[realmusicians] Re: session drummer 3

  • From: "D!J!X!" <megamansuperior@xxxxxxxxxxx>
  • To: <realmusicians@xxxxxxxxxxxxx>
  • Date: Mon, 14 Dec 2009 14:27:26 -0500

Yeah, is there? I thought all that stuff was vstI only... 

D!J!X!

-----Original Message-----
From: realmusicians-bounce@xxxxxxxxxxxxx
[mailto:realmusicians-bounce@xxxxxxxxxxxxx] On Behalf Of Phil Muir
Sent: Monday, December 14, 2009 8:20 AM
To: realmusicians@xxxxxxxxxxxxx
Subject: [realmusicians] Re: session drummer 3

Didn't know that there is a stand-alone version of Session drummer 3.



Regards, Phil Muir
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-----Original Message-----
From: realmusicians-bounce@xxxxxxxxxxxxx
[mailto:realmusicians-bounce@xxxxxxxxxxxxx]On Behalf Of Chris Belle
Sent: 13 December 2009 22:09
To: realmusicians-freelists.org
Subject: [realmusicians] session drummer 3


Well, at first examination, I wasn't able to do anything with sd3 except
click on the pads, I never found where to load any drums or presets in.

I'm working with a stand alone version of sd3.

The drum samples are all in flac format, but there are sfz files included.

I don't have sonar 8 installed, so don't know if sfz was updated to do flac
files, or if this is something just for sd3 but I am converting one of the
drumkits, the blues kit to work with sfz, the standard version we all use.

One thing I noticed is that they have an off_by set for all the drums.

to me, this would be un-natural for some drums to choke off the samples as
they play re-triggering everytime, I know on a real set you can do physical
choking and such, but why assign an off-by value on every sample unless they
were doing something really funky?

Well, I wasn' that impressed with sd2, maybe it's more goofy programming by
well-meaning folks who don't know better, or maybe it's me that doesn't know
better not being aware of some factor in
sd3 that uses this parameter, maybe there's a way it can use it only when
desired but what makes me think it's just wrong is the fact that they
assigned all the groups the same, so that if you for instance hit the
high-hat and close it, it'll stop the tom ring-over.

Unless they've got some way of loading sfz files in their own instances in
sd3 where they don't interfere with each other, but they look like they're
supposed to work together in the same kit.

So anyone who can shed light on this step right up, but even so, it won't
hurt to have an sfz version of this kit and the other kits to use while we
figure out how to deal with sd3.

Or have I missed the boat and that's an already licked problem?

When I opened it up I clicked all over creation in the interface and never
found the magic button to load, I tried labeling graphics, and doing lots of
rqandon clicks and moving the mouse by increments of 5 pixels up and down
and all over, but no joy.

I do like some of the drum-kits a bit better though so it's worth getting
sd3 to work or at least using the content out of it in some other way.









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