Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 21:28:53 +0200

*LOL*
Dude we are part of Cape Town FGC, there are no superiors here, only
players with different skill levels...

On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel
<gieroadsteve@xxxxxxxxx> wrote:
> Manase is still my superior in tekken.Man I need to make some sessions.
>
> "In the dark ages hype shall die and tekken shall inherit the earth.
>
> :)
>
> On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> I no longer play the game bro, I do get requests from online warriors
>> and that is as good as it can get. lol
>>
>> On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> why used to care?
>>>
>>>
>>> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>> I discovered this during training mode(when I used to care) :)
>>>>
>>>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>>>> > Hoooo,, nice to know,, thank you
>>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>>> >
>>>> > -----Original Message-----
>>>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> > Date: Fri, 13 Jun 2014 19:10:37
>>>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>>> > Subject: Re: USF4 changes!
>>>> >
>>>> > Nah bro a normal one can come out just as fast :)
>>>> >
>>>> >
>>>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>>>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing
>>>> >> -14 moves with it is hard
>>>> >> Sent via my BlackBerry from Vodacom - let your email find you!
>>>> >>
>>>> >> -----Original Message-----
>>>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
>>>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >> Date: Fri, 13 Jun 2014 19:04:32
>>>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
>>>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> Subject: Re: USF4 changes!
>>>> >>
>>>> >> Yes and that's why it not bother punishing -14 moves with it.
>>>> >> By the a normal wgf can also be 14 frames =3D just frame :)
>>>> >>
>>>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> >>> technically ewgf is just frame too...
>>>> >>>
>>>> >>>
>>>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> >>> wrote:
>>>> >>>>
>>>> >>>> Just frame input for punishment is not fair.
>>>> >>>>
>>>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >>>>>
>>>> >>>>> Yes, he can punish with that. I seem to recall us having a
>>>> >>>>> conversation
>>>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that
>>>> >>>>> you c=
>>>> >> ould
>>>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>>> >> ]
>>>> >>>>> On Behalf Of Di Lhong
>>>> >>>>> Sent: 13 June 2014 12:20 PM
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> Subject: Re: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> Thank god they made it all -17...in BR it was like "urm was that
>>>> >>>>> -15
>>>> >>>>> or
>>>> >>>>> -17...whoops too late to punish now"
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
>>>> >>>>> move
>>>> >>>>> is
>>>> >>>>> sufficient.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >>>>>
>>>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
>>>> >>>>> speed=
>>>> >>  though.
>>>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long
>>>> >>>>> range
>>>> >>>>> it=
>>>> >>  won=E2=80=99t do the
>>>> >>>>> same damage.
>>>> >>>>>
>>>> >>>>> The move is also -17 at all ranges. While there is pushback and
>>>> >>>>> some
>>>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
>>>> >>>>> somet=
>>>> >> hing that
>>>> >>>>> should bother a Mishima.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>>> >> ]
>>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>>> >>>>> Sent: 13 June 2014 12:11 PM
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> Subject: Re: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its
>>>> >>>>> hard t=
>>>> >> o
>>>> >>>>> punish and paul sounds like his taking a crap every second,, Law
>>>> >>>>> needs =
>>>> >> to
>>>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
>>>> >>>>> nerfing 4=
>>>> >> 0%
>>>> >>>>> less damage
>>>> >>>>>
>>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>>
>>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>> >>>>>
>>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>>
>>>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>>> >>>>>
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>> >>>>>
>>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>>
>>>> >>>>> Subject: RE: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
>>>> >>>>> BR,
>>>> >>>>> and=
>>>> >>  in TTT2,
>>>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
>>>> >>>>> mid-t=
>>>> >> ier group.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> I have no complaints about Paul. I mean, it would be nice to have
>>>> >>>>> bette=
>>>> >> r
>>>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s
>>>> >>>>> more
>>>> >>>>> on =
>>>> >> the =E2=80=98really
>>>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>>>> >>>>> playable=
>>>> >> =E2=80=99.
>>>> >>>>>
>>>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from
>>>> >>>>> all
>>>> >>>>> ang=
>>>> >> les. His
>>>> >>>>> punishment game is excellent. His wall damage is good. His pokes
>>>> >>>>> are
>>>> >>>>> av=
>>>> >> erage
>>>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
>>>> >>>>> carry
>>>> >>>>> an=
>>>> >> d TA are very
>>>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
>>>> >>>>> other
>>>> >>>>> too=
>>>> >> ls to make
>>>> >>>>> him viable.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>>> >> ]
>>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>>> >>>>> Sent: 13 June 2014 11:55 AM
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> Subject: Re: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> I have complaints about Paul and his move set
>>>> >>>>>
>>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>>
>>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>> >>>>>
>>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>>
>>>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>>> >>>>>
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>> >>>>>
>>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>>
>>>> >>>>> Subject: RE: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>>>> >>>>> string =
>>>> >> a sentence
>>>> >>>>> together.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>>> >> ]
>>>> >>>>> On Behalf Of Di Lhong
>>>> >>>>> Sent: 13 June 2014 11:48 AM
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> Subject: Re: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> The story is pretty good for a fighting game. Tekken's storyline
>>>> >>>>> is
>>>> >>>>> so
>>>> >>>>> bad...if you're not part of the mishimas...you're just there...i
>>>> >>>>> mean l=
>>>> >> ook
>>>> >>>>> at christie, she's been after Eddy since T4. And her
>>>> >>>>> speech...Eddy!
>>>> >>>>> Edd=
>>>> >> y!
>>>> >>>>> wtf.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >>>>>
>>>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>>> >>>>> didn=E2=
>>>> >> =80=99t
>>>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>>>> >>>>> army.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>>> >> ]
>>>> >>>>> On Behalf Of Di Lhong
>>>> >>>>> Sent: 13 June 2014 11:29 AM
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> Subject: Re: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>>>> >>>>> D'Vora=
>>>> >> h,
>>>> >>>>> i'm not sure they'll have another "monster" chick in the series.
>>>> >>>>> D'Vora=
>>>> >> h so
>>>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>>>> >>>>> implemente=
>>>> >> d the
>>>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
>>>> >>>>> see s=
>>>> >> ome
>>>> >>>>> of the original cast, but i welcome the new ones :)
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >>>>>
>>>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For
>>>> >>>>> MK
>>>> >>>>> it=
>>>> >>  was
>>>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but
>>>> >>>>> I
>>>> >>>>> als=
>>>> >> o
>>>> >>>>> wanted her to be a lot faster than she was. Actually I like most
>>>> >>>>> of
>>>> >>>>> the=
>>>> >>  MK
>>>> >>>>> cast=E2=80=A6
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>>> >>>>> unplayable and they never fixed that. Next closest option was
>>>> >>>>> Bladam. T=
>>>> >> oo
>>>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>>> >> ]
>>>> >>>>> On Behalf Of Di Lhong
>>>> >>>>> Sent: 13 June 2014 11:05 AM
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> Subject: Re: USF4 changes!
