[aros-games] Re: Small improvement ?

  • From: Krzysztof Smiechowicz <deadwood@xxxxx>
  • To: aros-games@xxxxxxxxxxxxx
  • Date: Wed, 22 Jun 2011 06:13:19 +0200

Hi Luke,

Thanks. The problem you are distribing confirms what I saw - the game requires at least 256 MB VRAM to be completely stable. With your 128 MB card (and with mine 128 MB card) some of the maps will crash the game and even AROS. The pattern here is the map - I found following maps "damage" system:

ac_ingress, ac_iceroad, Output,Filthy RatTrap, Werk

There might be more though. I tested this by simply letting the game load as it loads a random map at start. During this test, after each game load, a hard restart is needed, not to give wrong tests results. (map that "damaged" system will make other maps damage it unless computer is restarted).

Best regards,
Krzysztof

W dniu 22.06.2011 00:06, LuKe Jerry pisze:
Hi,

  I've finally managed to resurrect my AROS box and make some tests with
AssaultCube.

First a newbie question:

- How to show fps (frames per second) ?

Then I need to report a couple of bug that I've faced with test-case 4,
  both seems to be "random" or I still haven't found a "pattern" to
reproduce them:

1. Detaching the mouse from the game with ALT+TAB sometimes the mouse
cursor disappears

2. One time, after switching some maps, I wasn't able to detach the
mouse anymore - needed to do a cold reboot


My setup is Icaros 1.3.0 with kernel and arosc.library from 7 June 2011
- SVN: 38610

Videocard details from PCIinfo:

=====================================
Driver Name: PCINative
Direct bus: yes
Hardware info: IA32 native direct access PCI driver
Description: Video PC Compatible VGA
Vendor name: nVidia Corporation
Product name: NV44A [GeForce 6200]
Subsystem: ASUSTeK Computer Inc. : 0x820c
VendorID: 0x10de
ProductID: 0x0221
RevisionID: 0xa1
Class: 0x03
Subclass: 0x00
Interface: 0x00
ROM Base: N/A
ROM Size: N/A
IRQ: 9 (A)
Status: IO: no, MEM: yes, Master: yes, PaletteSnoop: no, 66MHz capable: yes
RangeList_0: Bar0: Memory at 0xc2000000 (size 0x1000000)
RangeList_1: Bar1: Prefetchable Memory at 0xe0000000 (size 0x10000000)
RangeList_2: Bar2: Memory at 0xc1000000 (size 0x1000000)
RangeList_3:
RangeList_4:
RangeList_5:
=====================================


-- LuKe


2011/6/19 Krzysztof Smiechowicz <deadwood@xxxxx <mailto:deadwood@xxxxx>>

    W dniu 14.06.2011 20:22, Krzysztof Smiechowicz pisze:

        W dniu 14.06.2011 10:48, LuKe Jerry pisze:



            2011/6/13 Krzysztof Smiechowicz <deadwood@xxxxx
            <mailto:deadwood@xxxxx> <mailto:deadwood@xxxxx
            <mailto:deadwood@xxxxx>>>

            W dniu 13.06.2011 20:31, Tomasz Bąk pisze:

            Paolo, Luke - do you have setup where you can use PS/2 mouse
            instead
            of USB mouse?



            I have!

            My AROS-Box uses PS/2 mouse and keyboard - I will do my best
            to bring it
            up tonight....


        Ok, execute Test Case 4 first, then Test Case 3 with USB and
        PS/2 mouse.
        Skip Test Case 1 and 2.


    Luke, have you been able to execute Test Case 4? (you can skip TC3 now)

    Best regards,
    Krzysztof




Other related posts: