>> >>> >>>>> >> >>> >> >> > It
>>> >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use
>>> 1
>>> >>> >>>>> >> >>> >> >> > to
>>> >>> >>>>> >> >>> >> >> > perform
>>> >>> >>>>> >> run
>>> >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
>>> >>> >>>>> >> >>> >> >> > this
>>> >>> >>>>> >> >>> >> >> > is
>>> >>> >>>>> >> >>> >> >> > fair.
>>> >>> >>>>> >> It
>>> >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and
>>> then.
>>> >>> >>>>> >> >>> >> >> > But
>>> >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>> >>> >>>>> >> >>> >> >> > 2 to
>>> >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>> >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to
>>> decide
>>> >>> >>>>> >> >>> >> >> > if
>>> >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to
>>> just
>>> >>> >>>>> >> >>> >> >> > dash u=
>>> >>> >> p
>>> >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>> >>> >>>>> >> >>> >> >> >
>>> >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen
>>> decides
>>> >>> >>>>> >> >>> >> >> > to d=
>>> >>> >> o
>>> >>> >>>>> >> >>> rushdown.
>>> >>> >>>>> >> >>> >> >> > And
>>> >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
>>> >>> >>>>> >> >>> >> >> > ground
>>> >>> >>>>> >> >>> >> >> > gra=
>>> >>> >> b
>>> >>> >>>>> >> thingy
>>> >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows
>>> etc.)
>>> >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her
>>> claw
>>> >>> >>>>> >> >>> >> >> > slash
>>> >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping
>>> the
>>> >>> >>>>> >> >>> >> >> > character variation is NOT going to be
>>> >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with
>>> really
>>> >>> >>>>> >> >>> >> >> > bad
>>> >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's
>>> >>> >>>>> >> >>> >> >> > what
>>> >>> >>>>> >> >>> >> >> > yo=
>>> >>> >> u
>>> >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's
>>> instant
>>> >>> >>>>> >> >>> >> >> > air
>>> >>> >>>>> >> fireball
>>> >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll
>>> already
>>> >>> >>>>> >> >>> >> >> > be
>>> >>> >>>>> >> >>> >> >> > hard to win against kabal without having to
>>> learn
>>> >>> >>>>> >> >>> >> >> > his
>>> >>> >>>>> >> >>> >> >> > advance nomad
>>> >>> >>>>> >> dash
>>> >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
>>> >>> >>>>> >> >>> >> >> > zoning.
>>> >>> >>>>> >> >>> >> >> >
>>> >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving
>>> you
>>> >>> >>>>> >> >>> >> >> > instan=
>>> >>> >> t
>>> >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
>>> >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with
>>> really
>>> >>> >>>>> >> >>> >> >> > bad
>>> >>> >>>>> >> >>> >> >> > match ups like 9-1 or
>>> >>> >>>>> >> 8-2
>>> >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not.
>>> because
>>> >>> >>>>> >> >>> >> >> > fighting games should be about what you can do
>>> as a
>>> >>> >>>>> >> >>> >> >> > player.
>>> >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>>> >>> >>>>> >> >>> >> >> > shouldn'=
>>> >>> >> t
>>> >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's
>>> really
>>> >>> >>>>> >> >>> >> >> > good
>>> >>> >>>>> >> >>> >> >> > with
>>> >>> >>>>> >> sheeva,
>>> >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which
>>> characters
>>> >>> >>>>> >> >>> >> >> > have
>>> >>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
>>> >>> >>>>> >> >>> >> >> >
>>> >>> >>>>> >> >>> >> >> >
>>> >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>> >>> >>>>> >> bmlzote@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> > wrote:
>>> >>> >>>>> >> >>> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>> >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age
>>> >>> >>>>> >> >>> >> >> >> mechanics(having
>>> >>> >>>>> >> >>> >> >> >> a
>>> >>> >>>>> >> >>> >> >> >> meter for running)?
>>> >>> >>>>> >> >>> >> >> >> Who said running was broken?
>>> >>> >>>>> >> >>> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> *Sigh*
>>> >>> >>>>> >> >>> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed
>>> your
>>> >>> >>>>> >> >>> >> >> >> combo=
>>> >>> >> s
>>> >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around
>>> :(
>>> >>> >>>>> >> >>> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>> >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> wrote:
>>> >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad
>>> matchups.
>>> >>> >>>>> >> >>> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> > Picking a different version of the same
>>> >>> >>>>> >> >>> >> >> >> > character
>>> >>> >>>>> >> >>> >> >> >> > or =
>>> >>> >> a
>>> >>> >>>>> >> >>> >> >> >> > different character all together between
>>> matches
>>> >>> >>>>> >> >>> >> >> >> > woul=
>>> >>> >> d
>>> >>> >>>>> >> >>> >> >> >> > be just like it was now.
>>> >>> >>>>> >> >>> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> > Counterpicking etc.
>>> >>> >>>>> >> >>> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>> >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>> >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>> >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> >> >>> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> How do you get around the
>>> rock/paper/scissors
>>> >>> >>>>> >> >>> >> >> >> >> character selection?
>>> >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
>>> player
>>> >>> >>>>> >> >>> >> >> >> >> 2
>>> >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it
>>> will
>>> >>> >>>>> >> >>> >> >> >> >> stil=
>>> >>> >> l
>>> >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys
>>> >>> >>>>> >> >>> >> >> >> >> regardless.
>>> >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
>>> >>> >>>>> >> >>> >> >> >> >> lastly
>>> >>> >>>>> >> >>> >> >> >> >> the
>>> >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the
>>> deciding
>>> >>> >>>>> >> >>> >> >> >> >> factor.