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> True. But also it depends on who they hired i guess. I doubt they
>>>> >>>>> hired
>>>> >>>>> anyone in the Sindel community to balance her out. Some people are
>>>> >>>>> just=
>>>> >>  out
>>>> >>>>> to balance their own character, while some gets forgotten
>>>> >>>>> entirely.
>>>> >>>>> The
>>>> >>>>> worst are those who can't see why their character is broken and
>>>> >>>>> flip
>>>> >>>>> ou=
>>>> >> t
>>>> >>>>> completely when they want to nerf something of their character...i
>>>> >>>>> rath=
>>>> >> er
>>>> >>>>> win with my own skills than rely on OP characters.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >>>>>
>>>> >>>>> Yeah, I often wonder what the hell goes through the developer's
>>>> >>>>> heads.
>>>> >>>>> NRS specifically went out of their way to hire people (gamers) to
>>>> >>>>> help =
>>>> >> them
>>>> >>>>> balance the game. Then it got released and had to be patched
>>>> >>>>> almost
>>>> >>>>> immediately. Now I can understand that without a large scale beta
>>>> >>>>> test,=
>>>> >>  you
>>>> >>>>> will not know about every little broken thing, but a lot of the
>>>> >>>>> issues
>>>> >>>>> really should've been found by the testers.
>>>> >>>>>
>>>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
>>>> >>>>> Cyrax,
>>>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were
>>>> >>>>> a
>>>> >>>>> jo=
>>>> >> ke
>>>> >>>>> from the release, all the way though the patches. How friggin'
>>>> >>>>> hard
>>>> >>>>> is =
>>>> >> it to
>>>> >>>>> listen to the comments from the serious fans?
>>>> >>>>>
>>>> >>>>> It's just shoddy quality control.
>>>> >>>>>
>>>> >>>>> Similarly Blizzard has admitted that none of the developers or
>>>> >>>>> testers
>>>> >>>>> for RoS bothered to play the Monk. That's why the class is such a
>>>> >>>>> joke
>>>> >>>>> compared to all the rest. I mean seriously? They couldn't be
>>>> >>>>> bothered t=
>>>> >> o
>>>> >>>>> test one of the classes? There are only 6 classes FFS.
>>>> >>>>>
>>>> >>>>> In one day you can read through all the posts on the Diablo
>>>> >>>>> character
>>>> >>>>> class forums for the past month. That's enough to get a feel for
>>>> >>>>> what t=
>>>> >> he
>>>> >>>>> real problems are and who is just a butthurt troll complaining.
>>>> >>>>> Then
>>>> >>>>> pa=
>>>> >> tch
>>>> >>>>> that shit.
>>>> >>>>> No one cares that you are patching the conversations of NPCs. Fix
>>>> >>>>> the
>>>> >>>>> core problems you retards...
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> -----Original Message-----
>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>>> >> ]
>>>> >>>>> On Behalf Of Stephen Scheidel
>>>> >>>>> Sent: 13 June 2014 10:40 AM
>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> Subject: Re: USF4 changes!
>>>> >>>>>
>>>> >>>>> Well if they just resist the tendency to be utter fucktards and
>>>> >>>>> keep
>>>> >>>>> broken shit like kabal out of the game there won't be any need for
>>>> >>>>> baby=
>>>> >>  game
>>>> >>>>> mechanics to try and hide their shoddy balancing.
>>>> >>>>>
>>>> >>>>> We as a group could balance games better than nrs.
>>>> >>>>>
>>>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> >>>>> > Not sure how much it'll nulify. But at least they're trying to
>>>> >>>>> > get
>>>> >>>>> > ri=
>>>> >> d
>>>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
>>>> >>>>> > BS.
>>>> >>>>> >
>>>> >>>>> >
>>>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>>> >>>>> > <gieroadsteve@xxxxxxxxx>
>>>> >>>>> > wrote:
>>>> >>>>> >
>>>> >>>>> >> So they are just giving noobs a chance to escape.
>>>> >>>>> >> Devs are really trying to make games purely a rock paper
>>>> >>>>> >> scissor
>>>> >>>>> >> thing.
>>>> >>>>> >>
>>>> >>>>> >> What's the point of a tough situation if you can just nullify
>>>> >>>>> >> it
>>>> >>>>> >> wit=
>>>> >> h
>>>> >>>>> >> some noob feature.
>>>> >>>>> >>
>>>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> >>>>> >> > Let's put it this way. The movement is basically the same as
>>>> >>>>> >> > MK9.
>>>> >>>>> >> > But now they added a new metere called "agility bar" where
>>>> >>>>> >> > you
>>>> >>>>> >> > can
>>>> >>>>> >> > use it to do full/half screen run and do an evasive spacing
>>>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume
>>>> >>>>> >> > such
>>>> >>>>> >> > meter/bar...) So if you had 0
>>>> >>>>> >> problem
>>>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>>>> >>>>> >> > trouble for your own movement. I see it as an escape
>>>> >>>>> >> > mechanism
>>>> >>>>> >> > mor=
>>>> >> e
>>>> >>>>> >> > than offensive.
>>>> >>>>> >> > because you need agility meter to use interactables and
>>>> >>>>> >> > "evasive"
>>>> >>>>> >> backdash.
>>>> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
>>>> >>>>> >> > caus=
>>>> >> e
>>>> >>>>> >> > bar.
>>>> >>>>> >> if
>>>> >>>>> >> > the normal backdash already does that, then no need to use
>>>> >>>>> >> > agility
>>>> >>>>> >> > bar.
>>>> >>>>> >> >
>>>> >>>>> >> > It doesn't take away anything. It's adding more escape
>>>> >>>>> >> > mechanism
>>>> >>>>> >> > for
>>>> >>>>> >> people
>>>> >>>>> >> > who have a tough time with rushdown characters up on their
>>>> >>>>> >> > face...
>>>> >>>>> >> >
>>>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full
>>>> >>>>> >> > 2
>>>> >>>>> >> > bars?
>>>> >>>>> >> dunno
>>>> >>>>> >> > will check again...might be faster)...so it's not like you'll
>>>> >>>>> >> > not
>>>> >>>>> >> > be able to use it every now and then. But if you abuse the
>>>> >>>>> >> > meter...then you'll
>>>> >>>>> >> pay
>>>> >>>>> >> > for it when you really need it. The bars are there so you
>>>> >>>>> >> > don't
>>>> >>>>> >> > just
>>>> >>>>> >> abuse
>>>> >>>>> >> > the agility bar backdash and jump off walls all the time with
>>>> >>>>> >> > no
>>>> >>>>> >> > consequences.
>>>> >>>>> >> >
>>>> >>>>> >> > We don't know how's the recovery on the agility bar either.
