Dammit Didn't make the cut for the alpha release of Destiny on PS4. Ah, it was worth a shot. On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote: > Na na... it happened already, but then we got hype again. > Right after we discovered fire... and just after making pointy things with > sticks. > On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > >> "In the dark ages hype shall die and tekken shall inherit the earth." >> >> When that happens, I'll die. >> >> >> On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx >> > wrote: >> >>> Manase is still my superior in tekken.Man I need to make some sessions. >>> >>> "In the dark ages hype shall die and tekken shall inherit the earth. >>> >>> :) >>> >>> On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> > I no longer play the game bro, I do get requests from online warriors >>> > and that is as good as it can get. lol >>> > >>> > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >> why used to care? >>> >> >>> >> >>> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> wrote: >>> >>> >>> >>> I discovered this during training mode(when I used to care) :) >>> >>> >>> >>> On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> >>> wrote: >>> >>> > Hoooo,, nice to know,, thank you >>> >>> > Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> > >>> >>> > -----Original Message----- >>> >>> > From: Manase Zote <bmlzote@xxxxxxxxx> >>> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> > Date: Fri, 13 Jun 2014 19:10:37 >>> >>> > To: <cpt-fgc@xxxxxxxxxxxxx> >>> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>> >>> > Subject: Re: USF4 changes! >>> >>> > >>> >>> > Nah bro a normal one can come out just as fast :) >>> >>> > >>> >>> > >>> >>> > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> >>> wrote: >>> >>> >> Serious????? I thought only EWGF was 14 frames,, but still >>> punishing >>> >>> >> -14 moves with it is hard >>> >>> >> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> >> >>> >>> >> -----Original Message----- >>> >>> >> From: Manase Zote <bmlzote@xxxxxxxxx> >>> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >> Date: Fri, 13 Jun 2014 19:04:32 >>> >>> >> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >> Subject: Re: USF4 changes! >>> >>> >> >>> >>> >> Yes and that's why it not bother punishing -14 moves with it. >>> >>> >> By the a normal wgf can also be 14 frames =3D just frame :) >>> >>> >> >>> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> >>> wrote: >>> >>> >>> technically ewgf is just frame too... >>> >>> >>> >>> >>> >>> >>> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> >>> >>> wrote: >>> >>> >>>> >>> >>> >>>> Just frame input for punishment is not fair. >>> >>> >>>> >>> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>>> >>> >>> >>>>> Yes, he can punish with that. I seem to recall us having a >>> >>> >>>>> conversation >>> >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say >>> that >>> >>> >>>>> you c= >>> >>> >> ould >>> >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> >> ] >>> >>> >>>>> On Behalf Of Di Lhong >>> >>> >>>>> Sent: 13 June 2014 12:20 PM >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> Subject: Re: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was >>> that >>> >>> >>>>> -15 >>> >>> >>>>> or >>> >>> >>>>> -17...whoops too late to punish now" >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that >>> >>> >>>>> move >>> >>> >>>>> is >>> >>> >>>>> sufficient. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>>> >>> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at >>> that >>> >>> >>>>> speed= >>> >>> >> though. >>> >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long >>> >>> >>>>> range >>> >>> >>>>> it= >>> >>> >> won=E2=80=99t do the >>> >>> >>>>> same damage. >>> >>> >>>>> >>> >>> >>>>> The move is also -17 at all ranges. While there is pushback and >>> >>> >>>>> some >>> >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s >>> not >>> >>> >>>>> somet= >>> >>> >> hing that >>> >>> >>>>> should bother a Mishima. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> >> ] >>> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>> >>>>> Sent: 13 June 2014 12:11 PM >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> Subject: Re: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and >>> its >>> >>> >>>>> hard t= >>> >>> >> o >>> >>> >>>>> punish and paul sounds like his taking a crap every second,, >>> Law >>> >>> >>>>> needs = >>> >>> >> to >>> >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs >>> >>> >>>>> nerfing 4= >>> >>> >> 0% >>> >>> >>>>> less damage >>> >>> >>>>> >>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> >>>>> >>> >>> >>>>> ________________________________ >>> >>> >>>>> >>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>> >>>>> >>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> >>> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>> >>> >>>>> >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>>>> >>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> >>> >>> >>>>> Subject: RE: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since >>> >>> >>>>> BR, >>> >>> >>>>> and= >>> >>> >> in TTT2, >>> >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of >>> the >>> >>> >>>>> mid-t= >>> >>> >> ier group. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to >>> have >>> >>> >>>>> bette= >>> >>> >> r >>> >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s >>> >>> >>>>> more >>> >>> >>>>> on = >>> >>> >> the =E2=80=98really >>> >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >>> >>> >>>>> playable= >>> >>> >> =E2=80=99. >>> >>> >>>>> >>> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from >>> >>> >>>>> all >>> >>> >>>>> ang= >>> >>> >> les. His >>> >>> >>>>> punishment game is excellent. His wall damage is good. His >>> pokes >>> >>> >>>>> are >>> >>> >>>>> av= >>> >>> >> erage >>> >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His >>> >>> >>>>> carry >>> >>> >>>>> an= >>> >>> >> d TA are very >>> >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough >>> >>> >>>>> other >>> >>> >>>>> too= >>> >>> >> ls to make >>> >>> >>>>> him viable. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> >> ] >>> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>> >>>>> Sent: 13 June 2014 11:55 AM >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> Subject: Re: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> I have complaints about Paul and his move set >>> >>> >>>>> >>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> >>>>> >>> >>> >>>>> ________________________________ >>> >>> >>>>> >>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>> >>>>> >>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> >>> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>> >>> >>>>> >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>>>> >>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> >>> >>> >>>>> Subject: RE: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >>> >>> >>>>> string = >>> >>> >> a sentence >>> >>> >>>>> together. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> >> ] >>> >>> >>>>> On Behalf Of Di Lhong >>> >>> >>>>> Sent: 13 June 2014 11:48 AM >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> Subject: Re: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> The story is pretty good for a fighting game. Tekken's >>> storyline >>> >>> >>>>> is >>> >>> >>>>> so >>> >>> >>>>> bad...if you're not part of the mishimas...you're just >>> there...i >>> >>> >>>>> mean l= >>> >>> >> ook >>> >>> >>>>> at christie, she's been after Eddy since T4. And her >>> >>> >>>>> speech...Eddy! >>> >>> >>>>> Edd= >>> >>> >> y! >>> >>> >>>>> wtf. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>>> >>> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>> >>> >>>>> didn=E2= >>> >>> >> =80=99t >>> >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >>> >>> >>>>> army. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> >> ] >>> >>> >>>>> On Behalf Of Di Lhong >>> >>> >>>>> Sent: 13 June 2014 11:29 AM >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> Subject: Re: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but >>> with >>> >>> >>>>> D'Vora= >>> >>> >> h, >>> >>> >>>>> i'm not sure they'll have another "monster" chick in the >>> series. >>> >>> >>>>> D'Vora= >>> >>> >> h so >>> >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >>> >>> >>>>> implemente= >>> >>> >> d the >>> >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not >>> to >>> >>> >>>>> see s= >>> >>> >> ome >>> >>> >>>>> of the original cast, but i welcome the new ones :) >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>>> >>> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like. >>> For >>> >>> >>>>> MK >>> >>> >>>>> it= >>> >>> >> was >>> >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, >>> but >>> >>> >>>>> I >>> >>> >>>>> als= >>> >>> >> o >>> >>> >>>>> wanted her to be a lot faster than she was. Actually I like >>> most >>> >>> >>>>> of >>> >>> >>>>> the= >>> >>> >> MK >>> >>> >>>>> cast=E2=80=A6 >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty >>> much >>> >>> >>>>> unplayable and they never fixed that. Next closest option was >>> >>> >>>>> Bladam. T= >>> >>> >> oo >>> >>> >>>>> bad these turned out the really bad match-ups for >>> Grundy=E2=80=A6 >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> >> ] >>> >>> >>>>> On Behalf Of Di Lhong >>> >>> >>>>> Sent: 13 June 2014 11:05 AM >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> Subject: Re: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> True. But also it depends on who they hired i guess. I doubt >>> they >>> >>> >>>>> hired >>> >>> >>>>> anyone in the Sindel community to balance her out. Some people >>> are >>> >>> >>>>> just= >>> >>> >> out >>> >>> >>>>> to balance their own character, while some gets forgotten >>> >>> >>>>> entirely. >>> >>> >>>>> The >>> >>> >>>>> worst are those who can't see why their character is broken and >>> >>> >>>>> flip >>> >>> >>>>> ou= >>> >>> >> t >>> >>> >>>>> completely when they want to nerf something of their >>> character...i >>> >>> >>>>> rath= >>> >>> >> er >>> >>> >>>>> win with my own skills than rely on OP characters. >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>>> >>> >>> >>>>> Yeah, I often wonder what the hell goes through the developer's >>> >>> >>>>> heads. >>> >>> >>>>> NRS specifically went out of their way to hire people (gamers) >>> to >>> >>> >>>>> help = >>> >>> >> them >>> >>> >>>>> balance the game. Then it got released and had to be patched >>> >>> >>>>> almost >>> >>> >>>>> immediately. Now I can understand that without a large scale >>> beta >>> >>> >>>>> test,= >>> >>> >> you >>> >>> >>>>> will not know about every little broken thing, but a lot of the >>> >>> >>>>> issues >>> >>> >>>>> really should've been found by the testers. >>> >>> >>>>> >>> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time. >>> >>> >>>>> Cyrax, >>> >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel >>> were >>> >>> >>>>> a >>> >>> >>>>> jo= >>> >>> >> ke >>> >>> >>>>> from the release, all the way though the patches. How friggin' >>> >>> >>>>> hard >>> >>> >>>>> is = >>> >>> >> it to >>> >>> >>>>> listen to the comments from the serious fans? >>> >>> >>>>> >>> >>> >>>>> It's just shoddy quality control. >>> >>> >>>>> >>> >>> >>>>> Similarly Blizzard has admitted that none of the developers or >>> >>> >>>>> testers >>> >>> >>>>> for RoS bothered to play the Monk. That's why the class is >>> such a >>> >>> >>>>> joke >>> >>> >>>>> compared to all the rest. I mean seriously? They couldn't be >>> >>> >>>>> bothered t= >>> >>> >> o >>> >>> >>>>> test one of the classes? There are only 6 classes FFS. >>> >>> >>>>> >>> >>> >>>>> In one day you can read through all the posts on the Diablo >>> >>> >>>>> character >>> >>> >>>>> class forums for the past month. That's enough to get a feel >>> for >>> >>> >>>>> what t= >>> >>> >> he >>> >>> >>>>> real problems are and who is just a butthurt troll complaining. >>> >>> >>>>> Then >>> >>> >>>>> pa= >>> >>> >> tch >>> >>> >>>>> that shit. >>> >>> >>>>> No one cares that you are patching the conversations of NPCs. >>> Fix >>> >>> >>>>> the >>> >>> >>>>> core problems you retards... >>> >>> >>>>> >>> >>> >>>>> >>> >>> >>>>> -----Original Message----- >>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >>> >> ] >>> >>> >>>>> On Behalf Of Stephen Scheidel >>> >>> >>>>> Sent: 13 June 2014 10:40 AM >>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> Subject: Re: USF4 changes! >>> >>> >>>>> >>> >>> >>>>> Well if they just resist the tendency to be utter fucktards and >>> >>> >>>>> keep >>> >>> >>>>> broken shit like kabal out of the game there won't be any need >>> for >>> >>> >>>>> baby= >>> >>> >> game >>> >>> >>>>> mechanics to try and hide their shoddy balancing. >>> >>> >>>>> >>> >>> >>>>> We as a group could balance games better than nrs. >>> >>> >>>>> >>> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> >>>>> > Not sure how much it'll nulify. But at least they're trying >>> to >>> >>> >>>>> > get >>> >>> >>>>> > ri= >>> >>> >> d >>> >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip >>> >>> >>>>> > BS. >>> >>> >>>>> > >>> >>> >>>>> > >>> >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>> >>> >>>>> > <gieroadsteve@xxxxxxxxx> >>> >>> >>>>> > wrote: >>> >>> >>>>> > >>> >>> >>>>> >> So they are just giving noobs a chance to escape. >>> >>> >>>>> >> Devs are really trying to make games purely a rock paper >>> >>> >>>>> >> scissor >>> >>> >>>>> >> thing. >>> >>> >>>>> >> >>> >>> >>>>> >> What's the point of a tough situation if you can just >>> nullify >>> >>> >>>>> >> it >>> >>> >>>>> >> wit= >>> >>> >> h >>> >>> >>>>> >> some noob feature. >>> >>> >>>>> >> >>> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> >>>>> >> > Let's put it this way. The movement is basically the same >>> as >>> >>> >>>>> >> > MK9. >>> >>> >>>>> >> > But now they added a new metere called "agility bar" where >>> >>> >>>>> >> > you >>> >>> >>>>> >> > can >>> >>> >>>>> >> > use it to do full/half screen run and do an evasive >>> spacing >>> >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume >>> >>> >>>>> >> > such >>> >>> >>>>> >> > meter/bar...) So if you had 0 >>> >>> >>>>> >> problem >>> >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you >>> any >>> >>> >>>>> >> > trouble for your own movement. I see it as an escape >>> >>> >>>>> >> > mechanism >>> >>> >>>>> >> > mor= >>> >>> >> e >>> >>> >>>>> >> > than offensive. >>> >>> >>>>> >> > because you need agility meter to use interactables and >>> >>> >>>>> >> > "evasive" >>> >>> >>>>> >> backdash. >>> >>> >>>>> >> > the backdash range is big enough to punish wiff. so it >>> SHOULD >>> >>> >>>>> >> > caus= >>> >>> >> e >>> >>> >>>>> >> > bar. >>> >>> >>>>> >> if >>> >>> >>>>> >> > the normal backdash already does that, then no need to use >>> >>> >>>>> >> > agility >>> >>> >>>>> >> > bar. >>> >>> >>>>> >> > >>> >>> >>>>> >> > It doesn't take away anything. It's adding more escape >>> >>> >>>>> >> > mechanism >>> >>> >>>>> >> > for >>> >>> >>>>> >> people >>> >>> >>>>> >> > who have a tough time with rushdown characters up on their >>> >>> >>>>> >> > face... >>> >>> >>>>> >> > >>> >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for >>> full >>> >>> >>>>> >> > 2 >>> >>> >>>>> >> > bars? >>> >>> >>>>> >> dunno >>> >>> >>>>> >> > will check again...might be faster)...so it's not like >>> you'll >>> >>> >>>>> >> > not >>> >>> >>>>> >> > be able to use it every now and then. But if you abuse the >>> >>> >>>>> >> > meter...then you'll >>> >>> >>>>> >> pay >>> >>> >>>>> >> > for it when you really need it. The bars are there so you >>> >>> >>>>> >> > don't >>> >>> >>>>> >> > just >>> >>> >>>>> >> abuse >>> >>> >>>>> >> > the agility bar backdash and jump off walls all the time >>> with >>> >>> >>>>> >> > no >>> >>> >>>>> >> > consequences. >>> >>> >>>>> >> > >>> >>> >>>>> >> > We don't know how's the recovery on the agility bar >>> either. >>> >>> >>>>> >> > If >>> >>> >>>>> >> > it'= >>> >>> >> s >>> >>> >>>>> >> > good then it should cost bars...if it's crap then no. >>> >>> >>>>> >> > >>> >>> >>>>> >> > >>> >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>> >>> >>>>> >> > <nicmuir@xxxxxxxxx> >>> >>> >>>>> >> > wrote: >>> >>> >>>>> >> > >>> >>> >>>>> >> >> I used the run button all the time. >>> >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>> >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>> >>> >>>>> >> >> wrote: >>> >>> >>>>> >> >> >>> >>> >>>>> >> >>> Did you ever use the run button in MK3? I think I used >>> it >>> >>> >>>>> >> >>> when >>> >>> >>>>> >> trolling >>> >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old >>> >>> >>>>> >> >>> SubZero= >>> >>> >> =E2=80=99s >>> >>> >>>>> >> combos=E2=80=A6 >>> >>> >>>>> >> >>> not much else. >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki >>> >>> >>>>> >> >>> game. >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean >>> for >>> >>> >>>>> >> >>> general >>> >>> >>>>> >> play >>> >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth >>> enough. >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>> >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM >>> >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> >> >>> *Subject:* RE: USF4 changes! >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is >>> >>> >>>>> >> >>> last >>> >>> >>>>> >> >>> dich when I use it. >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>> >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in >>> KOF? >>> >>> >>>>> >> >>> I >>> >>> >>>>> >> >>> mean the rolls? >>> >>> >>>>> >> >>> Who knows how this is going to work? I presume the >>> >>> >>>>> >> >>> backdashing >>> >>> >>>>> >> >>> will be enough to clear the space and either give you >>> the >>> >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>> >>> >>>>> >> >>> This is MK... they've never had proper backdashes >>> before. >>> >>> >>>>> >> >>> They'r= >>> >>> >> e >>> >>> >>>>> >> >>> now adding new movement and people are still complaining >>> >>> >>>>> >> >>> that >>> >>> >>>>> >> >>> this will reduce their ability to play the game? How? >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> -----Original Message----- >>> >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>> >>>>> >> >>> On Behalf Of Manase Zote >>> >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM >>> >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> >> >>> Subject: Re: USF4 changes! >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> In other games we can backlash until the cows come home >>> and >>> >>> >>>>> >> >>> ther= >>> >>> >> e >>> >>> >>>>> >> >>> is no meter for that and the game is still fair nothing >>> >>> >>>>> >> >>> broken >>> >>> >>>>> >> >>> about the mechanic. lol In street fighter if you >>> backdash >>> >>> >>>>> >> >>> non >>> >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I >>> still >>> >>> >>>>> >> >>> don't >>> >>> >>>>> >> >>> understand why you >>> >>> >>>>> >> would >>> >>> >>>>> >> >>> need meter in helping with your suicide(cornering >>> >>> >>>>> >> >>> yourself). >>> >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's >>> >>> >>>>> >> >>> not >>> >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). >>> >>> >>>>> >> >>> >>> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>> >>> >>>>> >> >>> <numotd@xxxxxxxxx> >>> >>> >>>>> >> >>> wrote: >>> >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance >>> than >>> >>> >>>>> >> >>> > that >>> >>> >>>>> >> >>> > i think. >>> >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid >>> normals >>> >>> >>>>> >> >>> > and >>> >>> >>>>> >> >>> > strings...rushdown/pressure characters will have >>> problem, >>> >>> >>>>> >> >>> > because they'll just backdash and avoid everything all >>> >>> >>>>> >> >>> > the >>> >>> >>>>> >> >>> > tim= >>> >>> >> e. >>> >>> >>>>> >> >>> > >>> >>> >>>>> >> >>> > Unless they make backdashing more technical like >>> Tekken. >>> >>> >>>>> >> >>> > I >>> >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit >>> anything >>> >>> >>>>> >> >>> > at >>> >>> >>>>> >> >>> > all. It helps with tough situation. >>> >>> >>>>> >> >>> > >>> >>> >>>>> >> >>> > >>> >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>> >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx> >>> >>> >>>>> >> >>> > wrote: >>> >>> >>>>> >> >>> >> >>> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was >>> just >>> >>> >>>>> >> >>> >> fine s= >>> >>> >> o >>> >>> >>>>> >> >>> >> what was wrong with that? >>> >>> >>>>> >> >>> >> >>> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>> >>> >>>>> >> >>> >> <numotd@xxxxxxxxx> >>> >>> >>>>> >> >>> >> wrote: >>> >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the >>> same >>> >>> >>>>> >> >>> >> > as >>> >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The >>> >>> >>>>> >> >>> >> > agility >>> >>> >>>>> >> >>> >> > bar >>> >>> >>>>> >> >>> >> > enhances that a lot more for >>> >>> >>>>> >> >>> >> > 1-2 >>> >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the >>> >>> >>>>> >> >>> >> > movement >>> >>> >>>>> >> >>> >> > of >>> >>> >>>>> >> >>> >> > game at >>> >>> >>>>> >> >>> all. >>> >>> >>>>> >> >>> >> > Eg. >>> >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash >>> for >>> >>> >>>>> >> >>> >> > 1 >>> >>> >>>>> >> >>> >> > agility >>> >>> >>>>> >> bar >>> >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get >>> out >>> >>> >>>>> >> >>> >> > of >>> >>> >>>>> >> >>> >> > Nina's >>> >>> >>>>> >> df+1 >>> >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid >>> >>> >>>>> >> >>> >> > nina's >>> >>> >>>>> >> >>> >> > df+= >>> >>> >> 1 >>> >>> >>>>> >> >>> >> > ss+1 >>> >>> >>>>> >> >>> >> > pressure by using stage interactables and jump >>> away. >>> >>> >>>>> >> >>> >> > Not >>> >>> >>>>> >> >>> >> > sure if you're invincible or not during the >>> >>> >>>>> >> >>> >> > jump...What >>> >>> >>>>> >> >>> >> > was >>> >>> >>>>> >> >>> >> > injustice >>> >>> >>>>> >> like? >>> >>> >>>>> >> >>> >> > >>> >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at >>> all. >>> >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole >>> movement >>> >>> >>>>> >> >>> >> > gameplay. >>> >>> >>>>> >> >>> >> > >>> >>> >>>>> >> >>> >> > >>> >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>> >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> >>> >>> >>>>> >> >>> wrote: >>> >>> >>>>> >> >>> >> >> >>> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above >>> >>> >>>>> >> >>> >> >> system >>> >>> >>>>> >> >>> >> >> mechanics are going to turn out. >>> >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any >>> fighting >>> >>> >>>>> >> >>> >> >> game >>> >>> >>>>> >> because >>> >>> >>>>> >> >>> >> >> you need movement for everything you do in a >>> fighting >>> >>> >>>>> >> >>> >> >> game= >>> >>> >> . >>> >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match. >>> So >>> >>> >>>>> >> >>> >> >> for m= >>> >>> >> e >>> >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will >>> only >>> >>> >>>>> >> >>> >> >> give >>> >>> >>>>> >> players >>> >>> >>>>> >> >>> >> >> more problems rather than assisting them in a >>> match. >>> >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match >>> ups, >>> >>> >>>>> >> >>> >> >> zone= >>> >>> >> r >>> >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown >>> >>> >>>>> >> >>> >> >> owns >>> >>> >>>>> >> >>> >> >> up-close... >>> >>> >>>>> >> >>> >> >> >>> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>> >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> wrote: >>> >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do >>> with >>> >>> >>>>> >> >>> >> >> > EX >>> >>> >>>>> >> >>> >> >> > bar. >>> >>> >>>>> >> >>> >> >> > It >>> >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use >>> 1 >>> >>> >>>>> >> >>> >> >> > to >>> >>> >>>>> >> >>> >> >> > perform >>> >>> >>>>> >> run >>> >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think >>> >>> >>>>> >> >>> >> >> > this >>> >>> >>>>> >> >>> >> >> > is >>> >>> >>>>> >> >>> >> >> > fair. >>> >>> >>>>> >> It >>> >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and >>> then. >>> >>> >>>>> >> >>> >> >> > But >>> >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use >>> >>> >>>>> >> >>> >> >> > 2 to >>> >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage >>> >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to >>> decide >>> >>> >>>>> >> >>> >> >> > if >>> >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to >>> just >>> >>> >>>>> >> >>> >> >> > dash u= >>> >>> >> p >>> >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>> >>> >>>>> >> >>> >> >> > >>> >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen >>> decides >>> >>> >>>>> >> >>> >> >> > to d= >>> >>> >> o >>> >>> >>>>> >> >>> rushdown. >>> >>> >>>>> >> >>> >> >> > And >>> >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie >>> >>> >>>>> >> >>> >> >> > ground >>> >>> >>>>> >> >>> >> >> > gra= >>> >>> >> b >>> >>> >>>>> >> thingy >>> >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows >>> etc.) >>> >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her >>> claw >>> >>> >>>>> >> >>> >> >> > slash >>> >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping >>> the >>> >>> >>>>> >> >>> >> >> > character variation is NOT going to be >>> >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with >>> really >>> >>> >>>>> >> >>> >> >> > bad >>> >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's >>> >>> >>>>> >> >>> >> >> > what >>> >>> >>>>> >> >>> >> >> > yo= >>> >>> >> u >>> >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's >>> instant >>> >>> >>>>> >> >>> >> >> > air >>> >>> >>>>> >> fireball >>> >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll >>> already >>> >>> >>>>> >> >>> >> >> > be >>> >>> >>>>> >> >>> >> >> > hard to win against kabal without having to >>> learn >>> >>> >>>>> >> >>> >> >> > his >>> >>> >>>>> >> >>> >> >> > advance nomad >>> >>> >>>>> >> dash >>> >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with >>> >>> >>>>> >> >>> >> >> > zoning. >>> >>> >>>>> >> >>> >> >> > >>> >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving >>> you >>> >>> >>>>> >> >>> >> >> > instan= >>> >>> >> t >>> >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between >>> >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with >>> really >>> >>> >>>>> >> >>> >> >> > bad >>> >>> >>>>> >> >>> >> >> > match ups like 9-1 or >>> >>> >>>>> >> 8-2 >>> >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. >>> because >>> >>> >>>>> >> >>> >> >> > fighting games should be about what you can do >>> as a >>> >>> >>>>> >> >>> >> >> > player. >>> >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal >>> >>> >>>>> >> >>> >> >> > shouldn'= >>> >>> >> t >>> >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's >>> really >>> >>> >>>>> >> >>> >> >> > good >>> >>> >>>>> >> >>> >> >> > with >>> >>> >>>>> >> sheeva, >>> >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which >>> characters >>> >>> >>>>> >> >>> >> >> > have >>> >>> >>>>> >> >>> >> >> > issue with zoning in mk9...) >>> >>> >>>>> >> >>> >> >> > >>> >>> >>>>> >> >>> >> >> > >>> >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>> >>> >>>>> >> bmlzote@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> > wrote: >>> >>> >>>>> >> >>> >> >> >> >>> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? >>> >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age >>> >>> >>>>> >> >>> >> >> >> mechanics(having >>> >>> >>>>> >> >>> >> >> >> a >>> >>> >>>>> >> >>> >> >> >> meter for running)? >>> >>> >>>>> >> >>> >> >> >> Who said running was broken? >>> >>> >>>>> >> >>> >> >> >> >>> >>> >>>>> >> >>> >> >> >> *Sigh* >>> >>> >>>>> >> >>> >> >> >> >>> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed >>> your >>> >>> >>>>> >> >>> >> >> >> combo= >>> >>> >> s >>> >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around >>> :( >>> >>> >>>>> >> >>> >> >> >> >>> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>> >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> wrote: >>> >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad >>> matchups. >>> >>> >>>>> >> >>> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> > Picking a different version of the same >>> >>> >>>>> >> >>> >> >> >> > character >>> >>> >>>>> >> >>> >> >> >> > or = >>> >>> >> a >>> >>> >>>>> >> >>> >> >> >> > different character all together between >>> matches >>> >>> >>>>> >> >>> >> >> >> > woul= >>> >>> >> d >>> >>> >>>>> >> >>> >> >> >> > be just like it was now. >>> >>> >>>>> >> >>> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> > Counterpicking etc. >>> >>> >>>>> >> >>> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>> >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>> >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>> >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> >> >>> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> How do you get around the >>> rock/paper/scissors >>> >>> >>>>> >> >>> >> >> >> >> character selection? >>> >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while >>> player >>> >>> >>>>> >> >>> >> >> >> >> 2 >>> >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it >>> will >>> >>> >>>>> >> >>> >> >> >> >> stil= >>> >>> >> l >>> >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys >>> >>> >>>>> >> >>> >> >> >> >> regardless. >>> >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and >>> >>> >>>>> >> >>> >> >> >> >> lastly >>> >>> >>>>> >> >>> >> >> >> >> the >>> >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the >>> deciding >>> >>> >>>>> >> >>> >> >> >> >> factor. >>> >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance >>> fighting >>> >>> >>>>> >> >>> >> >> >> >> is >>> >>> >>>>> >> >>> >> >> >> >> to >>> >>> >>>>> >> >>> >> >> >> >> make every character the same... >>> >>> >>>>> >> >>> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>> >>> >>>>> >> numotd@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> wrote: >>> >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >>> >>> >>>>> >> >>> >> >> >> >> > about >>> >>> >>>>> >> >>> >> >> >> >> > bad >>> >>> >>>>> >> match >>> >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should >>> still be >>> >>> >>>>> >> >>> >> >> >> >> > fun >>> >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your >>> >>> >>>>> >> >>> >> >> >> >> > opponen= >>> >>> >> t >>> >>> >>>>> >> >>> >> >> >> >> > knows >>> >>> >>>>> >> what >>> >>> >>>>> >> >>> >> >> >> >> > your character can do. >>> >>> >>>>> >> >>> >> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >>> >>> >>>>> >> >>> >> >> >> >> > knowledg= >>> >>> >> e >>> >>> >>>>> >> >>> >> >> >> >> > in fighting games. >>> >>> >>>>> >> >>> >> >> >> >> > but >>> >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >>> >>> >>>>> >> >>> >> >> >> >> > you're >>> >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>> >>> >>>>> >> >>> >> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows >>> how >>> >>> >>>>> >> >>> >> >> >> >> > to >>> >>> >>>>> >> >>> >> >> >> >> > dea= >>> >>> >> l >>> >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >>> >>> >>>>> >> >>> >> >> >> >> > another >>> >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in >>> tekken. >>> >>> >>>>> >> >>> >> >> >> >> > you >>> >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top >>> tier >>> >>> >>>>> >> >>> >> >> >> >> > character because you the player are just >>> >>> >>>>> >> >>> >> >> >> >> > better. >>> >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a >>> >>> >>>>> >> >>> >> >> >> >> > gun >>> >>> >>>>> >> >>> >> >> >> >> > fig= >>> >>> >> ht >>> >>> >>>>> >> >>> >> >> >> >> > situation. >>> >>> >>>>> >> >>> >> >> >> >> > should >>> >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with >>> a >>> >>> >>>>> >> >>> >> >> >> >> > slightly >>> >>> >>>>> >> blunt >>> >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a >>> sharp >>> >>> >>>>> >> >>> >> >> >> >> > knife"= >>> >>> >> . >>> >>> >>>>> >> >>> >> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase >>> Zote >>> >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> > wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a >>> throw >>> >>> >>>>> >> >>> >> >> >> >> >> of >>> >>> >>>>> >> >>> >> >> >> >> >> dice to me. >>> >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially >>> have a >>> >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match >>> based on >>> >>> >>>>> >> >>> >> >> >> >> >> lack >>> >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>> >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >>> >>> >>>>> >> >>> >> >> >> >> >> example >>> >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you >>> need to >>> >>> >>>>> >> >>> >> >> >> >> >> be >>> >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are >>> capable >>> >>> >>>>> >> >>> >> >> >> >> >> of? >>> >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list >>> looks >>> >>> >>>>> >> >>> >> >> >> >> >> like >>> >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>> >>> >>>>> >> >>> >> >> >> >> >> variations