[atxgpsig] Re: Question about game design??

  • From: "Anthony Sullivan" <anthony.sullivan34@xxxxxxxxx>
  • To: <atxgpsig@xxxxxxxxxxxxx>
  • Date: Tue, 31 Mar 2009 01:34:28 -0400

Thanks Bob.  

>> code runs faster in the "slower" system because the run time library is
better

Very interesting, thanks. 

 

>> There is no always true answer to your question. 

I agree! 

 

I found this article, I enjoyed reading it.  The article is named "Ask Adam"

http://www.parasoft.com/jsp/pr/runtimes.jsp?runtimeId=808

 

 

From: atxgpsig-bounce@xxxxxxxxxxxxx [mailto:atxgpsig-bounce@xxxxxxxxxxxxx]
On Behalf Of Bob Pendleton
Sent: Monday, March 30, 2009 6:15 PM
To: atxgpsig@xxxxxxxxxxxxx
Subject: [atxgpsig] Re: Question about game design??

 

I hoped someone else would jump in and answer you question... The only way
to find your answer is to code up your algorithm in both languages and then
test them to see how well they run. Because performance can be strongly
affected by the performance of the libraries provided by the language
runtime you can find that your code runs faster in the "slower" system
because the run time library is better. The result is often the opposite of
what you expect.

There is no always true answer to your question. 

Bob Pendleton

On Mon, Mar 23, 2009 at 8:32 PM, Matthew Brown <lokislayer@xxxxxxxxx> wrote:

I just wandered how much performance loss you will lose to C# over C++ due
to the CLR that is involved when running C# apps??




-- 
+-----------------------------------------------------------
+ Bob Pendleton: writer and programmer
+ email: Bob@xxxxxxxxxxxxx           
+ web: www.TheGrumpyProgrammer.com 

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