>>>> >>>>> >> > If
>>>> >>>>> >> > it'=
>>>> >> s
>>>> >>>>> >> > good then it should cost bars...if it's crap then no.
>>>> >>>>> >> >
>>>> >>>>> >> >
>>>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>>> >>>>> >> > <nicmuir@xxxxxxxxx>
>>>> >>>>> >> > wrote:
>>>> >>>>> >> >
>>>> >>>>> >> >> I used the run button all the time.
>>>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>>> >>>>> >> >> wrote:
>>>> >>>>> >> >>
>>>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used it
>>>> >>>>> >> >>> when
>>>> >>>>> >> trolling
>>>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>>>> >>>>> >> >>> SubZero=
>>>> >> =E2=80=99s
>>>> >>>>> >> combos=E2=80=A6
>>>> >>>>> >> >>> not much else.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> It will be interesting seeing how this changes the oki
>>>> >>>>> >> >>> game.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>>>> >>>>> >> >>> general
>>>> >>>>> >> play
>>>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>>
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> >> >>> *Subject:* RE: USF4 changes!
>>>> >>>>> >> >>>
>>>> >>>>> >> >>>
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
>>>> >>>>> >> >>> last
>>>> >>>>> >> >>> dich when I use it.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF?
>>>> >>>>> >> >>> I
>>>> >>>>> >> >>> mean the rolls?
>>>> >>>>> >> >>> Who knows how this is going to work? I presume the
>>>> >>>>> >> >>> backdashing
>>>> >>>>> >> >>> will be enough to clear the space and either give you the
>>>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>>> >>>>> >> >>> This is MK... they've never had proper backdashes before.
>>>> >>>>> >> >>> They'r=
>>>> >> e
>>>> >>>>> >> >>> now adding new movement and people are still complaining
>>>> >>>>> >> >>> that
>>>> >>>>> >> >>> this will reduce their ability to play the game? How?
>>>> >>>>> >> >>>
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> -----Original Message-----
>>>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>> >>>>> >> >>> On Behalf Of Manase Zote
>>>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
>>>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> >> >>> Subject: Re: USF4 changes!
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> In other games we can backlash until the cows come home and
>>>> >>>>> >> >>> ther=
>>>> >> e
>>>> >>>>> >> >>> is no meter for that and the game is still fair nothing
>>>> >>>>> >> >>> broken
>>>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash
>>>> >>>>> >> >>> non
>>>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still
>>>> >>>>> >> >>> don't
>>>> >>>>> >> >>> understand why you
>>>> >>>>> >> would
>>>> >>>>> >> >>> need meter in helping with your suicide(cornering
>>>> >>>>> >> >>> yourself).
>>>> >>>>> >> >>> My suggestion is just balance the back dash so that it's
>>>> >>>>> >> >>> not
>>>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>>> >>>>> >> >>> <numotd@xxxxxxxxx>
>>>> >>>>> >> >>> wrote:
>>>> >>>>> >> >>> > The "agility bar" backdash covers much more distance than
>>>> >>>>> >> >>> > that
>>>> >>>>> >> >>> > i think.
>>>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
>>>> >>>>> >> >>> > and
>>>> >>>>> >> >>> > strings...rushdown/pressure characters will have problem,
>>>> >>>>> >> >>> > because they'll just backdash and avoid everything all
>>>> >>>>> >> >>> > the
>>>> >>>>> >> >>> > tim=
>>>> >> e.
>>>> >>>>> >> >>> >
>>>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken.
>>>> >>>>> >> >>> > I
>>>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything
>>>> >>>>> >> >>> > at
>>>> >>>>> >> >>> > all. It helps with tough situation.
>>>> >>>>> >> >>> >
>>>> >>>>> >> >>> >
>>>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
>>>> >>>>> >> >>> > wrote:
>>>> >>>>> >> >>> >>
>>>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>>>> >>>>> >> >>> >> fine s=
>>>> >> o
>>>> >>>>> >> >>> >> what was wrong with that?
>>>> >>>>> >> >>> >>
>>>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
>>>> >>>>> >> >>> >> wrote:
>>>> >>>>> >> >>> >> > The movement and pace of the game seems to be the same
>>>> >>>>> >> >>> >> > as
>>>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The
>>>> >>>>> >> >>> >> > agility
>>>> >>>>> >> >>> >> > bar
>>>> >>>>> >> >>> >> > enhances that a lot more for
>>>> >>>>> >> >>> >> > 1-2
>>>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
>>>> >>>>> >> >>> >> > movement
>>>> >>>>> >> >>> >> > of
>>>> >>>>> >> >>> >> > game at
>>>> >>>>> >> >>> all.
>>>> >>>>> >> >>> >> > Eg.
>>>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for
>>>> >>>>> >> >>> >> > 1
>>>> >>>>> >> >>> >> > agility
>>>> >>>>> >> bar
>>>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
>>>> >>>>> >> >>> >> > of
>>>> >>>>> >> >>> >> > Nina's
>>>> >>>>> >> df+1
>>>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
>>>> >>>>> >> >>> >> > nina's
>>>> >>>>> >> >>> >> > df+=
>>>> >> 1
>>>> >>>>> >> >>> >> > ss+1
>>>> >>>>> >> >>> >> > pressure by using stage interactables and jump away.
>>>> >>>>> >> >>> >> > Not
>>>> >>>>> >> >>> >> > sure if you're invincible or not during the
>>>> >>>>> >> >>> >> > jump...What
>>>> >>>>> >> >>> >> > was
>>>> >>>>> >> >>> >> > injustice
>>>> >>>>> >> like?
>>>> >>>>> >> >>> >> >
>>>> >>>>> >> >>> >> > So the basic movements is there. No limitation at all.
>>>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>>>> >>>>> >> >>> >> > gameplay.
>>>> >>>>> >> >>> >> >
>>>> >>>>> >> >>> >> >
>>>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>>> >>>>> >> >>> wrote:
>>>> >>>>> >> >>> >> >>
>>>> >>>>> >> >>> >> >> At this point no one knows how all of the above
>>>> >>>>> >> >>> >> >> system
>>>> >>>>> >> >>> >> >> mechanics are going to turn out.
>>>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
>>>> >>>>> >> >>> >> >> game
>>>> >>>>> >> because
>>>> >>>>> >> >>> >> >> you need movement for everything you do in a fighting
>>>> >>>>> >> >>> >> >> game=
>>>> >> .
>>>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.  So
>>>> >>>>> >> >>> >> >> for m=
>>>> >> e
>>>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
>>>> >>>>> >> >>> >> >> give
>>>> >>>>> >> players
>>>> >>>>> >> >>> >> >> more problems rather than assisting them in a match.
>>>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
>>>> >>>>> >> >>> >> >> zone=
>>>> >> r
>>>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown
>>>> >>>>> >> >>> >> >> owns
>>>> >>>>> >> >>> >> >> up-close...
