I am running the 32-bit version of Fedora Linux 12 on an Intel Core 2 Duo system. I installed e-uae, and when I try to run the emulator a dialog box appears. I click on the Memory tab and specify a path to a Kickstart ROM, and when l click the Start button, the emulator crashes. Here is the output that results when launching the emulator from a terminal:
E-UAE 0.8.29-WIP4 Build date: Apr 19 2010 16:00:51 SDLGFX: Initialized. SDLGFX: Using SDL version 1.2.13. SDLGFX: Display is 32 bits deep. SDLGFX: Found screenmode: 1280x1024. SDLGFX: Found screenmode: 1280x960. SDLGFX: Found screenmode: 1152x864. SDLGFX: Found screenmode: 1024x768. SDLGFX: Found screenmode: 960x720. SDLGFX: Found screenmode: 928x696. SDLGFX: Found screenmode: 896x672. SDLGFX: Found screenmode: 832x624. SDLGFX: Found screenmode: 800x600. SDLGFX: Found screenmode: 720x400. SDLGFX: Found screenmode: 700x525. SDLGFX: Found screenmode: 640x512. SDLGFX: Found screenmode: 640x480. SDLGFX: Found screenmode: 640x400. SDLGFX: Found screenmode: 640x350. SDLGFX: Found screenmode: 576x432. SDLGFX: Found screenmode: 512x384. SDLGFX: Found screenmode: 416x312. SDLGFX: Found screenmode: 400x300. SDLGFX: Found screenmode: 360x200. SDLGFX: Found screenmode: 320x240. SDLGFX: Found screenmode: 320x200. SDLGFX: Found screenmode: 320x175. Found 0 joystick(s) Found x11pc raw keyboard mapping Using cooked keymap Opening cfgfile '/home/tron/.uaerc'...okay. Testing the RDTSC instruction ... done. TSC frequency: 2401.500000 MHz Found x11pc raw keyboard mapping Using cooked keymap Found x11pc raw keyboard mapping Using cooked keymap SDLGFX: Added P96 mode: 320x200x32 SDLGFX: Added P96 mode: 320x200x8 SDLGFX: Added P96 mode: 320x240x32 SDLGFX: Added P96 mode: 320x240x8 SDLGFX: Added P96 mode: 320x256x32 SDLGFX: Added P96 mode: 320x256x8 SDLGFX: Added P96 mode: 320x400x32 SDLGFX: Added P96 mode: 320x400x8 SDLGFX: Added P96 mode: 640x350x32 SDLGFX: Added P96 mode: 640x350x8 SDLGFX: Added P96 mode: 640x480x32 SDLGFX: Added P96 mode: 640x480x8 SDLGFX: Added P96 mode: 640x512x32 SDLGFX: Added P96 mode: 640x512x8 SDLGFX: Added P96 mode: 800x600x32 SDLGFX: Added P96 mode: 800x600x8 SDLGFX: Added P96 mode: 1024x768x32 SDLGFX: Added P96 mode: 1024x768x8 SDLGFX: Added P96 mode: 1152x864x32 SDLGFX: Added P96 mode: 1152x864x8 SDLGFX: Added P96 mode: 1280x1024x32 SDLGFX: Added P96 mode: 1280x1024x8 SDLGFX: Added P96 mode: 1280x960x32 SDLGFX: Added P96 mode: 1280x960x8 SDLGFX: Added P96 mode: 960x720x32 SDLGFX: Added P96 mode: 960x720x8 SDLGFX: Added P96 mode: 928x696x32 SDLGFX: Added P96 mode: 928x696x8 SDLGFX: Added P96 mode: 896x672x32 SDLGFX: Added P96 mode: 896x672x8 SDLGFX: Added P96 mode: 832x624x32 SDLGFX: Added P96 mode: 832x624x8 SDLGFX: Added P96 mode: 720x400x32 SDLGFX: Added P96 mode: 720x400x8 SDLGFX: Added P96 mode: 700x525x32 SDLGFX: Added P96 mode: 700x525x8 SDLGFX: Added P96 mode: 640x400x32 SDLGFX: Added P96 mode: 640x400x8 SDLGFX: Added P96 mode: 576x432x32 SDLGFX: Added P96 mode: 576x432x8 SDLGFX: Added P96 mode: 512x384x32 SDLGFX: Added P96 mode: 512x384x8 SDLGFX: Added P96 mode: 416x312x32 SDLGFX: Added P96 mode: 416x312x8 SDLGFX: Added P96 mode: 400x300x32 SDLGFX: Added P96 mode: 400x300x8 SDLGFX: Added P96 mode: 360x200x32 SDLGFX: Added P96 mode: 360x200x8 SDLGFX: Added P96 mode: 320x175x32 SDLGFX: Added P96 mode: 320x175x8 Building CPU table for configuration: 68020 24-bit addressing 1866 CPU functions Building CPU function table, 45674 opcodes (2 0 1). Segmentation fault (core dumped) What is needed so this emulator will run properly on my system? _______________________________________________ UAE mailing list //www.freelists.org/list/uae