W dniu 13.06.2011 22:09, Krzysztof Smiechowicz pisze:
W dniu 13.06.2011 19:47, Tomasz Bąk pisze:For me pointer should be captured only when i click game area. Not Window bar, borders or anything.I don't seem to be able to do this unfortunately. SDL does not know if the application is going to capture input. If I explicitly make SDL wait until click, all apps that does not capture input (like EL) will require user to click before they work which will be painful.
I added some fix which might actually solve this problem. Tomasz, please test this client:
http://download.aros3d.org/software/test003.zipNow you need to click within the game window for game to capture the cursor - please try how this new client "captures" mouse when switching fullscreen/window and changing window size or screen resolution.
Best regards, Krzysztof