*LOL* Dude we are part of Cape Town FGC, there are no superiors here, only players with different skill levels... On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > Manase is still my superior in tekken.Man I need to make some sessions. > > "In the dark ages hype shall die and tekken shall inherit the earth. > > :) > > On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> I no longer play the game bro, I do get requests from online warriors >> and that is as good as it can get. lol >> >> On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> why used to care? >>> >>> >>> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>>> >>>> I discovered this during training mode(when I used to care) :) >>>> >>>> On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> wrote: >>>> > Hoooo,, nice to know,, thank you >>>> > Sent via my BlackBerry from Vodacom - let your email find you! >>>> > >>>> > -----Original Message----- >>>> > From: Manase Zote <bmlzote@xxxxxxxxx> >>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> > Date: Fri, 13 Jun 2014 19:10:37 >>>> > To: <cpt-fgc@xxxxxxxxxxxxx> >>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>>> > Subject: Re: USF4 changes! >>>> > >>>> > Nah bro a normal one can come out just as fast :) >>>> > >>>> > >>>> > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >>>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing >>>> >> -14 moves with it is hard >>>> >> Sent via my BlackBerry from Vodacom - let your email find you! >>>> >> >>>> >> -----Original Message----- >>>> >> From: Manase Zote <bmlzote@xxxxxxxxx> >>>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >> Date: Fri, 13 Jun 2014 19:04:32 >>>> >> To: <cpt-fgc@xxxxxxxxxxxxx> >>>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx >>>> >> Subject: Re: USF4 changes! >>>> >> >>>> >> Yes and that's why it not bother punishing -14 moves with it. >>>> >> By the a normal wgf can also be 14 frames =3D just frame :) >>>> >> >>>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> >>> technically ewgf is just frame too... >>>> >>> >>>> >>> >>>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>> >>> wrote: >>>> >>>> >>>> >>>> Just frame input for punishment is not fair. >>>> >>>> >>>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> >>>> >>>>> Yes, he can punish with that. I seem to recall us having a >>>> >>>>> conversation >>>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that >>>> >>>>> you c= >>>> >> ould >>>> >>>>> punish with it. Others (like PaasHaas) say it is too hard. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>>> >> ] >>>> >>>>> On Behalf Of Di Lhong >>>> >>>>> Sent: 13 June 2014 12:20 PM >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> Subject: Re: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> Thank god they made it all -17...in BR it was like "urm was that >>>> >>>>> -15 >>>> >>>>> or >>>> >>>>> -17...whoops too late to punish now" >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that >>>> >>>>> move >>>> >>>>> is >>>> >>>>> sufficient. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> >>>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that >>>> >>>>> speed= >>>> >> though. >>>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long >>>> >>>>> range >>>> >>>>> it= >>>> >> won=E2=80=99t do the >>>> >>>>> same damage. >>>> >>>>> >>>> >>>>> The move is also -17 at all ranges. While there is pushback and >>>> >>>>> some >>>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not >>>> >>>>> somet= >>>> >> hing that >>>> >>>>> should bother a Mishima. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>>> >> ] >>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>>> >>>>> Sent: 13 June 2014 12:11 PM >>>> >>>>> >>>> >>>>> >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> Subject: Re: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its >>>> >>>>> hard t= >>>> >> o >>>> >>>>> punish and paul sounds like his taking a crap every second,, Law >>>> >>>>> needs = >>>> >> to >>>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs >>>> >>>>> nerfing 4= >>>> >> 0% >>>> >>>>> less damage >>>> >>>>> >>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> >>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>> >>>>> >>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> >>>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>>> >>>>> >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>> >>>>> >>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> >>>> >>>>> Subject: RE: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> Nah, Paul doesn=E2=80=99t need any changes. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since >>>> >>>>> BR, >>>> >>>>> and= >>>> >> in TTT2, >>>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the >>>> >>>>> mid-t= >>>> >> ier group. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> I have no complaints about Paul. I mean, it would be nice to have >>>> >>>>> bette= >>>> >> r >>>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s >>>> >>>>> more >>>> >>>>> on = >>>> >> the =E2=80=98really >>>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >>>> >>>>> playable= >>>> >> =E2=80=99. >>>> >>>>> >>>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from >>>> >>>>> all >>>> >>>>> ang= >>>> >> les. His >>>> >>>>> punishment game is excellent. His wall damage is good. His pokes >>>> >>>>> are >>>> >>>>> av= >>>> >> erage >>>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His >>>> >>>>> carry >>>> >>>>> an= >>>> >> d TA are very >>>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough >>>> >>>>> other >>>> >>>>> too= >>>> >> ls to make >>>> >>>>> him viable. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>>> >> ] >>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>>> >>>>> Sent: 13 June 2014 11:55 AM >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> Subject: Re: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> I have complaints about Paul and his move set >>>> >>>>> >>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> >>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>> >>>>> >>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> >>>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>>> >>>>> >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>> >>>>> >>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> >>>> >>>>> Subject: RE: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >>>> >>>>> string = >>>> >> a sentence >>>> >>>>> together. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>>> >> ] >>>> >>>>> On Behalf Of Di Lhong >>>> >>>>> Sent: 13 June 2014 11:48 AM >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> Subject: Re: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> The story is pretty good for a fighting game. Tekken's storyline >>>> >>>>> is >>>> >>>>> so >>>> >>>>> bad...if you're not part of the mishimas...you're just there...i >>>> >>>>> mean l= >>>> >> ook >>>> >>>>> at christie, she's been after Eddy since T4. And her >>>> >>>>> speech...Eddy! >>>> >>>>> Edd= >>>> >> y! >>>> >>>>> wtf. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> >>>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>>> >>>>> didn=E2= >>>> >> =80=99t >>>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >>>> >>>>> army. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> Not sure what they=E2=80=99re doing with the storyline though. