[uae] e-uae crashes starting on Fedora Linux

  • From: Tron Thomas <tron.thomas@xxxxxxxxxxxx>
  • To: uae@xxxxxxxxxxxxx
  • Date: Thu, 26 Aug 2010 13:39:24 -0700

I am running the 32-bit version of Fedora Linux 12 on an Intel Core 2 Duo system. I installed e-uae, and when I try to run the emulator a dialog box appears. I click on the Memory tab and specify a path to a Kickstart ROM, and when l click the Start button, the emulator crashes. Here is the output that results when launching the emulator from a terminal:


E-UAE 0.8.29-WIP4
Build date: Apr 19 2010 16:00:51
SDLGFX: Initialized.
SDLGFX: Using SDL version 1.2.13.
SDLGFX: Display is 32 bits deep.
SDLGFX: Found screenmode: 1280x1024.
SDLGFX: Found screenmode: 1280x960.
SDLGFX: Found screenmode: 1152x864.
SDLGFX: Found screenmode: 1024x768.
SDLGFX: Found screenmode: 960x720.
SDLGFX: Found screenmode: 928x696.
SDLGFX: Found screenmode: 896x672.
SDLGFX: Found screenmode: 832x624.
SDLGFX: Found screenmode: 800x600.
SDLGFX: Found screenmode: 720x400.
SDLGFX: Found screenmode: 700x525.
SDLGFX: Found screenmode: 640x512.
SDLGFX: Found screenmode: 640x480.
SDLGFX: Found screenmode: 640x400.
SDLGFX: Found screenmode: 640x350.
SDLGFX: Found screenmode: 576x432.
SDLGFX: Found screenmode: 512x384.
SDLGFX: Found screenmode: 416x312.
SDLGFX: Found screenmode: 400x300.
SDLGFX: Found screenmode: 360x200.
SDLGFX: Found screenmode: 320x240.
SDLGFX: Found screenmode: 320x200.
SDLGFX: Found screenmode: 320x175.
Found 0 joystick(s)
Found x11pc raw keyboard mapping
Using cooked keymap
Opening cfgfile '/home/tron/.uaerc'...okay.
Testing the RDTSC instruction ... done.
TSC frequency: 2401.500000 MHz
Found x11pc raw keyboard mapping
Using cooked keymap
Found x11pc raw keyboard mapping
Using cooked keymap
SDLGFX: Added P96 mode: 320x200x32
SDLGFX: Added P96 mode: 320x200x8
SDLGFX: Added P96 mode: 320x240x32
SDLGFX: Added P96 mode: 320x240x8
SDLGFX: Added P96 mode: 320x256x32
SDLGFX: Added P96 mode: 320x256x8
SDLGFX: Added P96 mode: 320x400x32
SDLGFX: Added P96 mode: 320x400x8
SDLGFX: Added P96 mode: 640x350x32
SDLGFX: Added P96 mode: 640x350x8
SDLGFX: Added P96 mode: 640x480x32
SDLGFX: Added P96 mode: 640x480x8
SDLGFX: Added P96 mode: 640x512x32
SDLGFX: Added P96 mode: 640x512x8
SDLGFX: Added P96 mode: 800x600x32
SDLGFX: Added P96 mode: 800x600x8
SDLGFX: Added P96 mode: 1024x768x32
SDLGFX: Added P96 mode: 1024x768x8
SDLGFX: Added P96 mode: 1152x864x32
SDLGFX: Added P96 mode: 1152x864x8
SDLGFX: Added P96 mode: 1280x1024x32
SDLGFX: Added P96 mode: 1280x1024x8
SDLGFX: Added P96 mode: 1280x960x32
SDLGFX: Added P96 mode: 1280x960x8
SDLGFX: Added P96 mode: 960x720x32
SDLGFX: Added P96 mode: 960x720x8
SDLGFX: Added P96 mode: 928x696x32
SDLGFX: Added P96 mode: 928x696x8
SDLGFX: Added P96 mode: 896x672x32
SDLGFX: Added P96 mode: 896x672x8
SDLGFX: Added P96 mode: 832x624x32
SDLGFX: Added P96 mode: 832x624x8
SDLGFX: Added P96 mode: 720x400x32
SDLGFX: Added P96 mode: 720x400x8
SDLGFX: Added P96 mode: 700x525x32
SDLGFX: Added P96 mode: 700x525x8
SDLGFX: Added P96 mode: 640x400x32
SDLGFX: Added P96 mode: 640x400x8
SDLGFX: Added P96 mode: 576x432x32
SDLGFX: Added P96 mode: 576x432x8
SDLGFX: Added P96 mode: 512x384x32
SDLGFX: Added P96 mode: 512x384x8
SDLGFX: Added P96 mode: 416x312x32
SDLGFX: Added P96 mode: 416x312x8
SDLGFX: Added P96 mode: 400x300x32
SDLGFX: Added P96 mode: 400x300x8
SDLGFX: Added P96 mode: 360x200x32
SDLGFX: Added P96 mode: 360x200x8
SDLGFX: Added P96 mode: 320x175x32
SDLGFX: Added P96 mode: 320x175x8
Building CPU table for configuration: 68020 24-bit addressing
1866 CPU functions
Building CPU function table, 45674 opcodes (2 0 1).
Segmentation fault (core dumped)


What is needed so this emulator will run properly on my system?

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