>>>> >>>>> >> >>> >> >>
>>>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> wrote:
>>>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with
>>>> >>>>> >> >>> >> >> > EX
>>>> >>>>> >> >>> >> >> > bar.
>>>> >>>>> >> >>> >> >> > It
>>>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
>>>> >>>>> >> >>> >> >> > to
>>>> >>>>> >> >>> >> >> > perform
>>>> >>>>> >> run
>>>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
>>>> >>>>> >> >>> >> >> > this
>>>> >>>>> >> >>> >> >> > is
>>>> >>>>> >> >>> >> >> > fair.
>>>> >>>>> >> It
>>>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then.
>>>> >>>>> >> >>> >> >> > But
>>>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>>> >>>>> >> >>> >> >> > 2 to
>>>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide
>>>> >>>>> >> >>> >> >> > if
>>>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>>>> >>>>> >> >>> >> >> > dash u=
>>>> >> p
>>>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>>> >>>>> >> >>> >> >> >
>>>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides
>>>> >>>>> >> >>> >> >> > to d=
>>>> >> o
>>>> >>>>> >> >>> rushdown.
>>>> >>>>> >> >>> >> >> > And
>>>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
>>>> >>>>> >> >>> >> >> > ground
>>>> >>>>> >> >>> >> >> > gra=
>>>> >> b
>>>> >>>>> >> thingy
>>>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>>>> >>>>> >> >>> >> >> > slash
>>>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>>> >>>>> >> >>> >> >> > character variation is NOT going to be
>>>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
>>>> >>>>> >> >>> >> >> > bad
>>>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's
>>>> >>>>> >> >>> >> >> > what
>>>> >>>>> >> >>> >> >> > yo=
>>>> >> u
>>>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
>>>> >>>>> >> >>> >> >> > air
>>>> >>>>> >> fireball
>>>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already
>>>> >>>>> >> >>> >> >> > be
>>>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn
>>>> >>>>> >> >>> >> >> > his
>>>> >>>>> >> >>> >> >> > advance nomad
>>>> >>>>> >> dash
>>>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
>>>> >>>>> >> >>> >> >> > zoning.
>>>> >>>>> >> >>> >> >> >
>>>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you
>>>> >>>>> >> >>> >> >> > instan=
>>>> >> t
>>>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
>>>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really
>>>> >>>>> >> >>> >> >> > bad
>>>> >>>>> >> >>> >> >> > match ups like 9-1 or
>>>> >>>>> >> 8-2
>>>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>>> >>>>> >> >>> >> >> > fighting games should be about what you can do as a
>>>> >>>>> >> >>> >> >> > player.
>>>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>>>> >>>>> >> >>> >> >> > shouldn'=
>>>> >> t
>>>> >>>>> >> >>> >> >> > give me instant advantage over someone who's really
>>>> >>>>> >> >>> >> >> > good
>>>> >>>>> >> >>> >> >> > with
>>>> >>>>> >> sheeva,
>>>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
>>>> >>>>> >> >>> >> >> > have
>>>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
>>>> >>>>> >> >>> >> >> >
>>>> >>>>> >> >>> >> >> >
>>>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>>> >>>>> >> bmlzote@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> > wrote:
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age
>>>> >>>>> >> >>> >> >> >> mechanics(having
>>>> >>>>> >> >>> >> >> >> a
>>>> >>>>> >> >>> >> >> >> meter for running)?
>>>> >>>>> >> >>> >> >> >> Who said running was broken?
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >> >>> >> >> >> *Sigh*
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>>>> >>>>> >> >>> >> >> >> combo=
>>>> >> s
>>>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> wrote:
>>>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>> >>>>> >> >>> >> >> >> >
>>>> >>>>> >> >>> >> >> >> > Picking a different version of the same
>>>> >>>>> >> >>> >> >> >> > character
>>>> >>>>> >> >>> >> >> >> > or =
>>>> >> a
>>>> >>>>> >> >>> >> >> >> > different character all together between matches
>>>> >>>>> >> >>> >> >> >> > woul=
>>>> >> d
>>>> >>>>> >> >>> >> >> >> > be just like it was now.
>>>> >>>>> >> >>> >> >> >> >
>>>> >>>>> >> >>> >> >> >> > Counterpicking etc.
>>>> >>>>> >> >>> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> >> >>> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>>> >>>>> >> >>> >> >> >> >> character selection?
>>>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player
>>>> >>>>> >> >>> >> >> >> >> 2
>>>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
>>>> >>>>> >> >>> >> >> >> >> stil=
>>>> >> l
>>>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys
>>>> >>>>> >> >>> >> >> >> >> regardless.
>>>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
>>>> >>>>> >> >>> >> >> >> >> lastly
>>>> >>>>> >> >>> >> >> >> >> the
>>>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>>>> >>>>> >> >>> >> >> >> >> factor.
>>>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
>>>> >>>>> >> >>> >> >> >> >> is
>>>> >>>>> >> >>> >> >> >> >> to
>>>> >>>>> >> >>> >> >> >> >> make every character the same...
>>>> >>>>> >> >>> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>>> >>>>> >> numotd@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> wrote:
>>>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>>>> >>>>> >> >>> >> >> >> >> > about
>>>> >>>>> >> >>> >> >> >> >> > bad
>>>> >>>>> >> match
>>>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be
>>>> >>>>> >> >>> >> >> >> >> > fun
>>>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
>>>> >>>>> >> >>> >> >> >> >> > opponen=
>>>> >> t
>>>> >>>>> >> >>> >> >> >> >> > knows
>>>> >>>>> >> what
>>>> >>>>> >> >>> >> >> >> >> > your character can do.
>>>> >>>>> >> >>> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>>>> >>>>> >> >>> >> >> >> >> > knowledg=
>>>> >> e
>>>> >>>>> >> >>> >> >> >> >> > in fighting games.
>>>> >>>>> >> >>> >> >> >> >> > but
>>>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>>>> >>>>> >> >>> >> >> >> >> > you're
>>>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>>> >>>>> >> >>> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
>>>> >>>>> >> >>> >> >> >> >> > to
>>>> >>>>> >> >>> >> >> >> >> > dea=
>>>> >> l
>>>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>>>> >>>>> >> >>> >> >> >> >> > another
>>>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>>> >>>>> >> >>> >> >> >> >> > you
>>>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>>>> >>>>> >> >>> >> >> >> >> > character because you the player are just
>>>> >>>>> >> >>> >> >> >> >> > better.
>>>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
>>>> >>>>> >> >>> >> >> >> >> > gun
>>>> >>>>> >> >>> >> >> >> >> > fig=
>>>> >> ht
>>>> >>>>> >> >>> >> >> >> >> > situation.
>>>> >>>>> >> >>> >> >> >> >> > should
>>>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>>>> >>>>> >> >>> >> >> >> >> > slightly
>>>> >>>>> >> blunt
>>>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>>>> >>>>> >> >>> >> >> >> >> > knife"=
>>>> >> .
