[visionegg] viewport.draw problem
- From: Christoph Lehmann <lehmann@xxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Thu, 08 May 2003 21:25:30 +0200
might I do something bad, the way I update my stimuli?
Before entering the main loop I do:
-
preloaded_texture_list = [] # empty at first
for stim_index in range(num_images):
# Read the texture file
texture = Texture(photoX[stim_index])
# Add to list of stimuli
preloaded_texture_list.append( texture )
stimulus = TextureStimulus(on = 1,
texture = preloaded_texture_list[0],
size = preloaded_texture_list[0].size,
lowerleft=(x,y))
viewport = Viewport( screen=screen, stimuli=[stimulus] )
-
in the main loop:
-
stimulus.parameters.texture = preloaded_texture_list[stim_index]
screen.clear()
viewport.draw()
swap_buffers()
-
should I increment my stimulus in another way.Do I assign to much memory
this way? please help me!!!
christoph
--
Christoph Lehmann <lehmann@xxxxxxxxxxxx>
University Hospital of Clinical Psychiatry
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