[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 5 Nov 2013 17:27:57 +0200

It just depends on whether or not you complete the inputs within both
commands' leniency window.

You can theoretically do all Ryu's special moves within a 27f window and
press punch + kick to get a... tatsu.

The way I do it is to just space out my inputs.  In other words, I do f,
qcf slower.


On Tue, Nov 5, 2013 at 5:22 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> Hmmm, as a workaround can one not do f, hcf instead?
>
>
> On Tue, Nov 5, 2013 at 4:55 PM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>
>> Wish they would fix it for everybody...
>>
>> If I finish the QCF that's what I wanted to do.
>>
>> If I want a DP then ill end it in df.
>>
>>
>> :(
>>
>> ------------------------------
>> Date: Tue, 5 Nov 2013 16:51:31 +0200
>>
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> It's a problem in all fighting games where DP has priority of QCF.  They
>> said they'll fix it for Ryu at least in Ultra.  I don't know about the
>> other chars.
>>
>> F->QCF results in
>>
>> *forward, down, down-forward*, forward
>>
>> The command interpreter recognizes the first 3 inputs as DP motion, and
>> the last 3 inputs as the fireball motion.  If you input the sequence within
>> both commands' leniency window, the interpreter executes the one with the
>> highest priority.
>>
>>
>>
>> On Tue, Nov 5, 2013 at 4:40 PM, Wynand-Ben Viljoen <
>> paashaasggx@xxxxxxxxxxx> wrote:
>>
>> I just wish they would make
>>
>> f, qcf.  NOT be a DP.  (That's somewhat a problem in GG aswell actually)
>>
>> ------------------------------
>> Date: Tue, 5 Nov 2013 16:10:54 +0200
>>
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> DP motion is any forward, any down, any forward
>>
>> If you hold forward and tap down and release you get forward,
>> down-forward, forward which qualifies as a DP.
>>
>> There are several commands where they made the DP motion stricter to
>> prevent accidental overlaps. eg. Ibuki Penguin Kicks, T.Hawk Condor Spire.
>> Then there are two that just don't make sense at all.  eg.  b, f, b + K
>> with Fei Long gives a flame kick.  Gouken has the same issue, but they may
>> have fixed it in AE2012.
>>
>>
>>
>> On Tue, Nov 5, 2013 at 3:49 PM, Wynand-Ben Viljoen <
>> paashaasggx@xxxxxxxxxxx> wrote:
>>
>> Fuckit SF4 has allot of execution shortcuts...  just noticed that shit
>> when quickly test running GG again on keyboard.
>>
>>
>> GG actually requires you to do proper motions, where as SF just fills in
>> the blanks or something.
>>
>>
>> Its so easy to miss the down direction during a halfcircle in GG on
>> keyboards.  Getting 4136 instead of 41236 if you don't release 4(back)
>> before pressing 6(forward).
>> SF it just comes out.  Never miss 'n halfcircle...
>>
>>
>> Or Shoryu motion in SF
>>
>> Hold f (Never need to release it).
>> Tap d
>> Tap button.
>> Shoryu comes out.
>>
>> Do that in GG and you get a normal standing attack.
>>
>>
>> > Date: Tue, 5 Nov 2013 13:16:48 +0200
>>
>> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> > From: gieroadsteve@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>>
>> >
>> > black background with multicoloured fluorescent text ftl
>> >
>> > On 05/11/2013, euraima tobias <euraima@xxxxxxxxx> wrote:
>> > > Lol Kazaa wow, how quickly times change.
>> > > On 5 Nov 2013 12:24, "Wynand-Ben Viljoen" <paashaasggx@xxxxxxxxxxx>
>> wrote:
>> > >
>> > >> lol... I remember them :D
>> > >>
>> > >> Cant believe that was already 15+ years ago.
>> > >>
>> > >>
>> > >> 56k modem era. R7 weekend + Kazaa baby
>> > >>
>> > >> ------------------------------
>> > >> Date: Tue, 5 Nov 2013 12:16:36 +0200
>> > >> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> > >> From: ilitirit@xxxxxxxxx
>> > >> To: cpt-fgc@xxxxxxxxxxxxx
>> > >>
>> > >> It's hilarious how bad Web graphics and design was a decade or so ago
>> > >>
>> > >> http://www.microsoft.com/games/monster/default.htm
>> > >>
>> > >
>> >
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>> >
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>>
>>
>>
>

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