Hi Rob, > The development on GamebaseST has been quietly going on in the > background (we have over 1050 games added now). We are in the process > of adding Pasti image support into the database, however we've come > across a problem. STeem 3.2 does not seem to accept STX images via > the command line (with Pasti support switched on or off beforehand). Oh yes, I have a faint recollection of doing something to fix this, but it doesn't work so I must have dreamt it. Either that or I may have fixed it and then Ant changed the way Pasti works that broke it again, so blame him. :D I've fixed it for the next release, however that is about the only thing that has changed so it probably won't be released for a while! > Since STeem would normally "load and go" a command line .st file, and > in your v3.2 readme it says .stx files should work the same way, I'm > wondering if it's a bug or something the Pasti.dll is interfering > with. No, it is a bug in Steem, Pasti doesn't handle command-line options at all. > Also I've noticed the "PastiActive" variable in the steem.ini file. > Apart from toggling that variable, is there any other things STeem has > to do to enable Pasti support? I find just changing that variable > from 0 to 1 before loading STeem doesn't do the trick, and I'd like to > control that function from the GamebaseST frontend if possible. I've > monitored the registry and disk access when I switch the option on > inside STeem but I can't find any modification going on (perhaps its > something in memory directly to the Pasti.dll). If so, I'd really > like the option to be able to toggle Pasti support via the command > line on startup. That is the only option that needs to be changed, however it is reset by a snapshot being loaded, so you have to turn off auto snapshots in order for it to take effect. You can use the ini file to a fake command-line disk launch so the current version will work with Pasti and GamebaseST. Just change "Disk_A_Path" and "Disk_A_Name", turn off auto snapshot (AutoLoadSnapShot=0) and tack "RUN" on the command line. That will only work for a new instance of Steem though, so might be best to stick on "OPENNEW" too. > I'll be happy to work with a beta if you have these things done > already in a later build, we want to have full Pasti support in > GamebaseST v1 when its released. As I said we haven't changed much, and unfortunately we are both very busy these days so there may not be a new release for a while. Probably best to get it working with the current version. Hope that helps, Russ -- Steem - http://steem.atari.st/ Manage your list membership - //www.freelists.org/ Click here to unsubscribe - mailto:steem-request@xxxxxxxxxxxxx?subject=unsubscribe