[ZeroBrane Studio] Re: Corona won't compile after update to v .40?

  • From: Mark Moyes <mark.moyes@xxxxxxxxxxxxxx>
  • To: zerobrane@xxxxxxxxxxxxx
  • Date: Sat, 1 Mar 2014 16:28:53 -0500

Ah, perfect. Up and running again. Thanks Paul, I appreciate it.


On Sat, Mar 1, 2014 at 1:13 PM, Paul K <paul@xxxxxxxxxxxxx> wrote:

> Hi Mark,
>
> > Has anyone found any solutions to this?
>
> Thank you for reporting. Yes, there was indeed an issue in v0.40 that
> caused a conflict with using flat namespace with OSX 10.9.1+. You'll
> need to use the current version from github
> (https://github.com/pkulchenko/ZeroBraneStudio/archive/master.zip)
> that already includes the fix. I updated the thread with that
> information as well.
>
> Paul.
>
> On Sat, Mar 1, 2014 at 9:59 AM, Mark Moyes <mark.moyes@xxxxxxxxxxxxxx>
> wrote:
> > I just updated ZeroBrane to v .40
> >
> > Whenever I try to run a Corona project from within the IDE, I get the
> > following:
> >
> > 2014-03-01 12:16:46.272 Corona Simulator[6274:507]
> > Copyright (C) 2009-2014  C o r o n a   L a b s   I n c .
> > 2014-03-01 12:16:46.273 Corona Simulator[6274:507] Version: 3.0.0
> > 2014-03-01 12:16:46.273 Corona Simulator[6274:507] Build: 2014.2179
> > dyld: lazy symbol binding failed: Symbol not found:
> > _gliCreateContextWithShared
> >   Referenced from:
> >
> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
> >   Expected in: flat namespace
> >
> > dyld: Symbol not found: _gliCreateContextWithShared
> >   Referenced from:
> >
> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
> >   Expected in: flat namespace
> >
> > Program completed in 20.12 seconds (pid: 6274).
> >
> > If I run the same project directly from Corona, it executes. I've tried
> this
> > with a couple of different projects, with the same results.
> >
> > It looks like I'm not the only person having this problem:
> >
> http://forums.coronalabs.com/topic/44898-cannot-start-simulator-crash-suddenly-today-dyld-lazy-symbol-binding-failed/
> >
> > Has anyone found any solutions to this?
> >
> > Thanks,
> > -m.
> >
> >
>
>

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