I'm not sure if this is really answering your question, but when I've had to pass properties to pygame that I would have normally passed via glutInit() I've use the functions pytame.display.set_mode() or pygame.display.gl_set_attribute() methods: http://www.pygame.org/docs/ref/pygame_display.html#set_mode http://www.pygame.org/docs/ref/pygame_display.html#gl_set_attribute for example: pygame.display.gl_set_attribute(pygame.locals.GL_STENCIL_SIZE, 8) So you should be able to set the double buffering flag this way, although I believe it is turned on (by VisionEgg?) by default. Best, Simeon On 1/26/06, Douglas Taylor <dtaylor@xxxxxxx> wrote: > Would you also have to specify OPENGL and DOUBLEBUF > or are these turned on by default. Thanks, > > Doug > > > Mark Halko wrote: > > > > > On Jan 26, 2006, at 11:16 AM, Russ Poldrack wrote: > > > >> hi - I'm writing a program that is meant to be run across multiple > >> computers with different screen resolutions, and I'm wondering > >> whether there is any way to adjust the default size used by > >> get_default_screen() to maximize the screen size depending upon the > >> video resolution of the system? The obvious way would be to have > >> the user enter the dimensions in the initial config window, but I > >> would like to make it automatic so that the user doesn't have to > >> determine what their screen resolution is. I know how to get the > >> maximum screen size using Tk. I see that there is a set_size() > >> method under the VisionEgg Screen class, but it seems to be > >> deprecated. One apparent possibility is to turn off the initial > >> display of the screen using VisionEgg.config.VISIONEGG_GUI_INIT > >> - however, it's not then clear to me how to actually set the > >> parameters and display the screen. Any suggestions would be most > >> appreciated. > > > > > > I'd use pygame to query the maximum screensize: > > >>> import pygame > > >>> pygame.display.init() > > >>> pygame.display.list_modes() > > [(1920, 1440), (1856, 1392), (1792, 1344), (1600, 1200), (1600, > > 1024), (1344, 1008), (1280, 1024), (1280, 960), (1152, 870), (1152, > > 864), (1024, 768), (832, 624), (800, 600), (640, 480)] > > > > or: > > >>> max(pygame.display.list_modes()) > > (1920, 1440) > > > > You can then use the default constructor for the Screen class yourself: > > screen = Screen(size = (1024, 768), fullscreen = True, red_bits = 8, > > green_bits = 8, blue_bits = 8,alpha_bits = 8) > > > > where (1024,768) is your desired screen size. > > > > The get_default_screen is just an alternate constructor. If you want > > to use the config file for other options, you can omit them in the > > constructor, and the constructor will find them in the config file > > (at least, that's what the source claims to do) > > > > Check the source for Screen.__init__ in Core.py : > > http://visionegg.org/cgi-bin/viewcvs.cgi/trunk/visionegg/src/Core.py? > > rev=1338&view=markup > > > > > >> > >> Also - is there any way to specify a particular VisionEgg.cfg file > >> to be read in, rather than the default locations? > > > > > > I haven't personally done it, but in Configuration.py it says: > > > > However, You can specify a different filename and directory by setting > > the environment variable VISIONEGG_CONFIG_FILE. > > > > Mark > > ===================================== > > The Vision Egg mailing list > > Archives: //www.freelists.org/archives/visionegg > > Website: http://www.visionegg.org/mailinglist.htm > > l > > > ====================================== > The Vision Egg mailing list > Archives: //www.freelists.org/archives/visionegg > Website: http://www.visionegg.org/mailinglist.html > -- Simeon H.K. Fitch, Owner Mustard Seed Software 1634 Brandywine Drive Charlottesville, VA 22901 210.867.1616 =====================================The Vision Egg mailing list Archives: //www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html