[visionegg] viewport.draw problem

  • From: Christoph Lehmann <lehmann@xxxxxxxxxxxx>
  • To: visionegg@xxxxxxxxxxxxx
  • Date: Thu, 08 May 2003 21:25:30 +0200

might I do something bad, the way I update my stimuli?

Before entering the main loop I do:

-

preloaded_texture_list = [] # empty at first
for stim_index in range(num_images):
    # Read the texture file
    texture = Texture(photoX[stim_index])

    # Add to list of stimuli
    preloaded_texture_list.append( texture )

stimulus = TextureStimulus(on = 1,
                           texture = preloaded_texture_list[0],
                           size = preloaded_texture_list[0].size,
                           lowerleft=(x,y))
viewport = Viewport( screen=screen, stimuli=[stimulus] ) 
-

in the main loop:

-
    stimulus.parameters.texture = preloaded_texture_list[stim_index]
    screen.clear()
    viewport.draw()
    swap_buffers()
-

should I increment my stimulus in another way.Do I assign to much memory
this way? please help me!!!

christoph
-- 
Christoph Lehmann <lehmann@xxxxxxxxxxxx>
University Hospital of Clinical Psychiatry

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