>>>> >>>>> >> >>> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> > wrote:
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw
>>>> >>>>> >> >>> >> >> >> >> >> of
>>>> >>>>> >> >>> >> >> >> >> >> dice to me.
>>>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>>>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
>>>> >>>>> >> >>> >> >> >> >> >> lack
>>>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>>>> >>>>> >> >>> >> >> >> >> >> example
>>>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to
>>>> >>>>> >> >>> >> >> >> >> >> be
>>>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
>>>> >>>>> >> >>> >> >> >> >> >> of?
>>>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
>>>> >>>>> >> >>> >> >> >> >> >> like
>>>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>>> >>>>> >> >>> >> >> >> >> >> variations of a character.
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
>>>> >>>>> >> >>> >> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
>>>> >>>>> >> >>> >> >> >> >> >> > some
>>>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
>>>> >>>>> >> >>> >> >> >> >> >> > how
>>>> >>>>> >> >>> >> >> >> >> >> > they'll balance
>>>> >>>>> >> it
>>>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>>>> >>>>> >> >>> >> >> >> >> >> > counter
>>>> >>>>> >> >>> >> >> >> >> >> > to another characters variation
>>>> >>>>> >> >>> >> >> >> >> >> > completely.
>>>> >>>>> >> >>> >> >> >> >> >> > If
>>>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
>>>> >>>>> >> >>> >> >> >> >> >> > lolz
>>>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>>> >>>>> >> make
>>>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
>>>> >>>>> >> >>> >> >> >> >> >> > but
>>>> >>>>> >> >>> >> >> >> >> >> > no=
>>>> >> t
>>>> >>>>> >> >>> >> >> >> >> >> > a complete
>>>> >>>>> >> lose
>>>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>> >>>>> >> >>> >> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>>>> >>>>> >> >>> >> >> >> >> >> > Williams
>>>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> > wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>> >>>>> >> >>> >> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>
>>>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
>>>> >>>>> >> >>> >> >> >> >> >> >>> time
>>>> >>>>> >> >>> >> >> >> >> >> >>> as
>>>> >>>>> >> >>> >> >> >> >> >> >>> much
>>>> >>>>> >> as
>>>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
>>>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom
>>>> >>>>> >> >>> >> >> >> >> >> >>> -
>>>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
>>>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
>>>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>> >>>>> >> >>> >> >> >> >> >> >>>
>>>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>>> >>>>> >> >>> >> >> >> >> >> >>> session=
>>>> >> s
>>>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>>> >>>>> >> >>> >> >> >> >> >> >>>
>>>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>>>> >>>>> >> >>> >> >> >> >> >> >>> fine
>>>> >>>>> >> >>> >> >> >> >> >> >>> as
>>>> >>>>> >> well.
>>>> >>>>> >> >>> >> >> >> >> >> >>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>
>>>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
>>>> >>>>> >> >>> >> >> >> >> >> >>>> She
>>>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
>>>> >> s
>>>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
>>>> >>>>> >> >>> >> >> >> >> >> >>>> the
>>>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
>>>> >>>>> >> >>> >> >> >> >> >> >>>> and
>>>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>>> >>>>> >> >>> >> >> >> >> >> >>>> and
>>>> >>>>> >> >>> >> >> >> >> >> >>>> she
>>>> >>>>> >> >>> >> >> >> >> >> >>>> was
>>>> >>>>> >> >>> >> >> >> >> >> >>>> like
>>>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
>>>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas
>>>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> well.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> using"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>>>> >> s
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>>> >>>>> >> >>> games.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>>>> >> I
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> make=
>>>> >> s
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> new
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> with
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > age.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >>
>>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>>> >>>>> >> >>> >> >> >> >> >> >>>
>>>> >>>>> >> >>> >> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >>
>>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> >>> >> >> >> >> >> =
>>>> >> You are subscribed to the Cape
>>>> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>>> >>>>> >> >>> >> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>>>> >> >>> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >> >
>>>> >>>>> >> >>> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >>
>>>> >>>>> >>
>>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>>> >>>>> >> >>> >> >> >> >> subs=
>>>> >> cribed to the Cape Town
>>>> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>>>> >>>>> >> >>> >> >> >> >>
>>>> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >>
>>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed
>>>> >>>>> >> >>> >> >> >> to
>>>> >>>>> >> >>> >> >> >> th=
>>>> >> e Cape Town Fighting
>>>> >>>>> >> >>> >> >> >> Game Community mailing list.
>>>> >>>>> >> >>> >> >> >>
>>>> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>>>> >> >>> >> >> >
>>>> >>>>> >> >>> >> >> >
>>>> >>>>> >> >>> >> >>
>>>> >>>>> >> >>> >> >>
>>>> >>>>> >>
>>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
>>>> >>>>> >> >>> >> >> Town =
>>>> >> Fighting Game
>>>> >>>>> >> >>> >> >> Community mailing list.
>>>> >>>>> >> >>> >> >>
>>>> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>>>> >>>>> >> >>> >> >
>>>> >>>>> >> >>> >> >
>>>> >>>>> >> >>> >>
>>>> >>>>> >>
>>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town
>>>> >>>>> >> >>> >> Fighting
>>>> >>>>> >> >>> >> Gam=
>>>> >> e
>>>> >>>>> >> >>> >> Community mailing list.
>>>> >>>>> >> >>> >>
>>>> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>>>> >>>>> >> >>> >
>>>> >>>>> >> >>> >
>>>> >>>>> >> >>>
>>>> >>>>> >>
>>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >>>>> >> =3D=3D=3D=3D
>>>> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>>>> >>>>> >> >>> mailing list.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> //www.freelists.org/list/cpt-fgc
>>>> >>>>> >> >>>
>>>> >>>>>
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> ****************************************************************=
>>>> >> *
>>>> >>>>> >> >>> ***** The information in this e-mail is confidential and
>>>> >>>>> >> >>> may
>>>> >>>>> >> >>> be
>>>> >>>>>
>>>> >>>>> >> >>> legally privileged. It is intended solely for the
>>>> >>>>> >> >>> addressee.
>>>> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If
>>>> >>>>> >> >>> you
>>>> >>>>> >> >>> hav=
>>>> >> e
>>>> >>>>> >> >>> received this communication in error, please address with
>>>> >>>>> >> >>> the
>>>> >>>>> >> >>> subject heading "Received in error,"
>>>> >>>>> >> send
>>>> >>>>> >> >>> to
>>>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>>> >>>>> >> >>> copies of it.
>>>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
>>>> >>>>> >> >>> copying,
>>>> >>>>> >> >>> distribution or any action taken or omitted to be taken in
>>>> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
>>>> >>>>> >> >>> opinions
>>>> >>>>> >> >>> or advice contained in this e-mail are subject to the terms
>>>> >>>>> >> >>> and
>>>> >>>>> >> >>> conditions expressed in the governing KPMG client
>>>> >>>>> >> >>> engagement
>>>> >>>>> >> >>> letter. Opinions, conclusions and other information in this
>>>> >>>>> >> >>> e-mail and any attachments that do not relate to the
>>>> >>>>> >> >>> official
>>>> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>>>> >>>>> >> >>> or
>>>> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
>>>> >>>>> >> >>> contain
>>>> >>>>> >> >>> viruses.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> This email is being sent out by KPMG International
>>>> >>>>> >> >>> Cooperative
>>>> >>>>> >> >>> ("KPMG
>>>> >>>>> >> >>> International") on behalf of the local KPMG member firm
>>>> >>>>> >> >>> providin=
>>>> >> g
>>>> >>>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>>>> >>>>> >> >>> International") is a Swiss entity that serves as a
>>>> >>>>> >> >>> coordinating
>>>> >>>>> >> >>> entity for a network of
>>>> >>>>> >> independent
>>>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
>>>> >>>>> >> >>> provides
>>>> >>>>> >> >>> no services to clients. Each member firm of KPMG
>>>> >>>>> >> >>> International i=
>>>> >> s
>>>> >>>>> >> >>> a
>>>> >>>>> >> legally
>>>> >>>>> >> >>> distinct and separate entity and each describes itself as
>>>> >>>>> >> >>> such.
>>>> >>>>> >> >>>  Information about the structure and jurisdiction of your
>>>> >>>>> >> >>> local
>>>> >>>>> >> >>> KPMG member firm can be obtained from your KPMG
>>>> >>>>> >> >>> representative.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> This footnote also confirms that this e-mail message has
>>>> >>>>> >> >>> been
>>>> >>>>> >> >>> swept by AntiVirus software.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>>  ------------------------------
>>>> >>>>> >> >>> The information in this e-mail is confidential and may be
>>>> >>>>> >> >>> legall=
>>>> >> y
>>>> >>>>> >> >>> privileged. It is intended solely for the addressee. Access
>>>> >>>>> >> >>> to
>>>> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have
>>>> >>>>> >> >>> received
>>>> >>>>> >> >>> this communication in error, please address with the
>>>> >>>>> >> >>> subject
>>>> >>>>> >> >>> heading "Received in error,"
>>>> >>>>> >> send
>>>> >>>>> >> >>> to
>>>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>>> >>>>> >> >>> copi=
>>>> >> es
>>>> >>>>> >> >>> of
>>>> >>>>> >> >>> it.
>>>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
>>>> >>>>> >> >>> copying,
>>>> >>>>> >> >>> distribution or any action taken or omitted to be taken in
>>>> >>>>> >> >>> reliance
>>>> >>>>> >> >>> on
>>>> >>>>> >> >>> it,
>>>> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>>>> >>>>> >> >>> contained
>>>> >>>>> >> >>> in
>>>> >>>>> >> >>> this
>>>> >>>>> >> >>> e-mail are subject to the terms and conditions expressed in
>>>> >>>>> >> >>> the
>>>> >>>>> >> >>> governing
>>>> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and
>>>> >>>>> >> >>> other
>>>> >>>>> >> >>> information
>>>> >>>>> >> >>> in this e-mail and any attachments that do not relate to
>>>> >>>>> >> >>> the
>>>> >>>>> >> >>> official
>>>> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>>>> >>>>> >> >>> or
>>>> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> >> >>> amended,
>>>> >>>>> >> >>> lost,
>>>> >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> This email is being sent out by KPMG International
>>>> >>>>> >> >>> Cooperative
>>>> >>>>> >> >>> ("KPMG
>>>> >>>>> >> >>> International") on behalf of the local KPMG member firm
>>>> >>>>> >> >>> providin=
>>>> >> g
>>>> >>>>> >> >>> services
>>>> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG
>>>> >>>>> >> >>> International")
>>>> >>>>> >> >>> is=
>>>> >>  a
>>>> >>>>> >> Swiss
>>>> >>>>> >> >>> entity that serves as a coordinating entity for a network
>>>> >>>>> >> >>> of
>>>> >>>>> >> independent
>>>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
>>>> >>>>> >> >>> provides
>>>> >>>>> >> >>> no
>>>> >>>>> >> >>> services to clients. Each member firm of KPMG International
>>>> >>>>> >> >>> is a
>>>> >>>>> >> legally
>>>> >>>>> >> >>> distinct and separate entity and each describes itself as
>>>> >>>>> >> >>> such.
>>>> >>>>> >> >>> Information
>>>> >>>>> >> >>> about the structure and jurisdiction of your local KPMG
>>>> >>>>> >> >>> member
>>>> >>>>> >> >>> firm
>>>> >>>>> >> >>> can
>>>> >>>>> >> >>> be
>>>> >>>>> >> >>> obtained from your KPMG representative.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>> This footnote also confirms that this e-mail message has
>>>> >>>>> >> >>> been
>>>> >>>>> >> >>> swept
>>>> >>>>> >> >>> by
>>>> >>>>> >> >>> AntiVirus software.
>>>> >>>>> >> >>>
>>>> >>>>> >> >>
>>>> >>>>> >> >
>>>> >>>>> >> You are subscribed to the Cape Town Fighting Game Community
>>>> >>>>> >> mailing
>>>> >>>>> >> list.
>>>> >>>>> >>
>>>> >>>>> >> //www.freelists.org/list/cpt-fgc
>>>> >>>>> >>
>>>> >>>>> >
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>>> >> =3DYou are subscribed to the Cape Town Fighting Game
>>>> >>>>> Community mailing list.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> //www.freelists.org/list/cpt-fgc
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> **********************************************************************
>>>> >>>>> The information in this e-mail is confidential and may be legally
>>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>>> >>>>> this
>>>> >>>>> e-m=
>>>> >> ail
>>>> >>>>> by anyone else is unauthorized. If you have received this
>>>> >>>>> communication=
>>>> >>  in
>>>> >>>>> error, please address with the subject heading "Received in
>>>> >>>>> error,"
>>>> >>>>> sen=
>>>> >> d to
>>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>>> >>>>> of i=
>>>> >> t. If
>>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>>> >>>>> distributi=
>>>> >> on or
>>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>>> >>>>> prohibite=
>>>> >> d and
>>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> >>>>> are
>>>> >>>>> su=
>>>> >> bject
>>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>>> >>>>> this
>>>> >>>>> e-mail and any attachments that do not relate to the official
>>>> >>>>> business =
>>>> >> of
>>>> >>>>> the firm are neither given nor endorsed by it.
