I have just managed to add alpha mask support to Sprite and PNG export, so using the forthcoming ArtWorks 2.9 you will finally be able to export bitmaps with alpha transparency information. Alpha masks offer 256 levels of transparency ranging from fully opaque to fully transparent, in contrast to standard binary on/off masks that only offer fully transparent or fully opaque pixels. An alpha masked bitmap can capture the effects of anti-aliasing and transparency, so the colour blending is deferred to when the bitmap is displayed. Using alpha masks you can create bitmaps with smooth anti-aliased edges that look good on any background on top of which the bitmap is displayed. Any areas with flat and graduated transparency blend into the background under the bitmap. Alpha masked PNGs are particularly useful for web design and are widely supported, e.g., by NetSurf. Alpha masked Sprite files are only supported by RISC OS Select3 and above (which includes the popular RISC OS 4.39 Adjust version). Many thanks are due to Michael Drake who suggested an elegant method for computing the required alpha information. Martin -- --------------------------------------------------------------------- Martin Wuerthner MW Software lists@xxxxxxxxxxxxxxx --------------------------------------------------------------------- ------------------------------------------------------------ To change, suspend or cancel your subscription go to //www.freelists.org/list/artworks ------------------------------------------------------------