[visionegg] [ANN] Vision Egg 1.1.2 released

  • From: Andrew Straw <astraw@xxxxxxxxxxx>
  • To: visionegg@xxxxxxxxxxxxx
  • Date: Sat, 31 Jan 2009 15:04:15 -0800

Hi All,

I am happy to announce the release of the Vision Egg 1.1.2. This release
brings several small bugfixes and improvements, but these changes will
largely be unnoticed unless one of these issues affected you.

As always, the homepage is http://visionegg.org and the downloads are
available from PyPI at http://pypi.python.org/pypi/visionegg in addition
to SourceForge at
https://sourceforge.net/project/showfiles.php?group_id=40846&package_id=32990&release_id=657647

The changelog for this release:

* Various small bugfixes and improvements:

  - bugfix: cast to int to prevent breaking ctypes based PyOpenGL 3 (r1506)

  - make default projection retain pixel coordinates by default when
    size changes (answers issue of Marcus Leinweber) (r1507)

  - support for paletted images (r1508)

  - use numpy instead of Numeric (r1511, r1513, r1514)

  - bugfix: don't auto-adjust projection if user-specified (r1512)

  - allow conversion of pygame surface texture to image (r1518)

  - allow export of texel data as numpy array. includes example (r1522)

  - add depth_test_enabled parameter to Rectangle3D stimulus type (r1523)

  - make depth_test parameter compatible with TextureStimulus3D (r1524)

-- 
Dr. Andrew D. Straw
California Institute of Technology
http://www.its.caltech.edu/~astraw/
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