It just depends on whether or not you complete the inputs within both commands' leniency window. You can theoretically do all Ryu's special moves within a 27f window and press punch + kick to get a... tatsu. The way I do it is to just space out my inputs. In other words, I do f, qcf slower. On Tue, Nov 5, 2013 at 5:22 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote: > Hmmm, as a workaround can one not do f, hcf instead? > > > On Tue, Nov 5, 2013 at 4:55 PM, Wynand-Ben Viljoen < > paashaasggx@xxxxxxxxxxx> wrote: > >> Wish they would fix it for everybody... >> >> If I finish the QCF that's what I wanted to do. >> >> If I want a DP then ill end it in df. >> >> >> :( >> >> ------------------------------ >> Date: Tue, 5 Nov 2013 16:51:31 +0200 >> >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> From: ilitirit@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> It's a problem in all fighting games where DP has priority of QCF. They >> said they'll fix it for Ryu at least in Ultra. I don't know about the >> other chars. >> >> F->QCF results in >> >> *forward, down, down-forward*, forward >> >> The command interpreter recognizes the first 3 inputs as DP motion, and >> the last 3 inputs as the fireball motion. If you input the sequence within >> both commands' leniency window, the interpreter executes the one with the >> highest priority. >> >> >> >> On Tue, Nov 5, 2013 at 4:40 PM, Wynand-Ben Viljoen < >> paashaasggx@xxxxxxxxxxx> wrote: >> >> I just wish they would make >> >> f, qcf. NOT be a DP. (That's somewhat a problem in GG aswell actually) >> >> ------------------------------ >> Date: Tue, 5 Nov 2013 16:10:54 +0200 >> >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> From: ilitirit@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> DP motion is any forward, any down, any forward >> >> If you hold forward and tap down and release you get forward, >> down-forward, forward which qualifies as a DP. >> >> There are several commands where they made the DP motion stricter to >> prevent accidental overlaps. eg. Ibuki Penguin Kicks, T.Hawk Condor Spire. >> Then there are two that just don't make sense at all. eg. b, f, b + K >> with Fei Long gives a flame kick. Gouken has the same issue, but they may >> have fixed it in AE2012. >> >> >> >> On Tue, Nov 5, 2013 at 3:49 PM, Wynand-Ben Viljoen < >> paashaasggx@xxxxxxxxxxx> wrote: >> >> Fuckit SF4 has allot of execution shortcuts... just noticed that shit >> when quickly test running GG again on keyboard. >> >> >> GG actually requires you to do proper motions, where as SF just fills in >> the blanks or something. >> >> >> Its so easy to miss the down direction during a halfcircle in GG on >> keyboards. Getting 4136 instead of 41236 if you don't release 4(back) >> before pressing 6(forward). >> SF it just comes out. Never miss 'n halfcircle... >> >> >> Or Shoryu motion in SF >> >> Hold f (Never need to release it). >> Tap d >> Tap button. >> Shoryu comes out. >> >> Do that in GG and you get a normal standing attack. >> >> >> > Date: Tue, 5 Nov 2013 13:16:48 +0200 >> >> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> > From: gieroadsteve@xxxxxxxxx >> > To: cpt-fgc@xxxxxxxxxxxxx >> >> > >> > black background with multicoloured fluorescent text ftl >> > >> > On 05/11/2013, euraima tobias <euraima@xxxxxxxxx> wrote: >> > > Lol Kazaa wow, how quickly times change. >> > > On 5 Nov 2013 12:24, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx> >> wrote: >> > > >> > >> lol... I remember them :D >> > >> >> > >> Cant believe that was already 15+ years ago. >> > >> >> > >> >> > >> 56k modem era. R7 weekend + Kazaa baby >> > >> >> > >> ------------------------------ >> > >> Date: Tue, 5 Nov 2013 12:16:36 +0200 >> > >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off >> > >> From: ilitirit@xxxxxxxxx >> > >> To: cpt-fgc@xxxxxxxxxxxxx >> > >> >> > >> It's hilarious how bad Web graphics and design was a decade or so ago >> > >> >> > >> http://www.microsoft.com/games/monster/default.htm >> > >> >> > > >> > >> ========================================================================= >> > You are subscribed to the Cape Town Fighting Game Community mailing >> list. >> > >> > //www.freelists.org/list/cpt-fgc >> >> >> >> >