>>> >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance
>>> fighting
>>> >>> >>>>> >> >>> >> >> >> >> is
>>> >>> >>>>> >> >>> >> >> >> >> to
>>> >>> >>>>> >> >>> >> >> >> >> make every character the same...
>>> >>> >>>>> >> >>> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>> >>> >>>>> >> numotd@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>>> >>> >>>>> >> >>> >> >> >> >> > about
>>> >>> >>>>> >> >>> >> >> >> >> > bad
>>> >>> >>>>> >> match
>>> >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should
>>> still be
>>> >>> >>>>> >> >>> >> >> >> >> > fun
>>> >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
>>> >>> >>>>> >> >>> >> >> >> >> > opponen=
>>> >>> >> t
>>> >>> >>>>> >> >>> >> >> >> >> > knows
>>> >>> >>>>> >> what
>>> >>> >>>>> >> >>> >> >> >> >> > your character can do.
>>> >>> >>>>> >> >>> >> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>>> >>> >>>>> >> >>> >> >> >> >> > knowledg=
>>> >>> >> e
>>> >>> >>>>> >> >>> >> >> >> >> > in fighting games.
>>> >>> >>>>> >> >>> >> >> >> >> > but
>>> >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>>> >>> >>>>> >> >>> >> >> >> >> > you're
>>> >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>> >>> >>>>> >> >>> >> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows
>>> how
>>> >>> >>>>> >> >>> >> >> >> >> > to
>>> >>> >>>>> >> >>> >> >> >> >> > dea=
>>> >>> >> l
>>> >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>>> >>> >>>>> >> >>> >> >> >> >> > another
>>> >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in
>>> tekken.
>>> >>> >>>>> >> >>> >> >> >> >> > you
>>> >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top
>>> tier
>>> >>> >>>>> >> >>> >> >> >> >> > character because you the player are just
>>> >>> >>>>> >> >>> >> >> >> >> > better.
>>> >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
>>> >>> >>>>> >> >>> >> >> >> >> > gun
>>> >>> >>>>> >> >>> >> >> >> >> > fig=
>>> >>> >> ht
>>> >>> >>>>> >> >>> >> >> >> >> > situation.
>>> >>> >>>>> >> >>> >> >> >> >> > should
>>> >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with
>>> a
>>> >>> >>>>> >> >>> >> >> >> >> > slightly
>>> >>> >>>>> >> blunt
>>> >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a
>>> sharp
>>> >>> >>>>> >> >>> >> >> >> >> > knife"=
>>> >>> >> .
>>> >>> >>>>> >> >>> >> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase
>>> Zote
>>> >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> > wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a
>>> throw
>>> >>> >>>>> >> >>> >> >> >> >> >> of
>>> >>> >>>>> >> >>> >> >> >> >> >> dice to me.
>>> >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially
>>> have a
>>> >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match
>>> based on
>>> >>> >>>>> >> >>> >> >> >> >> >> lack
>>> >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>> >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>>> >>> >>>>> >> >>> >> >> >> >> >> example
>>> >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you
>>> need to
>>> >>> >>>>> >> >>> >> >> >> >> >> be
>>> >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are
>>> capable
>>> >>> >>>>> >> >>> >> >> >> >> >> of?
>>> >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list
>>> looks
>>> >>> >>>>> >> >>> >> >> >> >> >> like
>>> >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>> >>> >>>>> >> >>> >> >> >> >> >> variations of a character.
>>> >>> >>>>> >> >>> >> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>> >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
>>> >>> >>>>> >> >>> >> >> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will
>>> be
>>> >>> >>>>> >> >>> >> >> >> >> >> > some
>>> >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
>>> >>> >>>>> >> >>> >> >> >> >> >> > how
>>> >>> >>>>> >> >>> >> >> >> >> >> > they'll balance
>>> >>> >>>>> >> it
>>> >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>>> >>> >>>>> >> >>> >> >> >> >> >> > counter
>>> >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation
>>> >>> >>>>> >> >>> >> >> >> >> >> > completely.
>>> >>> >>>>> >> >>> >> >> >> >> >> > If
>>> >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock
>>> paper
>>> >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
>>> >>> >>>>> >> >>> >> >> >> >> >> > lolz
>>> >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>> >>> >>>>> >> make
>>> >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not.
>>> So
>>> >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match
>>> ups
>>> >>> >>>>> >> >>> >> >> >> >> >> > but
>>> >>> >>>>> >> >>> >> >> >> >> >> > no=
>>> >>> >> t
>>> >>> >>>>> >> >>> >> >> >> >> >> > a complete
>>> >>> >>>>> >> lose
>>> >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>> >>> >>>>> >> >>> >> >> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> >> >
>>> >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>>> >>> >>>>> >> >>> >> >> >> >> >> > Williams
>>> >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> > wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich
>>> :)
>>> >>> >>>>> >> >>> >> >> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>
>>> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>> >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> time
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> as
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> much
>>> >>> >>>>> >> as
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> -
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> session=
>>> >>> >> s
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a
>>> little
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm,
>>> that's
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> fine
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> as
>>> >>> >>>>> >> well.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM,
>>> Ashraf
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy
>>> today.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> She
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
>>> >>> >> s
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner
>>> of
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> the
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> she
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> was
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> like
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> well.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> using"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or
>>> the
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <
>>> ashraf.barendse@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows
>>> Technical
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM,
>>> Ryan
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day
>>> and
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>>> >>> >> s
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <
>>> nicmuir@xxxxxxxxx>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>> >>> >>>>> >> >>> games.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like
>>> Blazblue
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be
>>> an
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another
>>> Blazblue
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>>> >>> >> I
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
>>> >>>
>>>
>> ...

Other related posts: