I think that you will find the compilation speed quite adequate. Unless you= compile scripts each frame I don't think you'll even notice the time it = takes.=20 You would best protect the script code using encryption instead of relying = of compiled byte code. With the source code for AngelScript anyone can ea= sily write a decompiler to see and modify your code. One encryption algor= ithm that I particularly like is the TEA. I have some sample code showing= how to encrypt and decrypt data with it here:=20 http://www.angelcode.com/dev/tea/ Of course there are still reasons for wanting precompiled bytecode, such as= file size for example. Saving and loading compiled byte code will be imp= lemented one day (by me or another programmer), but it is not very high o= n my priority list at the moment. Regards, Andreas J=F6nsson www.AngelCode.com -----Original Message----- From: Dennis Bollyn <gyrbo@xxxxxxxxx> To: angelscript@xxxxxxxxxxxxx Date: Wed, 3 Mar 2004 10:35:30 -0800 (PST) Subject: [angelscript] Re: One-time compile If someone is already working on this, I doubt I could contribute much. I'm going to use AngelScript for pretty much all scripting for a game. The = funny thing is that the current working name is AngelScreams :). The main reason for compilation (b= esides speed) for me is to hide the actual source and prevent users from modifying scripts. Thanks for such a nice scripting language, I was about to use tcl until I f= ound this. --- Andreas Jonsson <angelcode@xxxxxxx> wrote: > It is being worked on by another programmer, and if his solution works to= m=3D > y liking I will include it in AngelScript. However, if you are interested= =3D > in trying as well that would be ok. Perhaps you and the other programmer= =3D > (if he wishes to) can share some ideas or work together. >=20 > For it to work you would have to save the script functions stored in the = en=3D > gine, and also the system function declarations registered by the applica= =3D > tion so that at a later time the configuration can be compared with the a= =3D > ctual configuration at load time. I think it would be suficient to make a= =3D > simple check to see if the system functions have been declared in the sa= =3D > me order (so that call indexes match), and if not the load fails. A more = =3D > advanced load could try and reorder the call indexes and perhaps check fo= =3D > r missing functions. >=20 > Regards, > Andreas Jonsson > Author of AngelScript > www.AngelCode.com >=20 > -----Original Message----- > From: Dennis Bollyn <gyrbo@xxxxxxxxx> > To: angelscript@xxxxxxxxxxxxx > Date: Wed, 3 Mar 2004 08:38:02 -0800 (PST) > Subject: [angelscript] One-time compile >=20 > Are there are plans for a seperate compiler? Instead of compiling at runt= im=3D > e, you would compile > the script beforehand and only execute the remaining bytecode. >=20 > I have tried looking at the source, but it seems very complex to me. I'm = gu=3D > essing > asCScriptEngine::scriptFunctions has to be dumped to a file? >=20 > I'm willing to work on this, but I need some pointers as where to start. > > Thank you, > Dennis Bollyn > > =3D3D=3D3D=3D3D=3D3D=3D3D > > > __________________________________ > Do you Yahoo!? > Yahoo! Search - Find what you=3D92re looking for faster > http://search.yahoo.com > > AngelScript - AngelCode Scripting Library > http://www.angelcode.com/angelscript/ > > > > > AngelScript - AngelCode Scripting Library > http://www.angelcode.com/angelscript/ =3D=3D=3D=3D=3D __________________________________ Do you Yahoo!? Yahoo! Search - Find what you=92re looking for faster http://search.yahoo.com AngelScript - AngelCode Scripting Library http://www.angelcode.com/angelscript/ AngelScript - AngelCode Scripting Library http://www.angelcode.com/angelscript/