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  • From: naguoy_99 <naguoy_99@xxxxxxxx>
  • To: wdmaudiodev@xxxxxxxxxxxxx
  • Date: Thu, 16 Sep 2004 08:10:25 +0200

Le 15:46 15/09/2004, vous avez écrit:

Here's a tip:

If you provide *specific steps* to reproduce the bug you're describing,
using one of the sample drivers for example, you get more chances that
someone else can confirm the problem and/or that someone at MS addresses
your issue.

Mat

-----Original Message-----
From: wdmaudiodev-bounce@xxxxxxxxxxxxx
[mailto:wdmaudiodev-bounce@xxxxxxxxxxxxx] On Behalf Of Sam Tertzakian
Sent: Tuesday, September 14, 2004 3:54 PM
To: wdmaudiodev@xxxxxxxxxxxxx
Subject: [wdmaudiodev] Re: Clock Problems

Hi,

I never have been able been able to get an answer to this question.

I don't know what else to say. I wish I could be more help.

I wish that some one at MS would either disprove what I am saying (tell me
what I am doing wrong), or give us an explanation about why such behaiour
happens, or just admit that it is a known flaw.

As of now, I have heard nothing.


----Original Message Follows---- From: "David A. Hoatson" <dhoatson@xxxxxxx> Reply-To: wdmaudiodev@xxxxxxxxxxxxx To: <thatsamiam@xxxxxxxxxxx>, <wdmaudiodev@xxxxxxxxxxxxx> Subject: [wdmaudiodev] Re: Clock Problems Date: Fri, 10 Sep 2004 14:30:02 -0700

Hello,

I noticed your post on the WDM Audio Dev list server from *way* back, and
wondered if you ever got a reply from Microsoft?

I have noticed that after going though a repeated pause/restart condition
multiple times, WDM eventually stops sending audio (it still sends buffers,
but they are all silence).  This happens with pretty much every driver I
have tested (including the AC97 sample driver), so I am pretty sure this is
a problem with WDM and not the driver.  Has anyone else seen this problem or

have a fix?

Thank you,

David

----- Original Message ----- From: "Sam Tertzakian" <thatsamiam@xxxxxxxxxxx>
To: <wdmaudiodev@xxxxxxxxxxxxx>
Sent: Friday, January 23, 2004 11:19 AM
Subject: [wdmaudiodev] Clock Problems


>Hi, > >I have noticed that if I use GraphEdit to conntect the capture pin of an >audio device to the render pin of the same audio device and run the stream >everything is fine until I pause and then restart. After I restart the >render clock slows down from 44100 to 43488. I have tried with a couple of >audio cards and I have the exact same result. > >I check by opening the Filter Properities Advanced tab in the "Slaving >Info" box. > >Ordinarily, I would not have noticed this. > >But, it really becomes a problem when I am trying to render video >synchronized with audio directly from a capture pin of a video filter. > >The video renderer uses the master clock indicated by windows, but after a >pause and restart, the clock slows down and the render is forced to slow >down such that its rate of consuming buffers is less than that of capture. >Eventually the renderer has all the buffers and the capture stream is >starved. > >I don't see a solution for this...Why does the clock rate slow down from >44100 to 43488? > >_________________________________________________________________ >Let the new MSN Premium Internet Software make the most of your high-speed >experience. http://join.msn.com/?pgmarket=en-us&page=byoa/prem&ST=1 > >****************** > >WDMAUDIODEV addresses: >Post message: mailto:wdmaudiodev@xxxxxxxxxxxxx >Subscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=subscribe >Unsubscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=unsubscribe >Moderator: mailto:wdmaudiodev-moderators@xxxxxxxxxxxxx > >URL to WDMAUDIODEV page: >http://www.wdmaudiodev.de/ > >

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