[beports] Re: curl.diff

  • From: Schrijvers Luc <Begasus@xxxxxxxxx>
  • To: beports@xxxxxxxxxxxxx
  • Date: Sat, 24 May 2008 08:53:21 +0200

Just a note to give you a link on the libs I've compiled so far in Haiku
to get a game porting enviroment setup for now. (completed and ran the
last build for scummvm with it).

http://zeta-games.com/temp/Haiku_libs.html

On that page I'll be updating any lib that I come across not being in
Haiku (or the headers), or any update on a newer version.


On za, 2008-05-24 at 07:22 +0000, Grzegorz Dąbrowski wrote:
> On Fri, 23 May 2008 15:41:21 -0700
> "scott mc" <scottmc2@xxxxxxxxx> wrote:
> 
> > Andreas,
> > On the Curl.diff you have,
> > 
> > #ifdef __BEOS__
> > #ifdef __HAIKU__
> > /* Haiku has FD_SET defined in sys/socket.h and no socket.h */
> > #include <sys/socket.h>
> > #else
> > /* BeOS has FD_SET defined in socket.h */
> > #include <socket.h>
> > #endif
> > #endif
> > 
> > Shouldn't this be rewritten like this, for the day when __BEOS__ is
> > removed from Haiku?  Also what should happen for Bone/Zeta on this?
> 

As a porter I am already shivering when you say drop __BEOS__, BeOS and
ZETA can be dead OS's but they are still around, Haiku, being
selfhosting only for a short while (wich we can only applaud) is not
directly fit for every day use. BeOS has been dead for 8 yrs now, but
still people are using it.
So for all times sake don't send any patches upstream that brake things
in BeOS/ZETA, instead add fixes related to Haiku without breaking down
(if possible!) other bulds.
PS ... trying to be short here ... otherwise the mail would end up being
to large. ;)

Hope this will not get me stoned. ;) (:wink: koki) ^^

> In my opinion the patch should be dropped because <sys/socket.h> is
> included in curl already for Haiku.
> 


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