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>>> >> ] >>>> >>>>> On Behalf Of Di Lhong >>>> >>>>> Sent: 13 June 2014 11:29 AM >>>> >>>>> >>>> >>>>> >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> Subject: Re: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with >>>> >>>>> D'Vora= >>>> >> h, >>>> >>>>> i'm not sure they'll have another "monster" chick in the series. >>>> >>>>> D'Vora= >>>> >> h so >>>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >>>> >>>>> implemente= >>>> >> d the >>>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to >>>> >>>>> see s= >>>> >> ome >>>> >>>>> of the original cast, but i welcome the new ones :) >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> >>>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For >>>> >>>>> MK >>>> >>>>> it= >>>> >> was >>>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but >>>> >>>>> I >>>> >>>>> als= >>>> >> o >>>> >>>>> wanted her to be a lot faster than she was. Actually I like most >>>> >>>>> of >>>> >>>>> the= >>>> >> MK >>>> >>>>> cast=E2=80=A6 >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>>> >>>>> unplayable and they never fixed that. Next closest option was >>>> >>>>> Bladam. T= >>>> >> oo >>>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>>> >> ] >>>> >>>>> On Behalf Of Di Lhong >>>> >>>>> Sent: 13 June 2014 11:05 AM >>>> >>>>> >>>> >>>>> >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> Subject: Re: USF4 changes! >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> True. But also it depends on who they hired i guess. I doubt they >>>> >>>>> hired >>>> >>>>> anyone in the Sindel community to balance her out. Some people are >>>> >>>>> just= >>>> >> out >>>> >>>>> to balance their own character, while some gets forgotten >>>> >>>>> entirely. >>>> >>>>> The >>>> >>>>> worst are those who can't see why their character is broken and >>>> >>>>> flip >>>> >>>>> ou= >>>> >> t >>>> >>>>> completely when they want to nerf something of their character...i >>>> >>>>> rath= >>>> >> er >>>> >>>>> win with my own skills than rely on OP characters. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> >>>> >>>>> Yeah, I often wonder what the hell goes through the developer's >>>> >>>>> heads. >>>> >>>>> NRS specifically went out of their way to hire people (gamers) to >>>> >>>>> help = >>>> >> them >>>> >>>>> balance the game. Then it got released and had to be patched >>>> >>>>> almost >>>> >>>>> immediately. Now I can understand that without a large scale beta >>>> >>>>> test,= >>>> >> you >>>> >>>>> will not know about every little broken thing, but a lot of the >>>> >>>>> issues >>>> >>>>> really should've been found by the testers. >>>> >>>>> >>>> >>>>> I don't understand why NRS didn't just patch MK9 one more time. >>>> >>>>> Cyrax, >>>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were >>>> >>>>> a >>>> >>>>> jo= >>>> >> ke >>>> >>>>> from the release, all the way though the patches. How friggin' >>>> >>>>> hard >>>> >>>>> is = >>>> >> it to >>>> >>>>> listen to the comments from the serious fans? >>>> >>>>> >>>> >>>>> It's just shoddy quality control. >>>> >>>>> >>>> >>>>> Similarly Blizzard has admitted that none of the developers or >>>> >>>>> testers >>>> >>>>> for RoS bothered to play the Monk. That's why the class is such a >>>> >>>>> joke >>>> >>>>> compared to all the rest. I mean seriously? They couldn't be >>>> >>>>> bothered t= >>>> >> o >>>> >>>>> test one of the classes? There are only 6 classes FFS. >>>> >>>>> >>>> >>>>> In one day you can read through all the posts on the Diablo >>>> >>>>> character >>>> >>>>> class forums for the past month. That's enough to get a feel for >>>> >>>>> what t= >>>> >> he >>>> >>>>> real problems are and who is just a butthurt troll complaining. >>>> >>>>> Then >>>> >>>>> pa= >>>> >> tch >>>> >>>>> that shit. >>>> >>>>> No one cares that you are patching the conversations of NPCs. Fix >>>> >>>>> the >>>> >>>>> core problems you retards... >>>> >>>>> >>>> >>>>> >>>> >>>>> -----Original Message----- >>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>>> >> ] >>>> >>>>> On Behalf Of Stephen Scheidel >>>> >>>>> Sent: 13 June 2014 10:40 AM >>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> Subject: Re: USF4 changes! >>>> >>>>> >>>> >>>>> Well if they just resist the tendency to be utter fucktards and >>>> >>>>> keep >>>> >>>>> broken shit like kabal out of the game there won't be any need for >>>> >>>>> baby= >>>> >> game >>>> >>>>> mechanics to try and hide their shoddy balancing. >>>> >>>>> >>>> >>>>> We as a group could balance games better than nrs. >>>> >>>>> >>>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> >>>>> > Not sure how much it'll nulify. But at least they're trying to >>>> >>>>> > get >>>> >>>>> > ri= >>>> >> d >>>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip >>>> >>>>> > BS. >>>> >>>>> > >>>> >>>>> > >>>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>>> >>>>> > <gieroadsteve@xxxxxxxxx> >>>> >>>>> > wrote: >>>> >>>>> > >>>> >>>>> >> So they are just giving noobs a chance to escape. >>>> >>>>> >> Devs are really trying to make games purely a rock paper >>>> >>>>> >> scissor >>>> >>>>> >> thing. >>>> >>>>> >> >>>> >>>>> >> What's the point of a tough situation if you can just nullify >>>> >>>>> >> it >>>> >>>>> >> wit= >>>> >> h >>>> >>>>> >> some noob feature. >>>> >>>>> >> >>>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> >>>>> >> > Let's put it this way. The movement is basically the same as >>>> >>>>> >> > MK9. >>>> >>>>> >> > But now they added a new metere called "agility bar" where >>>> >>>>> >> > you >>>> >>>>> >> > can >>>> >>>>> >> > use it to do full/half screen run and do an evasive spacing >>>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume >>>> >>>>> >> > such >>>> >>>>> >> > meter/bar...) So if you had 0 >>>> >>>>> >> problem >>>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >>>> >>>>> >> > trouble for your own movement. I see it as an escape >>>> >>>>> >> > mechanism >>>> >>>>> >> > mor= >>>> >> e >>>> >>>>> >> > than offensive. >>>> >>>>> >> > because you need agility meter to use interactables and >>>> >>>>> >> > "evasive" >>>> >>>>> >> backdash. >>>> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD >>>> >>>>> >> > caus= >>>> >> e >>>> >>>>> >> > bar. >>>> >>>>> >> if >>>> >>>>> >> > the normal backdash already does that, then no need to use >>>> >>>>> >> > agility >>>> >>>>> >> > bar. >>>> >>>>> >> > >>>> >>>>> >> > It doesn't take away anything. It's adding more escape >>>> >>>>> >> > mechanism >>>> >>>>> >> > for >>>> >>>>> >> people >>>> >>>>> >> > who have a tough time with rushdown characters up on their >>>> >>>>> >> > face... >>>> >>>>> >> > >>>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full >>>> >>>>> >> > 2 >>>> >>>>> >> > bars? >>>> >>>>> >> dunno >>>> >>>>> >> > will check again...might be faster)...so it's not like you'll >>>> >>>>> >> > not >>>> >>>>> >> > be able to use it every now and then. But if you abuse the >>>> >>>>> >> > meter...then you'll >>>> >>>>> >> pay >>>> >>>>> >> > for it when you really need it. The bars are there so you >>>> >>>>> >> > don't >>>> >>>>> >> > just >>>> >>>>> >> abuse >>>> >>>>> >> > the agility bar backdash and jump off walls all the time with >>>> >>>>> >> > no >>>> >>>>> >> > consequences. >>>> >>>>> >> > >>>> >>>>> >> > We don't know how's the recovery on the agility bar either. >>>> >>>>> >> > If >>>> >>>>> >> > it'= >>>> >> s >>>> >>>>> >> > good then it should cost bars...if it's crap then no. >>>> >>>>> >> > >>>> >>>>> >> > >>>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>>> >>>>> >> > <nicmuir@xxxxxxxxx> >>>> >>>>> >> > wrote: >>>> >>>>> >> > >>>> >>>>> >> >> I used the run button all the time. >>>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>>> >>>>> >> >> wrote: >>>> >>>>> >> >> >>>> >>>>> >> >>> Did you ever use the run button in MK3? I think I used it >>>> >>>>> >> >>> when >>>> >>>>> >> trolling >>>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old >>>> >>>>> >> >>> SubZero= >>>> >> =E2=80=99s >>>> >>>>> >> combos=E2=80=A6 >>>> >>>>> >> >>> not much else. >>>> >>>>> >> >>> >>>> >>>>> >> >>> It will be interesting seeing how this changes the oki >>>> >>>>> >> >>> game. >>>> >>>>> >> >>> >>>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for >>>> >>>>> >> >>> general >>>> >>>>> >> play >>>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>> >>>>> >> >>> >>>> >>>>> >> >>> >>>> >>>>> >> >>> >>>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM >>>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> >> >>> *Subject:* RE: USF4 changes! >>>> >>>>> >> >>> >>>> >>>>> >> >>> >>>> >>>>> >> >>> >>>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is >>>> >>>>> >> >>> last >>>> >>>>> >> >>> dich when I use it. >>>> >>>>> >> >>> >>>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> >> >>> >>>> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? >>>> >>>>> >> >>> I >>>> >>>>> >> >>> mean the rolls? >>>> >>>>> >> >>> Who knows how this is going to work? I presume the >>>> >>>>> >> >>> backdashing >>>> >>>>> >> >>> will be enough to clear the space and either give you the >>>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>>> >>>>> >> >>> This is MK... they've never had proper backdashes before. >>>> >>>>> >> >>> They'r= >>>> >> e >>>> >>>>> >> >>> now adding new movement and people are still complaining >>>> >>>>> >> >>> that >>>> >>>>> >> >>> this will reduce their ability to play the game? How? >>>> >>>>> >> >>> >>>> >>>>> >> >>> >>>> >>>>> >> >>> -----Original Message----- >>>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>>> >>>>> >> >>> On Behalf Of Manase Zote >>>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM >>>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> >> >>> Subject: Re: USF4 changes! >>>> >>>>> >> >>> >>>> >>>>> >> >>> In other games we can backlash until the cows come home and >>>> >>>>> >> >>> ther= >>>> >> e >>>> >>>>> >> >>> is no meter for that and the game is still fair nothing >>>> >>>>> >> >>> broken >>>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash >>>> >>>>> >> >>> non >>>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still >>>> >>>>> >> >>> don't >>>> >>>>> >> >>> understand why you >>>> >>>>> >> would >>>> >>>>> >> >>> need meter in helping with your suicide(cornering >>>> >>>>> >> >>> yourself). >>>> >>>>> >> >>> My suggestion is just balance the back dash so that it's >>>> >>>>> >> >>> not >>>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). >>>> >>>>> >> >>> >>>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>>> >>>>> >> >>> <numotd@xxxxxxxxx> >>>> >>>>> >> >>> wrote: >>>> >>>>> >> >>> > The "agility bar" backdash covers much more distance than >>>> >>>>> >> >>> > that >>>> >>>>> >> >>> > i think. >>>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals >>>> >>>>> >> >>> > and >>>> >>>>> >> >>> > strings...rushdown/pressure characters will have problem, >>>> >>>>> >> >>> > because they'll just backdash and avoid everything all >>>> >>>>> >> >>> > the >>>> >>>>> >> >>> > tim= >>>> >> e. >>>> >>>>> >> >>> > >>>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken. >>>> >>>>> >> >>> > I >>>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything >>>> >>>>> >> >>> > at >>>> >>>>> >> >>> > all. It helps with tough situation. >>>> >>>>> >> >>> > >>>> >>>>> >> >>> > >>>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>>> >>>>> >> >>> > <bmlzote@xxxxxxxxx> >>>> >>>>> >> >>> > wrote: >>>> >>>>> >> >>> >> >>>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >>>> >>>>> >> >>> >> fine s= >>>> >> o >>>> >>>>> >> >>> >> what was wrong with that? >>>> >>>>> >> >>> >> >>>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>>> >>>>> >> >>> >> <numotd@xxxxxxxxx> >>>> >>>>> >> >>> >> wrote: >>>> >>>>> >> >>> >> > The movement and pace of the game seems to be the same >>>> >>>>> >> >>> >> > as >>>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The >>>> >>>>> >> >>> >> > agility >>>> >>>>> >> >>> >> > bar >>>> >>>>> >> >>> >> > enhances that a lot more for >>>> >>>>> >> >>> >> > 1-2 >>>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the >>>> >>>>> >> >>> >> > movement >>>> >>>>> >> >>> >> > of >>>> >>>>> >> >>> >> > game at >>>> >>>>> >> >>> all. >>>> >>>>> >> >>> >> > Eg. >>>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for >>>> >>>>> >> >>> >> > 1 >>>> >>>>> >> >>> >> > agility >>>> >>>>> >> bar >>>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out >>>> >>>>> >> >>> >> > of >>>> >>>>> >> >>> >> > Nina's >>>> >>>>> >> df+1 >>>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid >>>> >>>>> >> >>> >> > nina's >>>> >>>>> >> >>> >> > df+= >>>> >> 1 >>>> >>>>> >> >>> >> > ss+1 >>>> >>>>> >> >>> >> > pressure by using stage interactables and jump away. >>>> >>>>> >> >>> >> > Not >>>> >>>>> >> >>> >> > sure if you're invincible or not during the >>>> >>>>> >> >>> >> > jump...What >>>> >>>>> >> >>> >> > was >>>> >>>>> >> >>> >> > injustice >>>> >>>>> >> like? >>>> >>>>> >> >>> >> > >>>> >>>>> >> >>> >> > So the basic movements is there. No limitation at all. >>>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >>>> >>>>> >> >>> >> > gameplay. >>>> >>>>> >> >>> >> > >>>> >>>>> >> >>> >> > >>>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> >>>> >>>>> >> >>> wrote: >>>> >>>>> >> >>> >> >> >>>> >>>>> >> >>> >> >> At this point no one knows how all of the above >>>> >>>>> >> >>> >> >> system >>>> >>>>> >> >>> >> >> mechanics are going to turn out. >>>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting >>>> >>>>> >> >>> >> >> game >>>> >>>>> >> because >>>> >>>>> >> >>> >> >> you need movement for everything you do in a fighting >>>> >>>>> >> >>> >> >> game= >>>> >> . >>>> >>>>> >> >>> >> >> It also affects the pacing of the overall match. So >>>> >>>>> >> >>> >> >> for m= >>>> >> e >>>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only >>>> >>>>> >> >>> >> >> give >>>> >>>>> >> players >>>> >>>>> >> >>> >> >> more problems rather than assisting them in a match. >>>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups, >>>> >>>>> >> >>> >> >> zone= >>>> >> r >>>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown >>>> >>>>> >> >>> >> >> owns >>>> >>>>> >> >>> >> >> up-close... >>>> >>>>> >> >>> >> >> >>>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx> >>>> >>>>> >> >>> >> >> wrote: >>>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with >>>> >>>>> >> >>> >> >> > EX >>>> >>>>> >> >>> >> >> > bar. >>>> >>>>> >> >>> >> >> > It >>>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 >>>> >>>>> >> >>> >> >> > to >>>> >>>>> >> >>> >> >> > perform >>>> >>>>> >> run >>>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think >>>> >>>>> >> >>> >> >> > this >>>> >>>>> >> >>> >> >> > is >>>> >>>>> >> >>> >> >> > fair. >>>> >>>>> >> It >>>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then. >>>> >>>>> >> >>> >> >> > But >>>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use >>>> >>>>> >> >>> >> >> > 2 to >>>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage >>>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide >>>> >>>>> >> >>> >> >> > if >>>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just >>>> >>>>> >> >>> >> >> > dash u= >>>> >> p >>>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>>> >>>>> >> >>> >> >> > >>>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides >>>> >>>>> >> >>> >> >> > to d= >>>> >> o >>>> >>>>> >> >>> rushdown. >>>> >>>>> >> >>> >> >> > And >>>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie >>>> >>>>> >> >>> >> >> > ground >>>> >>>>> >> >>> >> >> > gra= >>>> >> b >>>> >>>>> >> thingy >>>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >>>> >>>>> >> >>> >> >> > slash >>>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>>> >>>>> >> >>> >> >> > character variation is NOT going to be >>>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really >>>> >>>>> >> >>> >> >> > bad >>>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's >>>> >>>>> >> >>> >> >> > what >>>> >>>>> >> >>> >> >> > yo= >>>> >> u >>>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant >>>> >>>>> >> >>> >> >> > air >>>> >>>>> >> fireball >>>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already >>>> >>>>> >> >>> >> >> > be >>>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn >>>> >>>>> >> >>> >> >> > his >>>> >>>>> >> >>> >> >> > advance nomad >>>> >>>>> >> dash >>>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with >>>> >>>>> >> >>> >> >> > zoning. >>>> >>>>> >> >>> >> >> > >>>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you >>>> >>>>> >> >>> >> >> > instan= >>>> >> t >>>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between >>>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really >>>> >>>>> >> >>> >> >> > bad >>>> >>>>> >> >>> >> >> > match ups like 9-1 or >>>> >>>>> >> 8-2 >>>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>>> >>>>> >> >>> >> >> > fighting games should be about what you can do as a >>>> >>>>> >> >>> >> >> > player. >>>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal >>>> >>>>> >> >>> >> >> > shouldn'= >>>> >> t >>>> >>>>> >> >>> >> >> > give me instant advantage over someone who's really >>>> >>>>> >> >>> >> >> > good >>>> >>>>> >> >>> >> >> > with >>>> >>>>> >> sheeva, >>>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters >>>> >>>>> >> >>> >> >> > have >>>> >>>>> >> >>> >> >> > issue with zoning in mk9...) >>>> >>>>> >> >>> >> >> > >>>> >>>>> >> >>> >> >> > >>>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>>> >>>>> >> bmlzote@xxxxxxxxx> >>>> >>>>> >> >>> >> >> > wrote: >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? >>>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age >>>> >>>>> >> >>> >> >> >> mechanics(having >>>> >>>>> >> >>> >> >> >> a >>>> >>>>> >> >>> >> >> >> meter for running)? >>>> >>>>> >> >>> >> >> >> Who said running was broken? >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>> >> >> >> *Sigh* >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >>>> >>>>> >> >>> >> >> >> combo= >>>> >> s >>>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :( >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>>> >>>>> >> >>> >> >> >> wrote: >>>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>>> >>>>> >> >>> >> >> >> > >>>> >>>>> >> >>> >> >> >> > Picking a different version of the same >>>> >>>>> >> >>> >> >> >> > character >>>> >>>>> >> >>> >> >> >> > or = >>>> >> a >>>> >>>>> >> >>> >> >> >> > different character all together between matches >>>> >>>>> >> >>> >> >> >> > woul= >>>> >> d >>>> >>>>> >> >>> >> >> >> > be just like it was now. >>>> >>>>> >> >>> >> >> >> > >>>> >>>>> >> >>> >> >> >> > Counterpicking etc. >>>> >>>>> >> >>> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> >> >>> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >>>> >>>>> >> >>> >> >> >> >> character selection? >>>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player >>>> >>>>> >> >>> >> >> >> >> 2 >>>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will >>>> >>>>> >> >>> >> >> >> >> stil= >>>> >> l >>>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys >>>> >>>>> >> >>> >> >> >> >> regardless. >>>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and >>>> >>>>> >> >>> >> >> >> >> lastly >>>> >>>>> >> >>> >> >> >> >> the >>>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding >>>> >>>>> >> >>> >> >> >> >> factor. >>>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting >>>> >>>>> >> >>> >> >> >> >> is >>>> >>>>> >> >>> >> >> >> >> to >>>> >>>>> >> >>> >> >> >> >> make every character the same... >>>> >>>>> >> >>> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>>> >>>>> >> numotd@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> wrote: >>>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >>>> >>>>> >> >>> >> >> >> >> > about >>>> >>>>> >> >>> >> >> >> >> > bad >>>> >>>>> >> match >>>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be >>>> >>>>> >> >>> >> >> >> >> > fun >>>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your >>>> >>>>> >> >>> >> >> >> >> > opponen= >>>> >> t >>>> >>>>> >> >>> >> >> >> >> > knows >>>> >>>>> >> what >>>> >>>>> >> >>> >> >> >> >> > your character can do. >>>> >>>>> >> >>> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >>>> >>>>> >> >>> >> >> >> >> > knowledg= >>>> >> e >>>> >>>>> >> >>> >> >> >> >> > in fighting games. >>>> >>>>> >> >>> >> >> >> >> > but >>>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >>>> >>>>> >> >>> >> >> >> >> > you're >>>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>>> >>>>> >> >>> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how >>>> >>>>> >> >>> >> >> >> >> > to >>>> >>>>> >> >>> >> >> >> >> > dea= >>>> >> l >>>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >>>> >>>>> >> >>> >> >> >> >> > another >>>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>>> >>>>> >> >>> >> >> >> >> > you >>>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier >>>> >>>>> >> >>> >> >> >> >> > character because you the player are just >>>> >>>>> >> >>> >> >> >> >> > better. >>>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a >>>> >>>>> >> >>> >> >> >> >> > gun >>>> >>>>> >> >>> >> >> >> >> > fig= >>>> >> ht >>>> >>>>> >> >>> >> >> >> >> > situation. >>>> >>>>> >> >>> >> >> >> >> > should >>>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >>>> >>>>> >> >>> >> >> >> >> > slightly >>>> >>>>> >> blunt >>>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >>>> >>>>> >> >>> >> >> >> >> > knife"= >>>> >> . >>>> >>>>> >> >>> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> > wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw >>>> >>>>> >> >>> >> >> >> >> >> of >>>> >>>>> >> >>> >> >> >> >> >> dice to me. >>>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >>>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on >>>> >>>>> >> >>> >> >> >> >> >> lack >>>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >>>> >>>>> >> >>> >> >> >> >> >> example >>>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to >>>> >>>>> >> >>> >> >> >> >> >> be >>>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable >>>> >>>>> >> >>> >> >> >> >> >> of? >>>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks >>>> >>>>> >> >>> >> >> >> >> >> like >>>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>>> >>>>> >> >>> >> >> >> >> >> variations of a character. >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> wrote: >>>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD >>>> >>>>> >> >>> >> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be >>>> >>>>> >> >>> >> >> >> >> >> > some >>>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure >>>> >>>>> >> >>> >> >> >> >> >> > how >>>> >>>>> >> >>> >> >> >> >> >> > they'll balance >>>> >>>>> >> it >>>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >>>> >>>>> >> >>> >> >> >> >> >> > counter >>>> >>>>> >> >>> >> >> >> >> >> > to another characters variation >>>> >>>>> >> >>> >> >> >> >> >> > completely. >>>> >>>>> >> >>> >> >> >> >> >> > If >>>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game >>>> >>>>> >> >>> >> >> >> >> >> > lolz >>>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will >>>> >>>>> >> make >>>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups >>>> >>>>> >> >>> >> >> >> >> >> > but >>>> >>>>> >> >>> >> >> >> >> >> > no= >>>> >> t >>>> >>>>> >> >>> >> >> >> >> >> > a complete >>>> >>>>> >> lose >>>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>> >>>>> >> >>> >> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >>>> >>>>> >> >>> >> >> >> >> >> > Williams >>>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> > wrote: >>>> >>>>> >> >>> >> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>> >>>>> >> >>> >> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >> wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>> >>>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game >>>> >>>>> >> >>> >> >> >> >> >> >>> time >>>> >>>>> >> >>> >> >> >> >> >> >>> as >>>> >>>>> >> >>> >> >> >> >> >> >>> much >>>> >>>>> >> as >>>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from >>>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom >>>> >>>>> >> >>> >> >> >> >> >> >>> - >>>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you! >>>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________ >>>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams >>>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>> >>>>> >> >>> >> >> >> >> >> >>> >>>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>>> >>>>> >> >>> >> >> >> >> >> >>> session= >>>> >> s >>>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>>> >>>>> >> >>> >> >> >> >> >> >>> >>>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >>>> >>>>> >> >>> >> >> >> >> >> >>> fine >>>> >>>>> >> >>> >> >> >> >> >> >>> as >>>> >>>>> >> well. >>>> >>>>> >> >>> >> >> >> >> >> >>> >>>> >>>>> >> >>> >> >> >> >> >> >>> >>>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>> wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. >>>> >>>>> >> >>> >> >> >> >> >> >>>> She >>>> >>>>> >> >>> >> >> >> >> >> >>>> wa= >>>> >> s >>>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of >>>> >>>>> >> >>> >> >> >> >> >> >>>> the >>>> >>>>> >> >>> >> >> >> >> >> >>>> computer" >>>> >>>>> >> >>> >> >> >> >> >> >>>> and >>>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>>> >>>>> >> >>> >> >> >> >> >> >>>> and >>>> >>>>> >> >>> >> >> >> >> >> >>>> she >>>> >>>>> >> >>> >> >> >> >> >> >>>> was >>>> >>>>> >> >>> >> >> >> >> >> >>>> like >>>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, >>>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas >>>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>>> wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those. >>>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes >>>> >>>>> >> >>> >> >> >> >> >> >>>>> well. >>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you >>>> >>>>> >> >>> >> >> >> >> >> >>>>> using" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" >>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>> good times. >>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, >>>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf >>>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department" >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?" >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >>>> >> s >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>>> >>>>> >> >>> games. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please? >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >>>> >> I >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> make= >>>> >> s >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> dislike >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> new >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> with >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200 >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > age. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>> >>>>> >> >>> >> >> >> >> >> >>> >>>> >>>>> >> >>> >> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> >>> >> >> >> >> >> = >>>> >> You are subscribed to the Cape >>>> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> > >>>> >>>>> >> >>> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >>>> >>>>> >> >>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>>> >>>>> >> >>> >> >> >> >> subs= >>>> >> cribed to the Cape Town >>>> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >>>> >>>>> >> >>> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed >>>> >>>>> >> >>> >> >> >> to >>>> >>>>> >> >>> >> >> >> th= >>>> >> e Cape Town Fighting >>>> >>>>> >> >>> >> >> >> Game Community mailing list. >>>> >>>>> >> >>> >> >> >> >>>> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>> >> >> > >>>> >>>>> >> >>> >> >> > >>>> >>>>> >> >>> >> >> >>>> >>>>> >> >>> >> >> >>>> >>>>> >> >>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape >>>> >>>>> >> >>> >> >> Town = >>>> >> Fighting Game >>>> >>>>> >> >>> >> >> Community mailing list. >>>> >>>>> >> >>> >> >> >>>> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>> >> > >>>> >>>>> >> >>> >> > >>>> >>>>> >> >>> >> >>>> >>>>> >> >>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town >>>> >>>>> >> >>> >> Fighting >>>> >>>>> >> >>> >> Gam= >>>> >> e >>>> >>>>> >> >>> >> Community mailing list. >>>> >>>>> >> >>> >> >>>> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>> > >>>> >>>>> >> >>> > >>>> >>>>> >> >>> >>>> >>>>> >> >>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >>>>> >> =3D=3D=3D=3D >>>> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community >>>> >>>>> >> >>> mailing list. >>>> >>>>> >> >>> >>>> >>>>> >> >>> //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>> >>>> >>>>> >>>> >>>>> >> >>> >>>> >>>>> >> >>> ****************************************************************= >>>> >> * >>>> >>>>> >> >>> ***** The information in this e-mail is confidential and >>>> >>>>> >> >>> may >>>> >>>>> >> >>> be >>>> >>>>> >>>> >>>>> >> >>> legally privileged. It is intended solely for the >>>> >>>>> >> >>> addressee. >>>> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If >>>> >>>>> >> >>> you >>>> >>>>> >> >>> hav= >>>> >> e >>>> >>>>> >> >>> received this communication in error, please address with >>>> >>>>> >> >>> the >>>> >>>>> >> >>> subject heading "Received in error," >>>> >>>>> >> send >>>> >>>>> >> >>> to >>>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any >>>> >>>>> >> >>> copies of it. >>>> >>>>> >> >>> If you are not the intended recipient, any disclosure, >>>> >>>>> >> >>> copying, >>>> >>>>> >> >>> distribution or any action taken or omitted to be taken in >>>> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any >>>> >>>>> >> >>> opinions >>>> >>>>> >> >>> or advice contained in this e-mail are subject to the terms >>>> >>>>> >> >>> and >>>> >>>>> >> >>> conditions expressed in the governing KPMG client >>>> >>>>> >> >>> engagement >>>> >>>>> >> >>> letter. Opinions, conclusions and other information in this >>>> >>>>> >> >>> e-mail and any attachments that do not relate to the >>>> >>>>> >> >>> official >>>> >>>>> >> >>> business of the firm are neither given nor endorsed by it. >>>> >>>>> >> >>> >>>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >>>> >>>>> >> >>> or >>>> >>>>> >> >>> error-free, as information could be intercepted, corrupted, >>>> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or >>>> >>>>> >> >>> contain >>>> >>>>> >> >>> viruses. >>>> >>>>> >> >>> >>>> >>>>> >> >>> This email is being sent out by KPMG International >>>> >>>>> >> >>> Cooperative >>>> >>>>> >> >>> ("KPMG >>>> >>>>> >> >>> International") on behalf of the local KPMG member firm >>>> >>>>> >> >>> providin= >>>> >> g >>>> >>>>> >> >>> services to you. KPMG International Cooperative ("KPMG >>>> >>>>> >> >>> International") is a Swiss entity that serves as a >>>> >>>>> >> >>> coordinating >>>> >>>>> >> >>> entity for a network of >>>> >>>>> >> independent >>>> >>>>> >> >>> firms operating under the KPMG name. KPMG International >>>> >>>>> >> >>> provides >>>> >>>>> >> >>> no services to clients. Each member firm of KPMG >>>> >>>>> >> >>> International i= >>>> >> s >>>> >>>>> >> >>> a >>>> >>>>> >> legally >>>> >>>>> >> >>> distinct and separate entity and each describes itself as >>>> >>>>> >> >>> such. >>>> >>>>> >> >>> Information about the structure and jurisdiction of your >>>> >>>>> >> >>> local >>>> >>>>> >> >>> KPMG member firm can be obtained from your KPMG >>>> >>>>> >> >>> representative. >>>> >>>>> >> >>> >>>> >>>>> >> >>> This footnote also confirms that this e-mail message has >>>> >>>>> >> >>> been >>>> >>>>> >> >>> swept by AntiVirus software. >>>> >>>>> >> >>> >>>> >>>>> >> >>> ------------------------------ >>>> >>>>> >> >>> The information in this e-mail is confidential and may be >>>> >>>>> >> >>> legall= >>>> >> y >>>> >>>>> >> >>> privileged. It is intended solely for the addressee. Access >>>> >>>>> >> >>> to >>>> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have >>>> >>>>> >> >>> received >>>> >>>>> >> >>> this communication in error, please address with the >>>> >>>>> >> >>> subject >>>> >>>>> >> >>> heading "Received in error," >>>> >>>>> >> send >>>> >>>>> >> >>> to >>>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any >>>> >>>>> >> >>> copi= >>>> >> es >>>> >>>>> >> >>> of >>>> >>>>> >> >>> it. >>>> >>>>> >> >>> If you are not the intended recipient, any disclosure, >>>> >>>>> >> >>> copying, >>>> >>>>> >> >>> distribution or any action taken or omitted to be taken in >>>> >>>>> >> >>> reliance >>>> >>>>> >> >>> on >>>> >>>>> >> >>> it, >>>> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >>>> >>>>> >> >>> contained >>>> >>>>> >> >>> in >>>> >>>>> >> >>> this >>>> >>>>> >> >>> e-mail are subject to the terms and conditions expressed in >>>> >>>>> >> >>> the >>>> >>>>> >> >>> governing >>>> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and >>>> >>>>> >> >>> other >>>> >>>>> >> >>> information >>>> >>>>> >> >>> in this e-mail and any attachments that do not relate to >>>> >>>>> >> >>> the >>>> >>>>> >> >>> official >>>> >>>>> >> >>> business of the firm are neither given nor endorsed by it. >>>> >>>>> >> >>> >>>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >>>> >>>>> >> >>> or >>>> >>>>> >> >>> error-free, as information could be intercepted, corrupted, >>>> >>>>> >> >>> amended, >>>> >>>>> >> >>> lost, >>>> >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >> >>> >>>> >>>>> >> >>> This email is being sent out by KPMG International >>>> >>>>> >> >>> Cooperative >>>> >>>>> >> >>> ("KPMG >>>> >>>>> >> >>> International") on behalf of the local KPMG member firm >>>> >>>>> >> >>> providin= >>>> >> g >>>> >>>>> >> >>> services >>>> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG >>>> >>>>> >> >>> International") >>>> >>>>> >> >>> is= >>>> >> a >>>> >>>>> >> Swiss >>>> >>>>> >> >>> entity that serves as a coordinating entity for a network >>>> >>>>> >> >>> of >>>> >>>>> >> independent >>>> >>>>> >> >>> firms operating under the KPMG name. KPMG International >>>> >>>>> >> >>> provides >>>> >>>>> >> >>> no >>>> >>>>> >> >>> services to clients. Each member firm of KPMG International >>>> >>>>> >> >>> is a >>>> >>>>> >> legally >>>> >>>>> >> >>> distinct and separate entity and each describes itself as >>>> >>>>> >> >>> such. >>>> >>>>> >> >>> Information >>>> >>>>> >> >>> about the structure and jurisdiction of your local KPMG >>>> >>>>> >> >>> member >>>> >>>>> >> >>> firm >>>> >>>>> >> >>> can >>>> >>>>> >> >>> be >>>> >>>>> >> >>> obtained from your KPMG representative. >>>> >>>>> >> >>> >>>> >>>>> >> >>> This footnote also confirms that this e-mail message has >>>> >>>>> >> >>> been >>>> >>>>> >> >>> swept >>>> >>>>> >> >>> by >>>> >>>>> >> >>> AntiVirus software. >>>> >>>>> >> >>> >>>> >>>>> >> >> >>>> >>>>> >> > >>>> >>>>> >> You are subscribed to the Cape Town Fighting Game Community >>>> >>>>> >> mailing >>>> >>>>> >> list. >>>> >>>>> >> >>>> >>>>> >> //www.freelists.org/list/cpt-fgc >>>> >>>>> >> >>>> >>>>> > >>>> >>>>> >>>> >>>>> >>>> >>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>>> >> =3DYou are subscribed to the Cape Town Fighting Game >>>> >>>>> Community mailing list. >>>> >>>>> >>>> >>>>> >>>> >>>>> //www.freelists.org/list/cpt-fgc >>>> >>>>> >>>> >>>>> >>>> >>>>> ********************************************************************** >>>> >>>>> The information in this e-mail is confidential and may be legally >>>> >>>>> privileged. It is intended solely for the addressee. Access to >>>> >>>>> this >>>> >>>>> e-m= >>>> >> ail >>>> >>>>> by anyone else is unauthorized. If you have received this >>>> >>>>> communication= >>>> >> in >>>> >>>>> error, please address with the subject heading "Received in >>>> >>>>> error," >>>> >>>>> sen= >>>> >> d to >>>> >>>>> the original sender, then delete the e-mail and destroy any copies >>>> >>>>> of i= >>>> >> t. If >>>> >>>>> you are not the intended recipient, any disclosure, copying, >>>> >>>>> distributi= >>>> >> on or >>>> >>>>> any action taken or omitted to be taken in reliance on it, is >>>> >>>>> prohibite= >>>> >> d and >>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>>> >>>>> are >>>> >>>>> su= >>>> >> bject >>>> >>>>> to the terms and conditions expressed in the governing KPMG client >>>> >>>>> engagement letter. Opinions, conclusions and other information in >>>> >>>>> this >>>> >>>>> e-mail and any attachments that do not relate to the official >>>> >>>>> business = >>>> >> of >>>> >>>>> the firm are neither given nor endorsed by it. >>>> >>>>> >>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>> >>>>> error-free, as information could be intercepted, corrupted, >>>> >>>>> amended, >>>> >>>>> lo= >>>> >> st, >>>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >>>> >>>>> This email is being sent out by KPMG International Cooperative >>>> >>>>> ("KPMG >>>> >>>>> International") on behalf of the local KPMG member firm providing >>>> >>>>> servi= >>>> >> ces >>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is >>>> >>>>> a >>>> >>>>> Swi= >>>> >> ss >>>> >>>>> entity that serves as a coordinating entity for a network of >>>> >>>>> independen= >>>> >> t >>>> >>>>> firms operating under the KPMG name. KPMG International provides >>>> >>>>> no >>>> >>>>> ser= >>>> >> vices >>>> >>>>> to clients. Each member firm of KPMG International is a legally >>>> >>>>> distinc= >>>> >> t and >>>> >>>>> separate entity and each describes itself as such. Information >>>> >>>>> about t= >>>> >> he >>>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>>> >>>>> obtain= >>>> >> ed >>>> >>>>> from your KPMG representative. >>>> >>>>> >>>> >>>>> This footnote also confirms that this e-mail message has been >>>> >>>>> swept >>>> >>>>> by >>>> >>>>> AntiVirus software. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> >>>> >>>>> The information in this e-mail is confidential and may be legally >>>> >>>>> privileged. It is intended solely for the addressee. Access to >>>> >>>>> this >>>> >>>>> e-m= >>>> >> ail >>>> >>>>> by anyone else is unauthorized. If you have received this >>>> >>>>> communication= >>>> >> in >>>> >>>>> error, please address with the subject heading "Received in >>>> >>>>> error," >>>> >>>>> sen= >>>> >> d to >>>> >>>>> the original sender, then delete the e-mail and destroy any copies >>>> >>>>> of i= >>>> >> t. If >>>> >>>>> you are not the intended recipient, any disclosure, copying, >>>> >>>>> distributi= >>>> >> on or >>>> >>>>> any action taken or omitted to be taken in reliance on it, is >>>> >>>>> prohibite= >>>> >> d and >>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>>> >>>>> are >>>> >>>>> su= >>>> >> bject >>>> >>>>> to the terms and conditions expressed in the governing KPMG client >>>> >>>>> engagement letter. Opinions, conclusions and other information in >>>> >>>>> this >>>> >>>>> e-mail and any attachments that do not relate to the official >>>> >>>>> business = >>>> >> of >>>> >>>>> the firm are neither given nor endorsed by it. >>>> >>>>> >>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>> >>>>> error-free, as information could be intercepted, corrupted, >>>> >>>>> amended, >>>> >>>>> lo= >>>> >> st, >>>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >>>> >>>>> This email is being sent out by KPMG International Cooperative >>>> >>>>> ("KPMG >>>> >>>>> International") on behalf of the local KPMG member firm providing >>>> >>>>> servi= >>>> >> ces >>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>>> >>>>> Swis= >>>> >> s >>>> >>>>> entity that serves as a coordinating entity for a network of >>>> >>>>> independen= >>>> >> t >>>> >>>>> firms operating under the KPMG name. KPMG International provides >>>> >>>>> no >>>> >>>>> ser= >>>> >> vices >>>> >>>>> to clients. Each member firm of KPMG International is a legally >>>> >>>>> distinc= >>>> >> t and >>>> >>>>> separate entity and each describes itself as such. Information >>>> >>>>> about >>>> >>>>> th= >>>> >> e >>>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>>> >>>>> obtain= >>>> >> ed >>>> >>>>> from your KPMG representative. >>>> >>>>> >>>> >>>>> This footnote also confirms that this e-mail message has been >>>> >>>>> swept >>>> >>>>> by >>>> >>>>> AntiVirus software. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> >>>> >>>>> The information in this e-mail is confidential and may be legally >>>> >>>>> privileged. It is intended solely for the addressee. Access to >>>> >>>>> this >>>> >>>>> e-m= >>>> >> ail >>>> >>>>> by anyone else is unauthorized. If you have received this >>>> >>>>> communication= >>>> >> in >>>> >>>>> error, please address with the subject heading "Received in >>>> >>>>> error," >>>> >>>>> sen= >>>> >> d to >>>> >>>>> the original sender, then delete the e-mail and destroy any copies >>>> >>>>> of i= >>>> >> t. If >>>> >>>>> you are not the intended recipient, any disclosure, copying, >>>> >>>>> distributi= >>>> >> on or >>>> >>>>> any action taken or omitted to be taken in reliance on it, is >>>> >>>>> prohibite= >>>> >> d and >>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>>> >>>>> are >>>> >>>>> su= >>>> >> bject >>>> >>>>> to the terms and conditions expressed in the governing KPMG client >>>> >>>>> engagement letter. Opinions, conclusions and other information in >>>> >>>>> this >>>> >>>>> e-mail and any attachments that do not relate to the official >>>> >>>>> business = >>>> >> of >>>> >>>>> the firm are neither given nor endorsed by it. >>>> >>>>> >>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>> >>>>> error-free, as information could be intercepted, corrupted, >>>> >>>>> amended, >>>> >>>>> lo= >>>> >> st, >>>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >>>> >>>>> This email is being sent out by KPMG International Cooperative >>>> >>>>> ("KPMG >>>> >>>>> International") on behalf of the local KPMG member firm providing >>>> >>>>> servi= >>>> >> ces >>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>>> >>>>> Swis= >>>> >> s >>>> >>>>> entity that serves as a coordinating entity for a network of >>>> >>>>> independen= >>>> >> t >>>> >>>>> firms operating under the KPMG name. KPMG International provides >>>> >>>>> no >>>> >>>>> ser= >>>> >> vices >>>> >>>>> to clients. Each member firm of KPMG International is a legally >>>> >>>>> distinc= >>>> >> t and >>>> >>>>> separate entity and each describes itself as such. Information >>>> >>>>> about >>>> >>>>> th= >>>> >> e >>>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>>> >>>>> obtain= >>>> >> ed >>>> >>>>> from your KPMG representative. >>>> >>>>> >>>> >>>>> This footnote also confirms that this e-mail message has been >>>> >>>>> swept >>>> >>>>> by >>>> >>>>> AntiVirus software. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> >>>> >>>>> The information in this e-mail is confidential and may be legally >>>> >>>>> privileged. It is intended solely for the addressee. Access to >>>> >>>>> this >>>> >>>>> e-m= >>>> >> ail >>>> >>>>> by anyone else is unauthorized. If you have received this >>>> >>>>> communication= >>>> >> in >>>> >>>>> error, please address with the subject heading "Received in >>>> >>>>> error," >>>> >>>>> sen= >>>> >> d to >>>> >>>>> the original sender, then delete the e-mail and destroy any copies >>>> >>>>> of i= >>>> >> t. If >>>> >>>>> you are not the intended recipient, any disclosure, copying, >>>> >>>>> distributi= >>>> >> on or >>>> >>>>> any action taken or omitted to be taken in reliance on it, is >>>> >>>>> prohibite= >>>> >> d and >>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>>> >>>>> are >>>> >>>>> su= >>>> >> bject >>>> >>>>> to the terms and conditions expressed in the governing KPMG client >>>> >>>>> engagement letter. Opinions, conclusions and other information in >>>> >>>>> this >>>> >>>>> e-mail and any attachments that do not relate to the official >>>> >>>>> business = >>>> >> of >>>> >>>>> the firm are neither given nor endorsed by it. >>>> >>>>> >>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>> >>>>> error-free, as information could be intercepted, corrupted, >>>> >>>>> amended, >>>> >>>>> lo= >>>> >> st, >>>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >>>> >>>>> This email is being sent out by KPMG International Cooperative >>>> >>>>> ("KPMG >>>> >>>>> International") on behalf of the local KPMG member firm providing >>>> >>>>> servi= >>>> >> ces >>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>>> >>>>> Swis= >>>> >> s >>>> >>>>> entity that serves as a coordinating entity for a network of >>>> >>>>> independen= >>>> >> t >>>> >>>>> firms operating under the KPMG name. KPMG International provides >>>> >>>>> no >>>> >>>>> ser= >>>> >> vices >>>> >>>>> to clients. Each member firm of KPMG International is a legally >>>> >>>>> distinc= >>>> >> t and >>>> >>>>> separate entity and each describes itself as such. Information >>>> >>>>> about >>>> >>>>> th= >>>> >> e >>>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>>> >>>>> obtain= >>>> >> ed >>>> >>>>> from your KPMG representative. >>>> >>>>> >>>> >>>>> This footnote also confirms that this e-mail message has been >>>> >>>>> swept >>>> >>>>> by >>>> >>>>> AntiVirus software. >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> >>>> >>>>> The information in this e-mail is confidential and may be legally >>>> >>>>> privileged. It is intended solely for the addressee. Access to >>>> >>>>> this >>>> >>>>> e-m= >>>> >> ail >>>> >>>>> by anyone else is unauthorized. If you have received this >>>> >>>>> communication= >>>> >> in >>>> >>>>> error, please address with the subject heading "Received in >>>> >>>>> error," >>>> >>>>> sen= >>>> >> d to >>>> >>>>> the original sender, then delete the e-mail