[visionegg] Re: PyOpenGl installation and NVidia(texture_compression)
- From: Mark Halko <markh@xxxxxxxxxxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Sat, 22 Mar 2003 15:06:09 -0500 (EST)
I actually finally got it to work with a CVS checkout of PyOpenGL and
SWIG 1.1.3 (i believe), as the default SWIG with red-hat wouldn't wrap.
Thank you
Mark
On Sat, 22 Mar 2003, Andrew Straw wrote:
> Are you using PyOpenGL release 2.0.1.03 or a recent (within last 4
> weeks) CVS checkout? I believe this has been fixed...
>
> Cheers!
> Andrew
>
> On Thursday, March 20, 2003, at 10:15 AM, Mark Halko wrote:
>
> > Hi -
> >
> > As is mentioned on the VisionEgg site, there is a patch which fixes
> > this
> > installation with the headers included with NVidia drivers... I'd be
> > interested in this patch, or how to get this to build.
> >
> > Thanks,
> > Mark
> >
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- References:
- [visionegg] Re: PyOpenGl installation and NVidia(texture_compression)
- From: Andrew Straw
Other related posts:
- » [visionegg] PyOpenGl installation and NVidia(texture_compression)
- » [visionegg] Re: PyOpenGl installation and NVidia(texture_compression)
- » [visionegg] Re: PyOpenGl installation and NVidia(texture_compression)
- [visionegg] Re: PyOpenGl installation and NVidia(texture_compression)
- From: Andrew Straw