[team2039] Re: Rule for Animation

  • From: Teague Algie <tegulizard13@xxxxxxxxx>
  • To: team2039@xxxxxxxxxxxxx
  • Date: Sat, 10 Sep 2011 09:44:14 -0500

If you do your models in something else and import them nobody should be
able to tell what you made them in.
For your own sake though try to do some of your models in the autodesk
software, as that would be (or something similar) what you would be using to
model things as an engineer.
On Sep 9, 2011 10:32 PM, "Eli ******" <elib14@xxxxxxxxx> wrote:
> We can use any Autodesk software that is available to us
>
> On Fri, Sep 9, 2011 at 9:20 PM, octaneadam@xxxxxxxxx
> <octaneadam@xxxxxxxxx>wrote:
>
>> I would try to check for info on WWW.usfirst.org. I would think that
>> scripting in another software is ok...otherwise, sign up on chief Delphi
and
>> ask...someone will answer you quickly.
>>
>> Sent from my Verizon Wireless 4GLTE smartphone
>>
>>
>> ----- Reply message -----
>> From: "Dustin Lockwood" <c4trucks@xxxxxxxxx>
>> To: <Team2039@xxxxxxxxxxxxx>
>> Subject: [team2039] Rule for Animation
>> Date: Fri, Sep 9, 2011 6:13 pm
>>
>>
>> Do the rules for the animation competition say we can only use 3ds Max
>> or can i use mudbox for sculpting characters.
>>
>>

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