Hi, I'm trying to estimate the amount of work to support hardware mixing (2D accelerated hardware). So far I've found the recommandations in the DDK as of the Wave Render Pin factory ( node ordering requirements, datarange etc...). But I'm not clear on how the volumes of each streams shall be managed prior to mixing. My DSP is able to handle the digital gain of each single stream before mixing, how should this transpose in terms of topology : will sndvol32 dynamicaly add a Wave volume for each newstream. I guess the DataRangeIntersec should set KSDSOUND_BUFFER_LOCHARDWARE in the KSDSOUND_BUFFERDESC structure, but what does KSDSOUND_BUFFER_CTRL_VOLUME imply. Basically what do I need to do on the topology side ? Thanks. BTW, thanks you Frank for your answer to my previous question. Marc. ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com ****************** WDMAUDIODEV addresses: Post message: mailto:wdmaudiodev@xxxxxxxxxxxxx Subscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=subscribe Unsubscribe: mailto:wdmaudiodev-request@xxxxxxxxxxxxx?subject=unsubscribe Moderator: mailto:wdmaudiodev-moderators@xxxxxxxxxxxxx URL to WDMAUDIODEV page: http://www.wdmaudiodev.de/