>>>> >>>>>
>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >>>>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> amended,
>>>> >>>>> lo=
>>>> >> st,
>>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>>
>>>> >>>>> This email is being sent out by KPMG International Cooperative
>>>> >>>>> ("KPMG
>>>> >>>>> International") on behalf of the local KPMG member firm providing
>>>> >>>>> servi=
>>>> >> ces
>>>> >>>>> to you.  KPMG International Cooperative ("KPMG International") is
>>>> >>>>> a
>>>> >>>>> Swi=
>>>> >> ss
>>>> >>>>> entity that serves as a coordinating entity for a network of
>>>> >>>>> independen=
>>>> >> t
>>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>>> >>>>> no
>>>> >>>>> ser=
>>>> >> vices
>>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>>> >>>>> distinc=
>>>> >> t and
>>>> >>>>> separate entity and each describes itself as such.  Information
>>>> >>>>> about t=
>>>> >> he
>>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>>> >>>>> obtain=
>>>> >> ed
>>>> >>>>> from your KPMG representative.
>>>> >>>>>
>>>> >>>>> This footnote also confirms that this e-mail message has been
>>>> >>>>> swept
>>>> >>>>> by
>>>> >>>>> AntiVirus software.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>>
>>>> >>>>> The information in this e-mail is confidential and may be legally
>>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>>> >>>>> this
>>>> >>>>> e-m=
>>>> >> ail
>>>> >>>>> by anyone else is unauthorized. If you have received this
>>>> >>>>> communication=
>>>> >>  in
>>>> >>>>> error, please address with the subject heading "Received in
>>>> >>>>> error,"
>>>> >>>>> sen=
>>>> >> d to
>>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>>> >>>>> of i=
>>>> >> t. If
>>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>>> >>>>> distributi=
>>>> >> on or
>>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>>> >>>>> prohibite=
>>>> >> d and
>>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> >>>>> are
>>>> >>>>> su=
>>>> >> bject
>>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>>> >>>>> this
>>>> >>>>> e-mail and any attachments that do not relate to the official
>>>> >>>>> business =
>>>> >> of
>>>> >>>>> the firm are neither given nor endorsed by it.
>>>> >>>>>
>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >>>>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> amended,
>>>> >>>>> lo=
>>>> >> st,
>>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>>
>>>> >>>>> This email is being sent out by KPMG International Cooperative
>>>> >>>>> ("KPMG
>>>> >>>>> International") on behalf of the local KPMG member firm providing
>>>> >>>>> servi=
>>>> >> ces
>>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>> >>>>> Swis=
>>>> >> s
>>>> >>>>> entity that serves as a coordinating entity for a network of
>>>> >>>>> independen=
>>>> >> t
>>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>>> >>>>> no
>>>> >>>>> ser=
>>>> >> vices
>>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>>> >>>>> distinc=
>>>> >> t and
>>>> >>>>> separate entity and each describes itself as such. Information
>>>> >>>>> about
>>>> >>>>> th=
>>>> >> e
>>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>>> >>>>> obtain=
>>>> >> ed
>>>> >>>>> from your KPMG representative.
>>>> >>>>>
>>>> >>>>> This footnote also confirms that this e-mail message has been
>>>> >>>>> swept
>>>> >>>>> by
>>>> >>>>> AntiVirus software.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>>
>>>> >>>>> The information in this e-mail is confidential and may be legally
>>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>>> >>>>> this
>>>> >>>>> e-m=
>>>> >> ail
>>>> >>>>> by anyone else is unauthorized. If you have received this
>>>> >>>>> communication=
>>>> >>  in
>>>> >>>>> error, please address with the subject heading "Received in
>>>> >>>>> error,"
>>>> >>>>> sen=
>>>> >> d to
>>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>>> >>>>> of i=
>>>> >> t. If
>>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>>> >>>>> distributi=
>>>> >> on or
>>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>>> >>>>> prohibite=
>>>> >> d and
>>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> >>>>> are
>>>> >>>>> su=
>>>> >> bject
>>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>>> >>>>> this
>>>> >>>>> e-mail and any attachments that do not relate to the official
>>>> >>>>> business =
>>>> >> of
>>>> >>>>> the firm are neither given nor endorsed by it.
>>>> >>>>>
>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >>>>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> amended,
>>>> >>>>> lo=
>>>> >> st,
>>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>>
>>>> >>>>> This email is being sent out by KPMG International Cooperative
>>>> >>>>> ("KPMG
>>>> >>>>> International") on behalf of the local KPMG member firm providing
>>>> >>>>> servi=
>>>> >> ces
>>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>> >>>>> Swis=
>>>> >> s
>>>> >>>>> entity that serves as a coordinating entity for a network of
>>>> >>>>> independen=
>>>> >> t
>>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>>> >>>>> no
>>>> >>>>> ser=
>>>> >> vices
>>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>>> >>>>> distinc=
>>>> >> t and
>>>> >>>>> separate entity and each describes itself as such. Information
>>>> >>>>> about
>>>> >>>>> th=
>>>> >> e
>>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>>> >>>>> obtain=
>>>> >> ed
>>>> >>>>> from your KPMG representative.
>>>> >>>>>
>>>> >>>>> This footnote also confirms that this e-mail message has been
>>>> >>>>> swept
>>>> >>>>> by
>>>> >>>>> AntiVirus software.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>>
>>>> >>>>> The information in this e-mail is confidential and may be legally
>>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>>> >>>>> this
>>>> >>>>> e-m=
>>>> >> ail
>>>> >>>>> by anyone else is unauthorized. If you have received this
>>>> >>>>> communication=
>>>> >>  in
>>>> >>>>> error, please address with the subject heading "Received in
>>>> >>>>> error,"
>>>> >>>>> sen=
>>>> >> d to
>>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>>> >>>>> of i=
>>>> >> t. If
>>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>>> >>>>> distributi=
>>>> >> on or
>>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>>> >>>>> prohibite=
>>>> >> d and
>>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> >>>>> are
>>>> >>>>> su=
>>>> >> bject
>>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>>> >>>>> this
>>>> >>>>> e-mail and any attachments that do not relate to the official
>>>> >>>>> business =
>>>> >> of
>>>> >>>>> the firm are neither given nor endorsed by it.
>>>> >>>>>
>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >>>>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> amended,
>>>> >>>>> lo=
>>>> >> st,
>>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>>
>>>> >>>>> This email is being sent out by KPMG International Cooperative
>>>> >>>>> ("KPMG
>>>> >>>>> International") on behalf of the local KPMG member firm providing
>>>> >>>>> servi=
>>>> >> ces
>>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>> >>>>> Swis=
>>>> >> s
>>>> >>>>> entity that serves as a coordinating entity for a network of
>>>> >>>>> independen=
>>>> >> t
>>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>>> >>>>> no
>>>> >>>>> ser=
>>>> >> vices
>>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>>> >>>>> distinc=
>>>> >> t and
>>>> >>>>> separate entity and each describes itself as such. Information
>>>> >>>>> about
>>>> >>>>> th=
>>>> >> e
>>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>>> >>>>> obtain=
>>>> >> ed
>>>> >>>>> from your KPMG representative.
>>>> >>>>>
>>>> >>>>> This footnote also confirms that this e-mail message has been
>>>> >>>>> swept
>>>> >>>>> by
>>>> >>>>> AntiVirus software.
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>>
>>>> >>>>> The information in this e-mail is confidential and may be legally
>>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>>> >>>>> this
>>>> >>>>> e-m=
>>>> >> ail
>>>> >>>>> by anyone else is unauthorized. If you have received this
>>>> >>>>> communication=
>>>> >>  in
>>>> >>>>> error, please address with the subject heading "Received in
>>>> >>>>> error,"
>>>> >>>>> sen=
>>>> >> d to
>>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>>> >>>>> of i=
>>>> >> t. If
>>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>>> >>>>> distributi=
>>>> >> on or
>>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>>> >>>>> prohibite=
>>>> >> d and
>>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> >>>>> are
>>>> >>>>> su=
>>>> >> bject
>>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>>> >>>>> this
>>>> >>>>> e-mail and any attachments that do not relate to the official
>>>> >>>>> business =
>>>> >> of
>>>> >>>>> the firm are neither given nor endorsed by it.
>>>> >>>>>
>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >>>>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> amended,
>>>> >>>>> lo=
>>>> >> st,
>>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>>
>>>> >>>>> This email is being sent out by KPMG International Cooperative
>>>> >>>>> ("KPMG
>>>> >>>>> International") on behalf of the local KPMG member firm providing
>>>> >>>>> servi=
>>>> >> ces
>>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>> >>>>> Swis=
>>>> >> s
>>>> >>>>> entity that serves as a coordinating entity for a network of
>>>> >>>>> independen=
>>>> >> t
>>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>>> >>>>> no
>>>> >>>>> ser=
>>>> >> vices
>>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>>> >>>>> distinc=
>>>> >> t and
>>>> >>>>> separate entity and each describes itself as such. Information
>>>> >>>>> about
>>>> >>>>> th=
>>>> >> e
>>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>>> >>>>> obtain=
>>>> >> ed
>>>> >>>>> from your KPMG representative.
>>>> >>>>>
>>>> >>>>> This footnote also confirms that this e-mail message has been
>>>> >>>>> swept
>>>> >>>>> by
>>>> >>>>> AntiVirus software.
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>>
>>>> >>>>> The information in this e-mail is confidential and may be legally
>>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>>> >>>>> this
>>>> >>>>> e-m=
>>>> >> ail
>>>> >>>>> by anyone else is unauthorized. If you have received this
>>>> >>>>> communication=
>>>> >>  in
>>>> >>>>> error, please address with the subject heading "Received in
>>>> >>>>> error,"
>>>> >>>>> sen=
>>>> >> d to
>>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>>> >>>>> of i=
>>>> >> t. If
>>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>>> >>>>> distributi=
>>>> >> on or
>>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>>> >>>>> prohibite=
>>>> >> d and
>>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> >>>>> are
>>>> >>>>> su=
>>>> >> bject
>>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>>> >>>>> this
>>>> >>>>> e-mail and any attachments that do not relate to the official
>>>> >>>>> business =
>>>> >> of
>>>> >>>>> the firm are neither given nor endorsed by it.
>>>> >>>>>
>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >>>>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> amended,
>>>> >>>>> lo=
>>>> >> st,
>>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>>
>>>> >>>>> This email is being sent out by KPMG International Cooperative
>>>> >>>>> ("KPMG
>>>> >>>>> International") on behalf of the local KPMG member firm providing
>>>> >>>>> servi=
>>>> >> ces
>>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>> >>>>> Swis=
>>>> >> s
>>>> >>>>> entity that serves as a coordinating entity for a network of
>>>> >>>>> independen=
>>>> >> t
>>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>>> >>>>> no
>>>> >>>>> ser=
>>>> >> vices
>>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>>> >>>>> distinc=
>>>> >> t and
>>>> >>>>> separate entity and each describes itself as such. Information
>>>> >>>>> about
>>>> >>>>> th=
>>>> >> e
>>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>>> >>>>> obtain=
>>>> >> ed
>>>> >>>>> from your KPMG representative.
>>>> >>>>>
>>>> >>>>> This footnote also confirms that this e-mail message has been
>>>> >>>>> swept
>>>> >>>>> by
>>>> >>>>> AntiVirus software.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> ________________________________
>>>> >>>>> The information in this e-mail is confidential and may be legally
>>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>>> >>>>> this
>>>> >>>>> e-m=
>>>> >> ail
>>>> >>>>> by anyone else is unauthorized. If you have received this
>>>> >>>>> communication=
>>>> >>  in
>>>> >>>>> error, please address with the subject heading "Received in
>>>> >>>>> error,"
>>>> >>>>> sen=
>>>> >> d to
>>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>>> >>>>> of i=
>>>> >> t. If
>>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>>> >>>>> distributi=
>>>> >> on or
>>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>>> >>>>> prohibite=
>>>> >> d and
>>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> >>>>> are
>>>> >>>>> su=
>>>> >> bject
>>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>>> >>>>> this
>>>> >>>>> e-mail and any attachments that do not relate to the official
>>>> >>>>> business =
>>>> >> of
>>>> >>>>> the firm are neither given nor endorsed by it.
>>>> >>>>>
>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >>>>> error-free, as information could be intercepted, corrupted,
>>>> >>>>> amended,
>>>> >>>>> lo=
>>>> >> st,
>>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >>>>>
>>>> >>>>> This email is being sent out by KPMG International Cooperative
>>>> >>>>> ("KPMG
>>>> >>>>> International") on behalf of the local KPMG member firm providing
>>>> >>>>> servi=
>>>> >> ces
>>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>> >>>>> Swis=
>>>> >> s
>>>> >>>>> entity that serves as a coordinating entity for a network of
>>>> >>>>> independen=
>>>> >> t
>>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>>> >>>>> no
>>>> >>>>> ser=
>>>> >> vices
>>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>>> >>>>> distinc=
>>>> >> t and
>>>> >>>>> separate entity and each describes itself as such. Information
>>>> >>>>> about
>>>> >>>>> th=
>>>> >> e
>>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>>> >>>>> obtain=
>>>> >> ed
>>>> >>>>> from your KPMG representative.
>>>> >>>>>
>>>> >>>>> This footnote also confirms that this e-mail message has been
>>>> >>>>> swept
>>>> >>>>> by
>>>> >>>>> AntiVirus software.
>>>> >>>
>>>> >>>
>>>> >>
>>>> >> =========================================================================
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>>>> >> list.
>>>> >>
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>>>> > =========================================================================
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>>>> >
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>>>>
>>>> //www.freelists.org/list/cpt-fgc
>>>
>>>
>> =========================================================================
>> You are subscribed to the Cape Town Fighting Game Community mailing list.
>>
>> //www.freelists.org/list/cpt-fgc
>>
> =========================================================================
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