[CPT-FGC] Re: Hi

  • From: Sean Carrington <theseancarrington@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 28 Nov 2013 12:21:45 +0200

We have a Haitani wannabes on PSN.
I think the TGUC fever got to x_Spaghetti_ :D.

He's actually descent with Makoto he just needs some refining & match up
experience.
On 28 Nov 2013 11:17 AM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
wrote:

> I'll pop it on the Ouya, then you can see if your stick will work on it.
> It should.
>
> 5 minutes in, and you can decide if it's still something you want to play.
>
> On 28 Nov 2013 11:05, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
> >
> > I've played a bit of KOF 95. Will give 97 a shot.
> >
> >
> > On Thu, Nov 28, 2013 at 11:04 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
> >>
> >> Try some KOF 95 and then 97, that will give you the best basics.
> >> 95 gives the tight input window shit. And some of the spacing and
> hit-box tomfoolery.
> >> 97 will teach you the jumping and the use of command moves.
> >> 97 will also give you an idea of the stupid simplicity of some of the
> combos.
> >>
> >> What you see us doing on 13 looks like a lot of low WK combos and HD
> crap.
> >> It looks pretty far removed from how I used to originally play the game.
> >>
> >> On 28 Nov 2013 10:50, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
> >>>
> >>> I suppose. The older KOF games (94, 95 at least) are similar to SF.
> >>>
> >>>
> >>> On Thu, Nov 28, 2013 at 10:41 AM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
> >>>>
> >>>> @SAP
> >>>> KOF is different for sure, but you shouldnt be doing HD combos yet.
> >>>> The anti air game is different too.
> >>>> We should really start you off playing on a more base version, like
> 95.
> >>>> Kof 95 is the best learning tool.
>

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