I really like the idea of the Gem of Colloquy, and it would solve all our communications problems fast, even if we only got ONE of them. As for Yeldroon's item selection, nothing fancy, just these three come to mind and they're all rather cheap. The Armor and the Neck Slot items go really great together, especially for a Shaman: Hungry Spirits Totem Lvl 2 +1 520 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1d10 damage per plus, and you can move your spirit companion to a space adjacent to the target. Power (Daily * Healing, Spirit): Free Action. Trigger: You hit an enemy adjacent to your spirit companion with a primal attack power using this totem. Effect: You and one ally within 2 Squares of the enemy can spend a healing surge. Warding Spirit Armor Lvl 2 +1 520 gp Armor: Leather Enhancement: AC Property: You gain a +4 power bonus to AC against opportunity attacks while your spirit companion is present in the encounter. Cloak of Distortion Lvl 4 +1 840 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and Will Property: You gain an item bonus to all defenses against ranged attacks from more than 5 squares away equal to this item’s enhancement bonus. =