of a character. >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>> >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD >>> >>> >>>>> >> >>> >> >> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will >>> be >>> >>> >>>>> >> >>> >> >> >> >> >> > some >>> >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure >>> >>> >>>>> >> >>> >> >> >> >> >> > how >>> >>> >>>>> >> >>> >> >> >> >> >> > they'll balance >>> >>> >>>>> >> it >>> >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >>> >>> >>>>> >> >>> >> >> >> >> >> > counter >>> >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation >>> >>> >>>>> >> >>> >> >> >> >> >> > completely. >>> >>> >>>>> >> >>> >> >> >> >> >> > If >>> >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock >>> paper >>> >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game >>> >>> >>>>> >> >>> >> >> >> >> >> > lolz >>> >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will >>> >>> >>>>> >> make >>> >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. >>> So >>> >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match >>> ups >>> >>> >>>>> >> >>> >> >> >> >> >> > but >>> >>> >>>>> >> >>> >> >> >> >> >> > no= >>> >>> >> t >>> >>> >>>>> >> >>> >> >> >> >> >> > a complete >>> >>> >>>>> >> lose >>> >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>> >>> >>>>> >> >>> >> >> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> >> > >>> >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >>> >>> >>>>> >> >>> >> >> >> >> >> > Williams >>> >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> > wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich >>> :) >>> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>> >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >> wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game >>> >>> >>>>> >> >>> >> >> >> >> >> >>> time >>> >>> >>>>> >> >>> >> >> >> >> >> >>> as >>> >>> >>>>> >> >>> >> >> >> >> >> >>> much >>> >>> >>>>> >> as >>> >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom >>> >>> >>>>> >> >>> >> >> >> >> >> >>> - >>> >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you! >>> >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________ >>> >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams >>> >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>> >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>> >>> >>>>> >> >>> >> >> >> >> >> >>> session= >>> >>> >> s >>> >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a >>> little >>> >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>> >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, >>> that's >>> >>> >>>>> >> >>> >> >> >> >> >> >>> fine >>> >>> >>>>> >> >>> >> >> >> >> >> >>> as >>> >>> >>>>> >> well. >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, >>> Ashraf >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy >>> today. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> She >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> wa= >>> >>> >> s >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner >>> of >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> the >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> computer" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> and >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> and >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> she >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> was >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> like >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> well. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> using" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or >>> the >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse < >>> ashraf.barendse@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows >>> Technical >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, >>> Ryan >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?" >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day >>> and >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >>> >>> >> s >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir < >>> nicmuir@xxxxxxxxx> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>> >>> >>>>> >> >>> games. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like >>> Blazblue >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be >>> an >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please? >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another >>> Blazblue >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >>> >>> >> I >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new >>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue >>> >>> >>> >> ...