<USS Avalon> Where we are and where we're going

  • From: Rowanna Darkwolf <rowannadarkwolf@xxxxxxxxx>
  • To: "pboopter@xxxxxxxxx" <pboopter@xxxxxxxxx>, "avalon@xxxxxxxxxxxxx" <avalon@xxxxxxxxxxxxx>
  • Date: Mon, 20 Jan 2014 02:34:19 -0800 (PST)


Dear Avalon Crew,

The most recent focus of the sim up to this point, other
than the few references to repairs and hints at medical and security issues,
have been on the characters' personal lives and all they’ve had to work
through. That’s mostly because, other than those repairs and hinted at medical
and security issues, there just hasn’t been anything with the ship happening. 
While
its fine for it to go on that way awhile, those of us available to discuss the
situation recently all seemed to agree that we need to get the sim actually
moving forward again. To do this, we agreed initially that we need to know 
what's
going on inside and outside the ship.
While the current logs have been going on, the Avalon has
been in a dangerous part of space, a year ahead of our time, limping along
toward a station we may or may not reach without drawing the attention of 
enemies. 


Are we any nearer that station? Are the enemies outside the
ship doing anything? What have we missed in the year that’s passed by without
us? What really happened to us? Why can’t we remember?

These questions haven’t really been answered so far. In
fact, despite our initial agreement, we’ve realized that some may not be. In
fact, because of the way we were moved forward, we may have to accept that most
of those questions will go unanswered, added to the list of classified 
information
that will remain “denied”, and just move forward toward getting this ship back
to business. 


So, in deciding that, the question then became, “Whose job
is it now to decide what the ship's business is?”

The truth was that, initially, we weren’t really sure.
Nobody wanted to overstep any boundaries and, without permission, to move
forward. It seemed like everyone was waiting for someone else to plan something
and make it happen. A couple of us had sort of discussed a way to set the stage
so SOMETHING could happen, but we weren’t sure if it was our place to make it
take off without some kind of executive push forward. So we waited and hoped
that we’d get the “signal”, whatever that would be, very soon. We didn’t.
Still, we all wanted to see this sim take off again. So, toward that end, our
illustrious Captain Skyler has decided that, as Captain of the Avalon, the job
has fallen to her, and has made some command decisions to help us get going
again.

First off, a few members of our crew have been promoted
and/or reassigned.  Effective immediately
Commander Moreya has been promoted to the position of XO. Lt. Commander McEntire
will move departments to become Chief Science Officer, Lieutenant Henderson
will be moved to head up the Marine contingent aboard and Ensign Lightner will
take over tac duties in his stead.  Lieutenant
Dareth, who has been acting Chief of Security up to this point, will be given
the post permanently, Lt. Xavier will assume the post of Assistant Chief of
Security, and Lt. J. Garrity will assume the post of Assistant Chief Engineer. 
Chief
Medical Officer Mahler and Chief Engineer Scott will be asked to continue in
their current positions and all other characters currently written will
continue in their current posts as well. 


The goal at this point is to get everyone writing. Which
sort of brings us to a delicate subject. The chiefs in any department have to
be able to commit to writing regularly and being actively involved with the sim
so that it can progress. If you’re not sure you can do that, it might be better
to let someone else take the reins of the department and just commit to writing
and having fun as often as you can. Basically, if you’re not going to be able
to write, or aren’t sure you can write often enough to keep up, please let us
know, especially if you’re in a “chief” position. We want to be able to 
accommodate
what you are able to do, and not expect more from you than you have time or 
ability
to actually do. Keeping you with us is important to us as the sim moves forward,
so if you think we’re expecting too much, you can’t write often enough, or we’re
just moving faster than you can, please let us know so we can adjust the roster
accordingly. 


None of this should be taken as a negative review on the
logs written so far. So far we’ve had a lot of outstanding personal or 
“character
development” logs. We’ve got a chance to get to know some great new characters
and get reacquainted with a few of the older ones, which is fantastic. But now
it’s time to get back to the point of the sim. Despite how it may sound, that 
absolutely
doesn’t mean we can’t continue to write more personal logs. We still want to
know the people aboard the ship and what their lives are like. Sometimes those
personal logs are all we’ve got to finish tying up loose ends and understanding
the impact of what the crew and/or individual characters have experienced. It’s
just time to get back to the reason most of us started simming in the first
place. Remember back when the first focus of the sim was the missions we were
on? Remember the idea that we would be “seeking out new worlds and new
civilizations”? Well, it’s time to get back to that. Time to get BACK TO WORK,
folks!

So, here’s the recap:

Where we are is, currently, in a ship held together with chewing
gum and bailing wire. We're in disputed area of space near the Gorn border. 
We're
still a good distance from the nearest space station, which is so far out from
everything that it's unlikely it'll have much we need by way of parts or
provisions, and we're a year in our future. The ships computer system is still
a bit “off”, though that could be because we lack the programming chips to
bring it completely up the way we need to, meaning we’re still trying to
determine exactly who we still have aboard after the “forgotten period” prior
to the “big sleep”.  


Here’s where we’re going. We’re reaching the station,
getting repairs completed, and getting away from Gorn space all in very short
order, then we are getting back to the job of fulfilling our missions. 
“Exploring
new worlds and new civilizations”. Starting next Sunday, we can start working
on getting to this new planet, in the meantime everyone can finish up what logs
they have going. We’re not suggesting that anyone throw anything out that's in
progress. The writing that’s been done has been really good. The insights into
the characters surrounding our own have been great, and we want you to finish
what you’ve got in the works. Then, we look forward to seeing them all in
action on actual missions as things finally get rolling. 


To help us get it everything in gear, we are asking that
everyone take the time at some point this week to make a list of all of your
characters, whether main, minor, or npc characters, so that we can come up with
a roster. If you want to stay with the sim but can’t commit to being here and
available to write with the other players regularly, you can continue to write
so long as your character isn’t consider a main character or department head. In
that situation, your characters can be moved to less critical positions within
their departments so that you can just write with us as you’re able. If you
find, however, that you don’t have the time or ability to commit to the sim at
all at this time, please just let us know now. We understand that real life
does take precedence and there won’t be any hard feelings. We can exit your
character at the starbase, and the possibility of having them welcomed back
aboard the Avalon again at a later date will definitely remain open to you. 
Characters
who have remained unaccounted for in logs by next Sunday, when we push forward,
will be listed either dead (if you decide we found a body and want to either
start a new character or exit the sim with the possibility of returning with a
new character at a later date), transferred at the station( if you tell us need
to exit the sim but would like the opportunity to return at a later date as the
same character), or MIA (if we’ve heard nothing from you either in logs or in
response to this email).

We really hope you all stick around, though, as we rock the
Avalon back into shape. 


If you have any questions or suggestions about any of this,
please share! You can send them to Captain Skyler at pboopter@xxxxxxxxx (
please note her address change on the mailstring).  Also, if you haven’t yet 
been added to the
Avalon’s FB page, please let Captain Skyler know so she can see to that, as all
of the recent logs have been posted there. 

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  • » <USS Avalon> Where we are and where we're going - Rowanna Darkwolf