[SKRIVA] Hur man säljer en pulpnovell
- From: "ahrvid@xxxxxxxxxxxx" <ahrvid@xxxxxxxxxxxx>
- To: skriva@xxxxxxxxxxxxx
- Date: Sat, 23 Aug 2008 12:40:26 +0200 (CEST)
På http://www.miskatonic.org/dent.html kan vi ta del av pulpförfattaren Lester
Dents tips om hur man skriver en bergsäkert säljbar pulpnovell på 6000 ord (ca
35-40000 tkn).
Men idag är det förstås svårt att sälja en sådan historia till pulpmagasin.
För de finns ju inte längre. Nå, läs och ha kul. --AE
This is a formula, a master plot, for any 6000 word pulp story. It has worked
on adventure, detective, western and war-air. It tells exactly where to put
everything. It shows definitely just what must happen in each successive
thousand words.
No yarn of mine written to the formula has yet failed to sell.
The business of building stories seems not much different from the business of
building anything else.
Here's how it starts:
A DIFFERENT MURDER METHOD FOR VILLAIN TO USE
A DIFFERENT THING FOR VILLAIN TO BE SEEKING
A DIFFERENT LOCALE
A MENACE WHICH IS TO HANG LIKE A CLOUD OVER HERO
One of these DIFFERENT things would be nice, two better, three swell. It may
help if they are fully in mind before tackling the rest.
A different murder method could be--different. Thinking of shooting, knifing,
hydrocyanic, garroting, poison needles, scorpions, a few others, and writing
them on paper gets them where they may suggest something. Scorpions and their
poison bite? Maybe mosquitos or flies treated with deadly germs?
If the victims are killed by ordinary methods, but found under strange and
identical circumstances each time, it might serve, the reader of course not
knowing until the end, that the method of murder is ordinary. Scribes who have
their villain's victims found with butterflies, spiders or bats stamped on them
could conceivably be flirting with this gag.
Probably it won't do a lot of good to be too odd, fanciful or grotesque with
murder methods.
The different thing for the villain to be after might be something other than
jewels, the stolen bank loot, the pearls, or some other old ones.
Here, again one might get too bizarre.
Unique locale? Easy. Selecting one that fits in with the murder method and the
treasure--thing that villain wants--makes it simpler, and it's also nice to use
a familiar one, a place where you've lived or worked. So many pulpateers don't.
It sometimes saves embarrassment to know nearly as much about the locale as the
editor, or enough to fool him.
Here's a nifty much used in faking local color. For a story laid in Egypt,
say, author finds a book titled "Conversational Egyptian Easily Learned," or
something like that. He wants a character to ask in Egyptian, "What's the
matter?" He looks in the book and finds, "El khabar, eyh?" To keep the reader
from getting dizzy, it's perhaps wise to make it clear in some fashion, just
what that means. Occasionally the text will tell this, or someone can repeat it
in English. But it's a doubtful move to stop and tell the reader in so many
words the English translation.
The writer learns they have palm trees in Egypt. He looks in the book, finds
the Egyptian for palm trees, and uses that. This kids editors and readers into
thinking he knows something about Egypt.
Here's the second installment of the master plot.
Divide the 6000 word yarn into four 1500 word parts. In each 1500 word part,
put the following:
FIRST 1500 WORDS
First line, or as near thereto as possible, introduce the hero and swat him
with a fistful of trouble. Hint at a mystery, a menace or a problem to be
solved--something the hero has to cope with.
The hero pitches in to cope with his fistful of trouble. (He tries to fathom
the mystery, defeat the menace, or solve the problem.)
Introduce ALL the other characters as soon as possible. Bring them on in
action.
Hero's endevours land him in an actual physical conflict near the end of the
first 1500 words.
Near the end of first 1500 words, there is a complete surprise twist in the
plot development.
SO FAR: Does it have SUSPENSE? Is there a MENACE to the hero? Does everything
happen logically?
At this point, it might help to recall that action should do something besides
advance the hero over the scenery. Suppose the hero has learned the dastards of
villains have seized somebody named Eloise, who can explain the secret of what
is behind all these sinister events. The hero corners villains, they fight, and
villains get away. Not so hot.
Hero should accomplish something with his tearing around, if only to rescue
Eloise, and surprise! Eloise is a ring-tailed monkey. The hero counts the rings
on Eloise's tail, if nothing better comes to mind. They're not real. The rings
are painted there. Why?
SECOND 1500 WORDS
Shovel more grief onto the hero.
Hero, being heroic, struggles, and his struggles lead up to:
Another physical conflict.
A surprising plot twist to end the 1500 words.
NOW: Does second part have SUSPENSE? Does the MENACE grow like a black cloud?
Is the hero getting it in the neck? Is the second part logical?
DON'T TELL ABOUT IT! Show how the thing looked. This is one of the secrets of
writing; never tell the reader--show him. (He trembles, roving eyes, slackened
jaw, and such.) MAKE THE READER SEE HIM.
When writing, it helps to get at least one minor surprise to the printed page.
It is reasonable to to expect these minor surprises to sort of inveigle the
reader into keeping on. They need not be such profound efforts. One method of
accomplishing one now and then is to be gently misleading. Hero is examining
the murder room. The door behind him begins slowly to open. He does not see it.
He conducts his examination blissfully. Door eases open, wider and wider,
until--surprise! The glass pane falls out of the big window across the room. It
must have fallen slowly, and air blowing into the room caused the door to open.
Then what the heck made the pane fall so slowly? More mystery.
Characterizing a story actor consists of giving him some things which make him
stick in the reader's mind. TAG HIM.
BUILD YOUR PLOTS SO THAT ACTION CAN BE CONTINUOUS.
THIRD 1500 WORDS
Shovel the grief onto the hero.
Hero makes some headway, and corners the villain or somebody in:
A physical conflict.
A surprising plot twist, in which the hero preferably gets it in the neck bad,
to end the 1500 words.
DOES: It still have SUSPENSE? The MENACE getting blacker? The hero finds
himself in a hell of a fix? It all happen logically?
These outlines or master formulas are only something to make you certain of
inserting some physical conflict, and some genuine plot twists, with a little
suspense and menace thrown in. Without them, there is no pulp story.
These physical conflicts in each part might be DIFFERENT, too. If one fight is
with fists, that can take care of the pugilism until next the next yarn. Same
for poison gas and swords. There may, naturally, be exceptions. A hero with a
peculiar punch, or a quick draw, might use it more than once.
The idea is to avoid monotony.
ACTION: Vivid, swift, no words wasted. Create suspense, make the reader see
and feel the action.
ATMOSPHERE: Hear, smell, see, feel and taste.
DESCRIPTION: Trees, wind, scenery and water.
THE SECRET OF ALL WRITING IS TO MAKE EVERY WORD COUNT.
FOURTH 1500 WORDS
Shovel the difficulties more thickly upon the hero.
Get the hero almost buried in his troubles. (Figuratively, the villain has him
prisoner and has him framed for a murder rap; the girl is presumably dead,
everything is lost, and the DIFFERENT murder method is about to dispose of the
suffering protagonist.)
The hero extricates himself using HIS OWN SKILL, training or brawn.
The mysteries remaining--one big one held over to this point will help grip
interest--are cleared up in course of final conflict as hero takes the
situation in hand.
Final twist, a big surprise, (This can be the villain turning out to be the
unexpected person, having the "Treasure" be a dud, etc.)
The snapper, the punch line to end it.
HAS: The SUSPENSE held out to the last line? The MENACE held out to the last?
Everything been explained? It all happen logically? Is the Punch Line enough to
leave the reader with that WARM FEELING? Did God kill the villain? Or the
hero?
-----
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