and destroy any copies >>>> >>>>> of i= >>>> >> t. If >>>> >>>>> you are not the intended recipient, any disclosure, copying, >>>> >>>>> distributi= >>>> >> on or >>>> >>>>> any action taken or omitted to be taken in reliance on it, is >>>> >>>>> prohibite= >>>> >> d and >>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>>> >>>>> are >>>> >>>>> su= >>>> >> bject >>>> >>>>> to the terms and conditions expressed in the governing KPMG client >>>> >>>>> engagement letter. Opinions, conclusions and other information in >>>> >>>>> this >>>> >>>>> e-mail and any attachments that do not relate to the official >>>> >>>>> business = >>>> >> of >>>> >>>>> the firm are neither given nor endorsed by it. >>>> >>>>> >>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>> >>>>> error-free, as information could be intercepted, corrupted, >>>> >>>>> amended, >>>> >>>>> lo= >>>> >> st, >>>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >>>> >>>>> This email is being sent out by KPMG International Cooperative >>>> >>>>> ("KPMG >>>> >>>>> International") on behalf of the local KPMG member firm providing >>>> >>>>> servi= >>>> >> ces >>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>>> >>>>> Swis= >>>> >> s >>>> >>>>> entity that serves as a coordinating entity for a network of >>>> >>>>> independen= >>>> >> t >>>> >>>>> firms operating under the KPMG name. KPMG International provides >>>> >>>>> no >>>> >>>>> ser= >>>> >> vices >>>> >>>>> to clients. Each member firm of KPMG International is a legally >>>> >>>>> distinc= >>>> >> t and >>>> >>>>> separate entity and each describes itself as such. Information >>>> >>>>> about >>>> >>>>> th= >>>> >> e >>>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>>> >>>>> obtain= >>>> >> ed >>>> >>>>> from your KPMG representative. >>>> >>>>> >>>> >>>>> This footnote also confirms that this e-mail message has been >>>> >>>>> swept >>>> >>>>> by >>>> >>>>> AntiVirus software. >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> >>>> >>>>> The information in this e-mail is confidential and may be legally >>>> >>>>> privileged. It is intended solely for the addressee. Access to >>>> >>>>> this >>>> >>>>> e-m= >>>> >> ail >>>> >>>>> by anyone else is unauthorized. If you have received this >>>> >>>>> communication= >>>> >> in >>>> >>>>> error, please address with the subject heading "Received in >>>> >>>>> error," >>>> >>>>> sen= >>>> >> d to >>>> >>>>> the original sender, then delete the e-mail and destroy any copies >>>> >>>>> of i= >>>> >> t. If >>>> >>>>> you are not the intended recipient, any disclosure, copying, >>>> >>>>> distributi= >>>> >> on or >>>> >>>>> any action taken or omitted to be taken in reliance on it, is >>>> >>>>> prohibite= >>>> >> d and >>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>>> >>>>> are >>>> >>>>> su= >>>> >> bject >>>> >>>>> to the terms and conditions expressed in the governing KPMG client >>>> >>>>> engagement letter. Opinions, conclusions and other information in >>>> >>>>> this >>>> >>>>> e-mail and any attachments that do not relate to the official >>>> >>>>> business = >>>> >> of >>>> >>>>> the firm are neither given nor endorsed by it. >>>> >>>>> >>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>> >>>>> error-free, as information could be intercepted, corrupted, >>>> >>>>> amended, >>>> >>>>> lo= >>>> >> st, >>>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >>>> >>>>> This email is being sent out by KPMG International Cooperative >>>> >>>>> ("KPMG >>>> >>>>> International") on behalf of the local KPMG member firm providing >>>> >>>>> servi= >>>> >> ces >>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>>> >>>>> Swis= >>>> >> s >>>> >>>>> entity that serves as a coordinating entity for a network of >>>> >>>>> independen= >>>> >> t >>>> >>>>> firms operating under the KPMG name. KPMG International provides >>>> >>>>> no >>>> >>>>> ser= >>>> >> vices >>>> >>>>> to clients. Each member firm of KPMG International is a legally >>>> >>>>> distinc= >>>> >> t and >>>> >>>>> separate entity and each describes itself as such. Information >>>> >>>>> about >>>> >>>>> th= >>>> >> e >>>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>>> >>>>> obtain= >>>> >> ed >>>> >>>>> from your KPMG representative. >>>> >>>>> >>>> >>>>> This footnote also confirms that this e-mail message has been >>>> >>>>> swept >>>> >>>>> by >>>> >>>>> AntiVirus software. >>>> >>>>> >>>> >>>>> >>>> >>>>> >>>> >>>>> ________________________________ >>>> >>>>> The information in this e-mail is confidential and may be legally >>>> >>>>> privileged. It is intended solely for the addressee. Access to >>>> >>>>> this >>>> >>>>> e-m= >>>> >> ail >>>> >>>>> by anyone else is unauthorized. If you have received this >>>> >>>>> communication= >>>> >> in >>>> >>>>> error, please address with the subject heading "Received in >>>> >>>>> error," >>>> >>>>> sen= >>>> >> d to >>>> >>>>> the original sender, then delete the e-mail and destroy any copies >>>> >>>>> of i= >>>> >> t. If >>>> >>>>> you are not the intended recipient, any disclosure, copying, >>>> >>>>> distributi= >>>> >> on or >>>> >>>>> any action taken or omitted to be taken in reliance on it, is >>>> >>>>> prohibite= >>>> >> d and >>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>>> >>>>> are >>>> >>>>> su= >>>> >> bject >>>> >>>>> to the terms and conditions expressed in the governing KPMG client >>>> >>>>> engagement letter. Opinions, conclusions and other information in >>>> >>>>> this >>>> >>>>> e-mail and any attachments that do not relate to the official >>>> >>>>> business = >>>> >> of >>>> >>>>> the firm are neither given nor endorsed by it. >>>> >>>>> >>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>> >>>>> error-free, as information could be intercepted, corrupted, >>>> >>>>> amended, >>>> >>>>> lo= >>>> >> st, >>>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>>> >>>> >>>>> This email is being sent out by KPMG International Cooperative >>>> >>>>> ("KPMG >>>> >>>>> International") on behalf of the local KPMG member firm providing >>>> >>>>> servi= >>>> >> ces >>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>>> >>>>> Swis= >>>> >> s >>>> >>>>> entity that serves as a coordinating entity for a network of >>>> >>>>> independen= >>>> >> t >>>> >>>>> firms operating under the KPMG name. KPMG International provides >>>> >>>>> no >>>> >>>>> ser= >>>> >> vices >>>> >>>>> to clients. Each member firm of KPMG International is a legally >>>> >>>>> distinc= >>>> >> t and >>>> >>>>> separate entity and each describes itself as such. Information >>>> >>>>> about >>>> >>>>> th= >>>> >> e >>>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>>> >>>>> obtain= >>>> >> ed >>>> >>>>> from your KPMG representative. >>>> >>>>> >>>> >>>>> This footnote also confirms that this e-mail message has been >>>> >>>>> swept >>>> >>>>> by >>>> >>>>> AntiVirus software. >>>> >>> >>>> >>> >>>> >> >>>> >> ========================================================================= >>>> >> You are subscribed to the Cape Town Fighting Game Community mailing >>>> >> list. >>>> >> >>>> >> //www.freelists.org/list/cpt-fgc >>>> > >>>> > ========================================================================= >>>> > You are subscribed to the Cape Town Fighting Game Community mailing >>>> > list. >>>> > >>>> > //www.freelists.org/list/cpt-fgc >>>> ========================================================================= >>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>> list. >>>> >>>> //www.freelists.org/list/cpt-fgc >>> >>> >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc