Aztec 1.1.3 has been released! Major changes include: * Rendering * Inverse Kinematics * Better lightwave importing Details: Rendering - We use PovRay (www.povray.org) to do the rendering. It just launches povray, and feeds it a povray scene file based on what is currently inside Aztec. It will be possible to add in renderes over time, so don't expect Povray to be the only one! Inverse Kiniematics - A simple CCD (Cyclic Coordinate Descent) IK solver has been added in. And it is quite fun to use. Lightwave importing has imrpoved - The colours of triangles are now imported nicely. This will eventually migrate to become a material system for Aztec, rather than just simple face colouring. Get it at http://sourceforge.net/project/showfiles.php?group_id=23294